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Searched refs:master_anim_name_table (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Danimation_mega_set.cpp49 _an_anim_entry master_anim_name_table[__TOTAL_ANIMS] = { variable
236 …len = sprintf(name, "%s%s.rab", (const char *)image_path, (const char *)master_anim_name_table[i].… in MakeAnimEntry()
246 …len = sprintf(name, "%s%s.raj", (const char *)image_path, (const char *)master_anim_name_table[i].… in MakeAnimEntry()
349 if (!strcmp(name, master_anim_name_table[k].name)) { in Find_anim_type()
350 *(anim) = master_anim_name_table[k].ref; in Find_anim_type()
366 if (!strcmp(const_cast<char *>(ascii_name), master_anim_name_table[k].name)) { in Start_generic_ascii_anim()
369 L->cur_anim_type = master_anim_name_table[k].ref; in Start_generic_ascii_anim()
393 if (!strcmp(const_cast<char *>(ascii_name), master_anim_name_table[k].name)) { in Fetch_generic_anim_from_ascii()
397 return (master_anim_name_table[k].ref); in Fetch_generic_anim_from_ascii()
H A Dgeneral_interaction.cpp56 …nim finds [%s] doesnt have a [%s] animation", object->GetName(), master_anim_name_table[animation]… in Find_interact_marker_in_anim()
96 … %s", I->get_info_name(animation), I->info_name_hash[animation], master_anim_name_table[animation]… in Find_interact_marker_in_anim()
H A Danimation_mega_set.h140 extern _an_anim_entry master_anim_name_table[__TOTAL_ANIMS];
H A Dp4.h96 … finds anim [%s] '%s' %X missing for object [%s]", (const char *)master_anim_name_table[a].name, I…
H A Dplayer.cpp975 …Fatal_error("Soft_start_new_mode_no_link missing anim caps %s", master_anim_name_table[type].name); in Soft_start_new_mode_no_link()
1016 Zdebug(1, "start_new_mode missing anim caps %s", master_anim_name_table[opt_link].name); in Soft_start_new_mode()
1070 warning("start_new_mode missing anim caps %s", master_anim_name_table[opt_link].name); in Hard_start_new_mode()
1100 Zdebug(1, "start_new_mode missing anim caps %s", master_anim_name_table[opt_link].name); in Easy_start_new_mode()
1129 Fatal_error("Set_to_first_frame missing anim caps %s", master_anim_name_table[opt_link].name); in Set_to_first_frame()
1139 Fatal_error("Set_to_last_frame missing anim caps %s", master_anim_name_table[opt_link].name); in Set_to_last_frame()
1201 …Zdebug(1, "Hard_start_reverse_new_mode missing anim caps %s", master_anim_name_table[opt_link].nam… in Hard_start_reverse_new_mode()
1242 …(1, "start_new_mode missing anim caps %s %s", master_anim_name_table[opt_link].name, master_anim_n… in Soft_start_new_mode()
H A Dstage_poly.cpp90 …Fatal_error("Illegal anim type [%s %s %s] for [%s]", master_anim_name_table[log->cur_anim_type].na… in Stage_draw_poly()
H A Dfn_interact.cpp491 …Message_box("anim %s Target ID %d [%s]", master_anim_name_table[L->cur_anim_type].name, M->target_… in Core_prop_interact()
H A Dgeneral_npc_animation.cpp880 Fatal_error("Fetch_last_frame cant access illegal anim [%s]", master_anim_name_table[anima].name); in Fetch_last_frame()
H A Droute_manager.cpp956 …Fatal_error("mega [%s] has anim [%s] missing", object->GetName(), master_anim_name_table[L->cur_an… in Setup_route()
H A Dfn_animation.cpp1471 if (!strcmp(anim_name, master_anim_name_table[k].name)) { in fn_apply_anim_y()