Searched refs:markerLump (Results 1 – 4 of 4) sorted by relevance
109 FMapLump &markerLump = Lumps[i*NUM_MAP_LUMPS]; in Open() local112 markerLump.Owner = this; in Open()113 markerLump.LumpNameSetup(lumpname); in Open()114 markerLump.Namespace = ns_global; in Open()115 markerLump.LumpSize = 0; in Open()
132 FMapLump &markerLump = Lumps[i*NUM_MAP_LUMPS]; in Open() local137 markerLump.Owner = this; in Open()138 markerLump.LumpNameSetup(lumpname); in Open()139 markerLump.Namespace = ns_global; in Open()140 markerLump.LumpSize = 0; in Open()
60 markerLump = Wads.CheckNumForName(map); in GameMap()67 if(wadLump > markerLump) in GameMap()70 markerLump = wadLump; in GameMap()75 if(markerLump == -1) in GameMap()88 file = FResourceFile::OpenResourceFile(mapWad.GetChars(), Wads.ReopenLumpNum(markerLump), true); in GameMap()137 if(strcmp(Wads.GetLumpFullName(markerLump+1), "PLANES") == 0) in GameMap()142 lumps[0] = Wads.ReopenLumpNum(markerLump+1); in GameMap()147 if(strcmp(Wads.GetLumpFullName(markerLump+1), "TEXTMAP") != 0) in GameMap()155 lumps[0] = Wads.ReopenLumpNum(markerLump+1); in GameMap()159 if(strcmp(Wads.GetLumpFullName(markerLump+i), "ENDMAP") == 0) in GameMap()
192 int GetMarketLumpNum() const { return markerLump; } in GetMarketLumpNum()237 int markerLump; variable