Searched refs:master_sound_enabled (Results 1 – 6 of 6) sorted by relevance
366 gConfigSound.master_sound_enabled = !gConfigSound.master_sound_enabled; in ToggleAllSounds()367 if (gConfigSound.master_sound_enabled) in ToggleAllSounds()
223 …if ((group != MixerGroup::Sound || gConfigSound.sound_enabled) && gConfigSound.master_sound_enabled in GetNextAudioChunk()384 …volumeAdjust *= gConfigSound.master_sound_enabled ? (static_cast<float>(gConfigSound.master_volume… in ApplyVolume()
133 bool master_sound_enabled; member
356 model->master_sound_enabled = reader->GetBoolean("master_sound", true); in ReadSound()372 writer->WriteBoolean("master_sound", model->master_sound_enabled); in WriteSound()
1555 gConfigSound.master_sound_enabled = !gConfigSound.master_sound_enabled; in AudioMouseUp()1556 if (!gConfigSound.master_sound_enabled) in AudioMouseUp()1738 WidgetSetCheckboxValue(this, WIDX_MASTER_SOUND_CHECKBOX, gConfigSound.master_sound_enabled); in AudioPrepareDraw()1741 WidgetSetEnabled(this, WIDX_SOUND_CHECKBOX, gConfigSound.master_sound_enabled); in AudioPrepareDraw()1742 WidgetSetEnabled(this, WIDX_MUSIC_CHECKBOX, gConfigSound.master_sound_enabled); in AudioPrepareDraw()
481 gGameSoundsOff = !gConfigSound.master_sound_enabled; in Initialise()