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Searched refs:mat13 (Results 1 – 25 of 30) sorted by relevance

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/dports/games/avp/avp-20170505/src/
H A Dmaths.c375 m1->mat13=MUL_FIXED(cx,sy); in CreateEulerMatrix()
513 TmpMat.mat13=MUL_FIXED(m1->mat13,m2->mat11); in MatrixMultiply()
515 TmpMat.mat13+=MUL_FIXED(m1->mat33,m2->mat13); in MatrixMultiply()
575 t=m1->mat13; in TransposeMatrixCH()
576 m1->mat13=m1->mat31; in TransposeMatrixCH()
660 m2->mat13=m1->mat13; in CopyMatrix()
757 z = MUL_FIXED(m->mat13, v->vx); in _RotateVector()
790 v2->vz=MUL_FIXED(m->mat13,v1->vx); in _RotateAndCopyVector()
1064 siny = -m->mat13 ; in MatrixToEuler()
1718 m->mat13 = XVector.vz; in MatrixFromZVector()
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H A Dopenal.c863 or[0] = (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F); in PlatUpdatePlayer()
870 or[0] = (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F); in PlatUpdatePlayer()
H A Dkshape.c3587 rotptsptr->vz = MUL_FIXED(m.mat13, x); in ShapeSpriteRPointsInstr()
4370 ViewMatrix[0+2*4] = (float)(Global_VDB_Ptr->VDB_Mat.mat13)/65536.0f*CameraZoomScale; in TranslationSetup()
4620 ObjectViewMatrix[0+2*4] = (float)(Global_ODB_Ptr->ObMat.mat13)/65536.0f; in TranslateShapeVertices()
4936 mat.mat13 >>= 12; in RenderFlechetteParticle()
4947 vertices[0].vz = particlePtr->Position.vz-mat.mat33+mat.mat13; in RenderFlechetteParticle()
4951 vertices[1].vz = particlePtr->Position.vz-mat.mat33-mat.mat13; in RenderFlechetteParticle()
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/test/mesquite/unit/
H A DObjectiveFunctionTest.cpp491 Matrix3D mat13(" 5.47514 3.16659 9.83479 " in test_compute_ana_hessian_tet() local
496 CPPUNIT_ASSERT_MATRICES_EQUAL( mat13, *H.get_block(1,3), 1e-4 ); in test_compute_ana_hessian_tet()
529 Matrix3D mat13(" 5.47514 3.16659 9.83479 " in test_compute_ana_hessian_tet_scaled() local
533 mat13*=.5; in test_compute_ana_hessian_tet_scaled()
536 CPPUNIT_ASSERT_MATRICES_EQUAL( mat13, *H.get_block(1,3), 1e-4 ); in test_compute_ana_hessian_tet_scaled()
/dports/games/avp/avp-20170505/src/win95/
H A Dplspecfn.c198 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, morphptsptr->vx); in ShapePointsInstr()
324 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr()
344 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr()
423 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr()
455 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr()
883 z = MUL_FIXED(m->mat13, v->vx); in RotVect()
H A Dchnktype.hpp101 int mat13; member
/dports/archivers/draco/draco-1.4.3/testdata/
H A Dmat_test.mtl56 newmtl mat13
/dports/games/avp/avp-20170505/src/avp/
H A Dtargeting.c203 PlayersTarget.Position.vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13<<7); in CalculatePlayersTarget()
258 …atorLaserTarget.Position[i].vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13<<7); in CalculatePlayersTarget()
330 mat.mat13=normal.vx; in CalculateFiringSolution()
H A Dpmove.c718 viewDir.vx = Global_VDB_Ptr->VDB_Mat.mat13; in ExecuteFreeMovement()
843 mat.mat13 = -sin; in ExecuteFreeMovement()
H A Dbh_fhug.c732 y.vx = -VDBPtr->VDB_Mat.mat13; in PlotFaceHugger()
745 dynPtr->OrientMat.mat13 = x.vz; in PlotFaceHugger()
H A Dstratdef.c504 mat.mat13 = -sin; in TeleportPreservedSBsToNewEnvModule()
H A Dbh_ais.c426 newDirection1.vz = sbPtr->DynPtr->OrientMat.mat13; in NPCGetAvoidanceDirection()
962 mat.mat13 = -sin; in NPCOrientateToVector()
1450 edgeMatrix.mat13 = edgeVector.vx; in NPCGetMovementDirection()
