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Searched refs:maskwallscan (Results 1 – 7 of 7) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_2d/
H A Dr_draw.h285 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t …
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_draw.h287 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t …
H A Dr_segs.cpp1288 maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat); in call_wallscan()
1421 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, in maskwallscan() function
1612 maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol); in transmaskwallscan()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C1632 maskwallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in maskwallscan() function
3017 maskwallscan(xb1[z],xb2[z],uwall,dwall,swall,lwall); in drawmaskwall()
3226 maskwallscan(lx,rx,uwall,dwall,swall,lwall); in drawsprite()
3475 maskwallscan(xb1[MAXWALLSB-1],xb2[MAXWALLSB-1],uwall,dwall,swall,lwall); in drawsprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C1671 maskwallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in maskwallscan() function
3056 maskwallscan(xb1[z],xb2[z],uwall,dwall,swall,lwall); in drawmaskwall()
3265 maskwallscan(lx,rx,uwall,dwall,swall,lwall); in drawsprite()
3514 maskwallscan(xb1[MAXWALLSB-1],xb2[MAXWALLSB-1],uwall,dwall,swall,lwall); in drawsprite()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c729 static void maskwallscan(int x1, int x2, short *uwal, short *dwal, int *swal, int *lwal) in maskwallscan() function
3169 maskwallscan(lx,rx,uwall,dwall,swall,lwall); in drawsprite()
3419 maskwallscan(xb1[MAXWALLSB-1],xb2[MAXWALLSB-1],uwall,dwall,swall,lwall); in drawsprite()
3964 maskwallscan(xb1[z],xb2[z],uwall,dwall,swall,lwall); in drawmaskwall()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp1913 static void maskwallscan(int32_t x1, int32_t x2, int32_t saturatevplc) in maskwallscan() function
5478 maskwallscan(lx,rx, (cstat&8)==0); in classicDrawSprite()
5756 maskwallscan(sx1,sx2, (cstat&8)==0); in classicDrawSprite()
6733 maskwallscan(xb1[z],xb2[z], 0); in renderDrawMaskedWall()