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Searched refs:marine_ignore (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dpsnd.c344 int marine_ignore; in Sound_Play() local
366 marine_ignore=0; in Sound_Play()
421 marine_ignore=1; in Sound_Play()
511 ActiveSounds[newIndex].marine_ignore=marine_ignore; in Sound_Play()
517 … %d, rev = %d\n", newIndex, soundNumber, priority, volume, pitch, loop, marine_ignore, reverb_off); in Sound_Play()
748 unsigned int marine_ignore :1; member
786 if(block->marine_ignore) strcat(playOptions,"m"); in Load_SoundState()
844 COPYELEMENT_SAVE(marine_ignore) in Save_SoundState()
890 if(block->marine_ignore) strcat(playOptions,"m"); in Load_SoundState_NoRef()
936 COPYELEMENT_SAVE(marine_ignore) in Save_SoundsWithNoReference()
H A Dbh_marin.c14356 if ((ActiveSounds[a].threedee)&&(ActiveSounds[a].loop==0)&&(ActiveSounds[a].marine_ignore==0)
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpsndplat.h60 unsigned int marine_ignore :1; member