Searched refs:master_anim_name_table (Results 1 – 10 of 10) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | animation_mega_set.cpp | 49 _an_anim_entry master_anim_name_table[__TOTAL_ANIMS] = { variable 236 …len = sprintf(name, "%s%s.rab", (const char *)image_path, (const char *)master_anim_name_table[i].… in MakeAnimEntry() 246 …len = sprintf(name, "%s%s.raj", (const char *)image_path, (const char *)master_anim_name_table[i].… in MakeAnimEntry() 349 if (!strcmp(name, master_anim_name_table[k].name)) { in Find_anim_type() 350 *(anim) = master_anim_name_table[k].ref; in Find_anim_type() 366 if (!strcmp(const_cast<char *>(ascii_name), master_anim_name_table[k].name)) { in Start_generic_ascii_anim() 369 L->cur_anim_type = master_anim_name_table[k].ref; in Start_generic_ascii_anim() 393 if (!strcmp(const_cast<char *>(ascii_name), master_anim_name_table[k].name)) { in Fetch_generic_anim_from_ascii() 397 return (master_anim_name_table[k].ref); in Fetch_generic_anim_from_ascii()
|
H A D | general_interaction.cpp | 56 …nim finds [%s] doesnt have a [%s] animation", object->GetName(), master_anim_name_table[animation]… in Find_interact_marker_in_anim() 96 … %s", I->get_info_name(animation), I->info_name_hash[animation], master_anim_name_table[animation]… in Find_interact_marker_in_anim()
|
H A D | animation_mega_set.h | 140 extern _an_anim_entry master_anim_name_table[__TOTAL_ANIMS];
|
H A D | p4.h | 96 … finds anim [%s] '%s' %X missing for object [%s]", (const char *)master_anim_name_table[a].name, I…
|
H A D | player.cpp | 975 …Fatal_error("Soft_start_new_mode_no_link missing anim caps %s", master_anim_name_table[type].name); in Soft_start_new_mode_no_link() 1016 Zdebug(1, "start_new_mode missing anim caps %s", master_anim_name_table[opt_link].name); in Soft_start_new_mode() 1070 warning("start_new_mode missing anim caps %s", master_anim_name_table[opt_link].name); in Hard_start_new_mode() 1100 Zdebug(1, "start_new_mode missing anim caps %s", master_anim_name_table[opt_link].name); in Easy_start_new_mode() 1129 Fatal_error("Set_to_first_frame missing anim caps %s", master_anim_name_table[opt_link].name); in Set_to_first_frame() 1139 Fatal_error("Set_to_last_frame missing anim caps %s", master_anim_name_table[opt_link].name); in Set_to_last_frame() 1201 …Zdebug(1, "Hard_start_reverse_new_mode missing anim caps %s", master_anim_name_table[opt_link].nam… in Hard_start_reverse_new_mode() 1242 …(1, "start_new_mode missing anim caps %s %s", master_anim_name_table[opt_link].name, master_anim_n… in Soft_start_new_mode()
|
H A D | stage_poly.cpp | 90 …Fatal_error("Illegal anim type [%s %s %s] for [%s]", master_anim_name_table[log->cur_anim_type].na… in Stage_draw_poly()
|
H A D | fn_interact.cpp | 491 …Message_box("anim %s Target ID %d [%s]", master_anim_name_table[L->cur_anim_type].name, M->target_… in Core_prop_interact()
|
H A D | general_npc_animation.cpp | 880 Fatal_error("Fetch_last_frame cant access illegal anim [%s]", master_anim_name_table[anima].name); in Fetch_last_frame()
|
H A D | route_manager.cpp | 956 …Fatal_error("mega [%s] has anim [%s] missing", object->GetName(), master_anim_name_table[L->cur_an… in Setup_route()
|
H A D | fn_animation.cpp | 1471 if (!strcmp(anim_name, master_anim_name_table[k].name)) { in fn_apply_anim_y()
|