/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_2d/ |
H A D | r_draw.h | 285 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t …
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_draw.h | 287 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t …
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H A D | r_segs.cpp | 1288 maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat); in call_wallscan() 1421 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, in maskwallscan() function 1612 maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol); in transmaskwallscan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 1632 maskwallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in maskwallscan() function 3017 maskwallscan(xb1[z],xb2[z],uwall,dwall,swall,lwall); in drawmaskwall() 3226 maskwallscan(lx,rx,uwall,dwall,swall,lwall); in drawsprite() 3475 maskwallscan(xb1[MAXWALLSB-1],xb2[MAXWALLSB-1],uwall,dwall,swall,lwall); in drawsprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 1671 maskwallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in maskwallscan() function 3056 maskwallscan(xb1[z],xb2[z],uwall,dwall,swall,lwall); in drawmaskwall() 3265 maskwallscan(lx,rx,uwall,dwall,swall,lwall); in drawsprite() 3514 maskwallscan(xb1[MAXWALLSB-1],xb2[MAXWALLSB-1],uwall,dwall,swall,lwall); in drawsprite()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 729 static void maskwallscan(int x1, int x2, short *uwal, short *dwal, int *swal, int *lwal) in maskwallscan() function 3169 maskwallscan(lx,rx,uwall,dwall,swall,lwall); in drawsprite() 3419 maskwallscan(xb1[MAXWALLSB-1],xb2[MAXWALLSB-1],uwall,dwall,swall,lwall); in drawsprite() 3964 maskwallscan(xb1[z],xb2[z],uwall,dwall,swall,lwall); in drawmaskwall()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 1913 static void maskwallscan(int32_t x1, int32_t x2, int32_t saturatevplc) in maskwallscan() function 5478 maskwallscan(lx,rx, (cstat&8)==0); in classicDrawSprite() 5756 maskwallscan(sx1,sx2, (cstat&8)==0); in classicDrawSprite() 6733 maskwallscan(xb1[z],xb2[z], 0); in renderDrawMaskedWall()
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