Searched refs:maskwallcnt (Results 1 – 10 of 10) sorted by relevance
17 extern short maskwall[MAXWALLSB], maskwallcnt;
443 short maskwall[MAXWALLSB], maskwallcnt; variable2451 if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; in drawalls()5592 maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0; in drawrooms()5806 for(i=maskwallcnt-1;i>=0;i--) in drawmasks()5816 for(i=j=0;i<maskwallcnt;i++) in drawmasks()5821 maskwallcnt = j; in drawmasks()5825 while ((spritesortcnt > 0) && (maskwallcnt > 0)) //While BOTH > 0 in drawmasks()5827 j = maskwall[maskwallcnt-1]; in drawmasks()5868 drawmaskwall(--maskwallcnt); in drawmasks()5872 while (maskwallcnt > 0) drawmaskwall(--maskwallcnt); in drawmasks()
2779 if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; in polymost_drawalls()
230 extern int16_t maskwall[MAXWALLSB], maskwallcnt;
4420 maskwall[maskwallcnt++] = z; in classicDrawBunches()9023 maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0; in renderDrawRoomsQ16()9560 int32_t numMaskWalls = maskwallcnt; in renderDrawMasks()9561 maskwallcnt = 0; in renderDrawMasks()9566 maskwall[maskwallcnt] = maskwall[i]; in renderDrawMasks()9567 maskwallcnt++; in renderDrawMasks()9608 while (maskwallcnt) in renderDrawMasks()9612 maskwall[maskwallcnt-1] : thewall[maskwall[maskwallcnt-1]]; in renderDrawMasks()9614 maskwallcnt--; in renderDrawMasks()9713 debugmask_add(maskwall[maskwallcnt], thewall[maskwall[maskwallcnt]]); in renderDrawMasks()[all …]
2213 maskwallcnt = localmaskwallcnt; in polymer_displayrooms()2214 Bmemcpy(maskwall, localmaskwall, sizeof(int16_t) * maskwallcnt); in polymer_displayrooms()
6360 if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; in polymost_drawalls()7039 maskwallcnt = 0; in polymost_drawrooms()
143 static short maskwall[MAXWALLSB], maskwallcnt; variable498 maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0; in drawrooms()833 if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; in drawalls()2893 while ((spritesortcnt > 0) && (maskwallcnt > 0)) //While BOTH > 0 in drawmasks()2895 j = maskwall[maskwallcnt-1]; in drawmasks()2929 drawmaskwall(--maskwallcnt); in drawmasks()2933 while (maskwallcnt > 0) drawmaskwall(--maskwallcnt); in drawmasks()
142 static short maskwall[MAXWALLSB], maskwallcnt; variable504 maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0; in drawrooms()872 if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; in drawalls()2932 while ((spritesortcnt > 0) && (maskwallcnt > 0)) //While BOTH > 0 in drawmasks()2934 j = maskwall[maskwallcnt-1]; in drawmasks()2968 drawmaskwall(--maskwallcnt); in drawmasks()2972 while (maskwallcnt > 0) drawmaskwall(--maskwallcnt); in drawmasks()
759 EXTERN int16_t maskwall[MAXWALLSB], maskwallcnt; variable