/dports/games/avp/avp-20170505/src/ |
H A D | maths.c | 375 m1->mat13=MUL_FIXED(cx,sy); in CreateEulerMatrix() 513 TmpMat.mat13=MUL_FIXED(m1->mat13,m2->mat11); in MatrixMultiply() 515 TmpMat.mat13+=MUL_FIXED(m1->mat33,m2->mat13); in MatrixMultiply() 575 t=m1->mat13; in TransposeMatrixCH() 576 m1->mat13=m1->mat31; in TransposeMatrixCH() 660 m2->mat13=m1->mat13; in CopyMatrix() 757 z = MUL_FIXED(m->mat13, v->vx); in _RotateVector() 790 v2->vz=MUL_FIXED(m->mat13,v1->vx); in _RotateAndCopyVector() 1064 siny = -m->mat13 ; in MatrixToEuler() 1718 m->mat13 = XVector.vz; in MatrixFromZVector() [all …]
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H A D | openal.c | 863 or[0] = (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F); in PlatUpdatePlayer() 870 or[0] = (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F); in PlatUpdatePlayer()
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H A D | kshape.c | 3587 rotptsptr->vz = MUL_FIXED(m.mat13, x); in ShapeSpriteRPointsInstr() 4370 ViewMatrix[0+2*4] = (float)(Global_VDB_Ptr->VDB_Mat.mat13)/65536.0f*CameraZoomScale; in TranslationSetup() 4620 ObjectViewMatrix[0+2*4] = (float)(Global_ODB_Ptr->ObMat.mat13)/65536.0f; in TranslateShapeVertices() 4936 mat.mat13 >>= 12; in RenderFlechetteParticle() 4947 vertices[0].vz = particlePtr->Position.vz-mat.mat33+mat.mat13; in RenderFlechetteParticle() 4951 vertices[1].vz = particlePtr->Position.vz-mat.mat33-mat.mat13; in RenderFlechetteParticle()
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/test/mesquite/unit/ |
H A D | ObjectiveFunctionTest.cpp | 491 Matrix3D mat13(" 5.47514 3.16659 9.83479 " in test_compute_ana_hessian_tet() local 496 CPPUNIT_ASSERT_MATRICES_EQUAL( mat13, *H.get_block(1,3), 1e-4 ); in test_compute_ana_hessian_tet() 529 Matrix3D mat13(" 5.47514 3.16659 9.83479 " in test_compute_ana_hessian_tet_scaled() local 533 mat13*=.5; in test_compute_ana_hessian_tet_scaled() 536 CPPUNIT_ASSERT_MATRICES_EQUAL( mat13, *H.get_block(1,3), 1e-4 ); in test_compute_ana_hessian_tet_scaled()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | plspecfn.c | 198 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, morphptsptr->vx); in ShapePointsInstr() 324 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr() 344 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr() 423 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr() 455 rotptsptr->vz = MUL_FIXED(LToVMat.mat13, x); in ShapePointsInstr() 883 z = MUL_FIXED(m->mat13, v->vx); in RotVect()
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H A D | chnktype.hpp | 101 int mat13; member
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/dports/archivers/draco/draco-1.4.3/testdata/ |
H A D | mat_test.mtl | 56 newmtl mat13
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | targeting.c | 203 PlayersTarget.Position.vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13<<7); in CalculatePlayersTarget() 258 …atorLaserTarget.Position[i].vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13<<7); in CalculatePlayersTarget() 330 mat.mat13=normal.vx; in CalculateFiringSolution()
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H A D | pmove.c | 718 viewDir.vx = Global_VDB_Ptr->VDB_Mat.mat13; in ExecuteFreeMovement() 843 mat.mat13 = -sin; in ExecuteFreeMovement()
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H A D | bh_fhug.c | 732 y.vx = -VDBPtr->VDB_Mat.mat13; in PlotFaceHugger() 745 dynPtr->OrientMat.mat13 = x.vz; in PlotFaceHugger()
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H A D | stratdef.c | 504 mat.mat13 = -sin; in TeleportPreservedSBsToNewEnvModule()
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H A D | bh_ais.c | 426 newDirection1.vz = sbPtr->DynPtr->OrientMat.mat13; in NPCGetAvoidanceDirection() 962 mat.mat13 = -sin; in NPCOrientateToVector() 1450 edgeMatrix.mat13 = edgeVector.vx; in NPCGetMovementDirection() 3569 newDirection1.vz = sbPtr->DynPtr->OrientMat.mat13; in GetAvoidanceDirection() 3775 manager->baseVector.vz=sbPtr->DynPtr->OrientMat.mat13; in InitialiseThirdAvoidance()
