Searched refs:mapsInitialized (Results 1 – 9 of 9) sorted by relevance
74 private boolean mapsInitialized; field in BshClassPath119 if ( mapsInitialized ) in add()125 if ( mapsInitialized ) in add()225 if ( topPath && !mapsInitialized ) in insureInitialized()234 if ( !mapsInitialized ) in insureInitialized()237 if ( topPath && !mapsInitialized ) in insureInitialized()240 mapsInitialized = true; in insureInitialized()416 mapsInitialized = false; in clearCachedStructures()
70 private static boolean mapsInitialized = false; field in FactoryPluginManager160 if (mapsInitialized) { in loadFactoryPlugins()183 mapsInitialized = true; in loadFactoryPlugins()
114 static bool mapsInitialized = false; in computeFont() local116 if (! mapsInitialized) in computeFont()125 mapsInitialized = true; in computeFont()
59 mapsInitialized, enumerator
75 { mapsInitialized, &initGameMaps, &termGameMaps },
163 static bool mapsInitialized; variable
85 bool CelxLua::mapsInitialized = false; member in CelxLua288 if (!mapsInitialized) in initMaps()299 mapsInitialized = true; in initMaps()