Searched refs:mask_v2 (Results 1 – 2 of 2) sorted by relevance
823 const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2)) * in cloth_brush_satisfy_constraints() local866 -1.0f * mask_v2 * sim_factor_v2 * constraint->strength * in cloth_brush_satisfy_constraints()
1138 float mask_v2 = BM_ELEM_CD_GET_FLOAT(e->v2, eq_ctx->cd_vert_mask_offset); in pbvh_bmesh_split_edge() local1139 float mask_v_new = 0.5f * (mask_v1 + mask_v2); in pbvh_bmesh_split_edge()