3569 newDirection1.vz = sbPtr->DynPtr->OrientMat.mat13; in GetAvoidanceDirection()
3775 manager->baseVector.vz=sbPtr->DynPtr->OrientMat.mat13; in InitialiseThirdAvoidance()
H A Davpview.c568 mat.mat13 = 0; in UpdateCamera()
H A Dweapons.c2782 matrixPtr->mat13 = XVector.vz; in MakeMatrixFromDirection()
2871 PlayersWeapon.ObMat.mat13 = XVector.vz; in PositionPlayersWeapon()
2995 PlayersWeaponMuzzleFlash.ObMat.mat13 = MUL_FIXED(size,PlayersWeapon.ObMat.mat13); in PositionPlayersWeaponMuzzleFlash()
3013 mat.mat13 = 0; in PositionPlayersWeaponMuzzleFlash()
3745 PlayersWeapon.ObMat.mat13 = -PlayersWeapon.ObMat.mat13; in AlienClawTrajectory()
3779 PlayersWeapon.ObMat.mat13 = -PlayersWeapon.ObMat.mat13; in AlienClawEndTrajectory()
5660 mat.mat13 = -sin; in Maintain_Minigun()
6429 Firing_Position.vz+=MUL_FIXED(PlayersWeapon.ObMat.mat13,200); //x: 250?
H A Dbh_marin.c10434 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
10811 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
11992 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
12243 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
12690 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
12942 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
13152 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
14791 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
16345 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
19092 dest.vy=sbPtr->DynPtr->OrientMat.mat13;
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H A Dbh_queen.c817 left90.vz=-sbPtr->DynPtr->OrientMat.mat13; in QueenMove_TurnLeft()
928 right90.vz=sbPtr->DynPtr->OrientMat.mat13; in QueenMove_TurnRight()
3563 position.vz+=dynPtr->OrientMat.mat13/32; in QueenBehaviour()
3584 position.vz-=dynPtr->OrientMat.mat13/16; in QueenBehaviour()
H A Ddynamics.c1176 dynPtr->OrientMat.mat13 = XVector.vz; in AlignObjectToGravityDirection()
1257 dynPtr->OrientMat.mat13 = XVector.vz; in AlignObjectToStandardGravityDirection()
3185 CollisionPolysPtr->PolyNormal.vz = dynPtr->OrientMat.mat13; in TestObjectWithStaticBoundingBox()
3199 CollisionPolysPtr->PolyNormal.vz = -dynPtr->OrientMat.mat13; in TestObjectWithStaticBoundingBox()
H A Dbh_pred.c2377 predatorStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, in Execute_PNS_DischargePistol()
5568 orientationDirn.vz+=(predatorStatusPointer->Target->DynPtr->OrientMat.mat13>>8); in Execute_PNS_AttackWithStaff()
6553 predatorStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
/dports/cad/impact/Impact/interfaces/Gmsh/
H A Dimpact.geo156 mat13 = 13000;
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h112 int mat13; member
128 float mat13; member
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpsndplat.c1874 (D3DVALUE) (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F), in PlatUpdatePlayer()
1888 (D3DVALUE) (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F), in PlatUpdatePlayer()
H A Davpchunk.cpp410 orientation.mat21=orientation.mat32=orientation.mat13=0; in AVP_Player_Start_Chunk()
H A Dkzsort.c852 z = MUL_FIXED(LToVMat.mat13, v.vx);
H A Dprojload.cpp125 PlayerStartMat.mat13=start_chunk->orientation.mat13; in setup_start_position()
141 PlayerStartMat.mat13=0; in setup_start_position()
/dports/math/pari/pari-2.13.3/src/basemath/
H A DFlxqE.c856 const long mat13[]= {-1,-26,-325,-2548,-13832,-54340,-157118,-333580,-509366, in get_Kohel_polynomials() local
875 return fill_pols(13,mat13,11,num13,den13,act); in get_Kohel_polynomials()

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