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H A D | avpview.c | 568 mat.mat13 = 0; in UpdateCamera()
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H A D | weapons.c | 2782 matrixPtr->mat13 = XVector.vz; in MakeMatrixFromDirection() 2871 PlayersWeapon.ObMat.mat13 = XVector.vz; in PositionPlayersWeapon() 2995 PlayersWeaponMuzzleFlash.ObMat.mat13 = MUL_FIXED(size,PlayersWeapon.ObMat.mat13); in PositionPlayersWeaponMuzzleFlash() 3013 mat.mat13 = 0; in PositionPlayersWeaponMuzzleFlash() 3745 PlayersWeapon.ObMat.mat13 = -PlayersWeapon.ObMat.mat13; in AlienClawTrajectory() 3779 PlayersWeapon.ObMat.mat13 = -PlayersWeapon.ObMat.mat13; in AlienClawEndTrajectory() 5660 mat.mat13 = -sin; in Maintain_Minigun() 6429 Firing_Position.vz+=MUL_FIXED(PlayersWeapon.ObMat.mat13,200); //x: 250?
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H A D | bh_marin.c | 10434 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 10811 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 11992 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 12243 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 12690 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 12942 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 13152 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 14791 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 16345 marineStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, 19092 dest.vy=sbPtr->DynPtr->OrientMat.mat13; [all …]
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H A D | bh_queen.c | 817 left90.vz=-sbPtr->DynPtr->OrientMat.mat13; in QueenMove_TurnLeft() 928 right90.vz=sbPtr->DynPtr->OrientMat.mat13; in QueenMove_TurnRight() 3563 position.vz+=dynPtr->OrientMat.mat13/32; in QueenBehaviour() 3584 position.vz-=dynPtr->OrientMat.mat13/16; in QueenBehaviour()
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H A D | dynamics.c | 1176 dynPtr->OrientMat.mat13 = XVector.vz; in AlignObjectToGravityDirection() 1257 dynPtr->OrientMat.mat13 = XVector.vz; in AlignObjectToStandardGravityDirection() 3185 CollisionPolysPtr->PolyNormal.vz = dynPtr->OrientMat.mat13; in TestObjectWithStaticBoundingBox() 3199 CollisionPolysPtr->PolyNormal.vz = -dynPtr->OrientMat.mat13; in TestObjectWithStaticBoundingBox()
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H A D | bh_pred.c | 2377 predatorStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13, in Execute_PNS_DischargePistol() 5568 orientationDirn.vz+=(predatorStatusPointer->Target->DynPtr->OrientMat.mat13>>8); in Execute_PNS_AttackWithStaff() 6553 predatorStatusPointer->weaponTarget.vz-=MUL_FIXED(sbPtr->DynPtr->OrientMat.mat13,
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/dports/cad/impact/Impact/interfaces/Gmsh/ |
H A D | impact.geo | 156 mat13 = 13000;
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 112 int mat13; member 128 float mat13; member
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | psndplat.c | 1874 (D3DVALUE) (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F), in PlatUpdatePlayer() 1888 (D3DVALUE) (float) ((Global_VDB_Ptr->VDB_Mat.mat13) / 65536.0F), in PlatUpdatePlayer()
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H A D | avpchunk.cpp | 410 orientation.mat21=orientation.mat32=orientation.mat13=0; in AVP_Player_Start_Chunk()
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H A D | kzsort.c | 852 z = MUL_FIXED(LToVMat.mat13, v.vx);
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H A D | projload.cpp | 125 PlayerStartMat.mat13=start_chunk->orientation.mat13; in setup_start_position() 141 PlayerStartMat.mat13=0; in setup_start_position()
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/dports/math/pari/pari-2.13.3/src/basemath/ |
H A D | FlxqE.c | 856 const long mat13[]= {-1,-26,-325,-2548,-13832,-54340,-157118,-333580,-509366, in get_Kohel_polynomials() local 875 return fill_pols(13,mat13,11,num13,den13,act); in get_Kohel_polynomials()
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