Searched refs:marine_ignore (Results 1 – 3 of 3) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | psnd.c | 344 int marine_ignore; in Sound_Play() local 366 marine_ignore=0; in Sound_Play() 421 marine_ignore=1; in Sound_Play() 511 ActiveSounds[newIndex].marine_ignore=marine_ignore; in Sound_Play() 517 … %d, rev = %d\n", newIndex, soundNumber, priority, volume, pitch, loop, marine_ignore, reverb_off); in Sound_Play() 748 unsigned int marine_ignore :1; member 786 if(block->marine_ignore) strcat(playOptions,"m"); in Load_SoundState() 844 COPYELEMENT_SAVE(marine_ignore) in Save_SoundState() 890 if(block->marine_ignore) strcat(playOptions,"m"); in Load_SoundState_NoRef() 936 COPYELEMENT_SAVE(marine_ignore) in Save_SoundsWithNoReference()
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H A D | bh_marin.c | 14356 if ((ActiveSounds[a].threedee)&&(ActiveSounds[a].loop==0)&&(ActiveSounds[a].marine_ignore==0)
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | psndplat.h | 60 unsigned int marine_ignore :1; member
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