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Searched refs:mask_coord (Results 1 – 15 of 15) sorted by relevance

/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/shaders/
H A DcombinedTextureFragmentShader.glsl14 varying vec2 mask_coord;
43 vec4 texelMask = texture2D(mask, mask_coord);
50 vec4 texelMask = texture2D(mask, mask_coord);
56 vec4 texelMask = texture2D(mask, mask_coord);
H A DmaskedTextureFragmentShader.glsl14 varying vec2 mask_coord;
22 texel1 = texture2D(mask, mask_coord);
H A DmaskedTextureVertexShader.glsl16 varying vec2 mask_coord;
23 mask_coord = mask_coord_in;
H A DtransformedTextureVertexShader.glsl19 varying vec2 mask_coord;
25 mask_coord = mask_coord_in;
H A DblendedTextureVertexShader.glsl18 varying vec2 mask_coord;
25 mask_coord = mask_coord_in;
H A DdiffTextureFragmentShader.glsl14 varying vec2 mask_coord;
23 texel1 = texture2D(mask, mask_coord);
H A DblendedTextureFragmentShader.glsl14 varying vec2 mask_coord;
25 texel1 = texture2D(mask, mask_coord);
H A DcombinedTextureVertexShader.glsl21 varying vec2 mask_coord;
36 mask_coord = mask_coord_in;
H A DareaScaleFastFragmentShader.glsl26 varying vec2 mask_coord;
47 texel.a = 1.0 - texture2D( mask, mask_coord.st + offset ).r;
H A DareaScaleFragmentShader.glsl29 varying vec2 mask_coord;
40 texel.a = 1.0 - texture2D(mask, pos - tex_coord.st + mask_coord.st).r;
229 texel.a = 1.0 - texture2D( mask, pos - tex_coord.st + mask_coord.st ).r;
/dports/devel/efl/efl-1.25.1/src/lib/ector/gl/shader/
H A Dvertex.glsl55 attribute vec4 mask_coord;
131 // mask_coord.w contains the Y-invert flag
133 …vec4 mask_Position = mvp * vertex * vec4(0.5, sign(mask_coord.w) * 0.5, 0.5, 0.5) + vec4(0.5, 0.5,…
134 tex_m = mask_Position.xy * abs(mask_coord.zw) + mask_coord.xy;
/dports/devel/efl/efl-1.25.1/src/modules/evas/engines/gl_common/shader/
H A Dvertex.glsl58 attribute vec4 mask_coord;
144 // mask_coord.w contains the Y-invert flag
146 …vec4 window_Position = mvp * vertex * vec4(0.5, sign(mask_coord.w) * 0.5, 0.5, 0.5) + vec4(0.5, 0.…
152 tex_m = pos[rotation_id] * abs(mask_coord.zw) + mask_coord.xy;
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dtexture.h41 extern GLint base_texture, mask_texture, base_coord, mask_coord, show_mask;
H A Dtexture.cpp34 GLint base_texture, mask_texture, base_coord, mask_coord, show_mask; variable
257 masktexcoord_id = &alphamask_shader::mask_coord; in draw()
H A Dgame_renderer.cpp149 alphamask_shader::mask_coord = alphamask_shader::program->get_attribute_id("mask_tex_coordinates");