/dports/devel/boost-docs/boost_1_72_0/libs/geometry/test/strategies/ |
H A D | matrix_transformer.cpp | 77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local 78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all() 79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all() 80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all() 82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
|
/dports/devel/boost-python-libs/boost_1_72_0/libs/geometry/test/strategies/ |
H A D | matrix_transformer.cpp | 77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local 78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all() 79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all() 80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all() 82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
|
/dports/devel/boost-libs/boost_1_72_0/libs/geometry/test/strategies/ |
H A D | matrix_transformer.cpp | 77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local 78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all() 79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all() 80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all() 82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
|
/dports/devel/hyperscan/boost_1_75_0/libs/geometry/test/strategies/ |
H A D | matrix_transformer.cpp | 77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local 78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all() 79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all() 80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all() 82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
|
/dports/games/avp/avp-20170505/src/avp/ |
H A D | sfx.c | 122 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject() 135 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject() 147 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject() 159 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject() 169 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject() 179 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
|
H A D | bonusabilities.c | 119 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32; in CreateGrapplingHook() 301 cable[0].vy = Global_VDB_Ptr->VDB_World.vy-mat.mat32/128+500; in RenderGrapplingHook()
|
H A D | bh_ais.c | 432 newDirection1.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in NPCGetAvoidanceDirection() 435 newDirection2.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in NPCGetAvoidanceDirection() 481 shotVector.vy = MUL_FIXED(muzzleorient->mat32,mag); in ProjectNPCShot() 967 mat.mat32 = 0; in NPCOrientateToVector() 1449 edgeMatrix.mat32 = 0; in NPCGetMovementDirection() 3575 newDirection1.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in GetAvoidanceDirection() 3578 newDirection2.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in GetAvoidanceDirection() 3766 manager->baseVector.vy=sbPtr->DynPtr->OrientMat.mat32; in InitialiseThirdAvoidance() 4004 tvec.vy=sbPtr->DynPtr->OrientMat.mat32; in SimpleEdgeDetectionTest() 4045 vcr->ObstacleNormal.vy=-sbPtr->DynPtr->OrientMat.mat32; in SimpleEdgeDetectionTest()
|
H A D | bh_weap.c | 508 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32; 579 dynPtr->LinVelocity.vy = MUL_FIXED(mat.mat32,FRISBEE_SPEED); 857 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32; 1048 dynPtr->LinImpulse.vy = MUL_FIXED(dynPtr->OrientMat.mat32,GRENADE_SPEED); 1882 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32; 2068 dynPtr->LinImpulse.vy = dynPtr->OrientMat.mat32; 2155 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32; 2987 dynPtr->LinVelocity.vy = MUL_FIXED(matrix.mat32,DISC_SPEED); 3467 dynPtr->LinVelocity.vy = MUL_FIXED(mat.mat32,FRISBEE_SPEED); 3929 dynPtr->LinVelocity.vy = MUL_FIXED(mat.mat32,DISC_SPEED); [all …]
|
H A D | bh_dummy.c | 77 position.vy+=MUL_FIXED(Player->ObStrategyBlock->DynPtr->OrientMat.mat32,BOTRANGE); in CastDummy()
|
H A D | bh_fhug.c | 737 z.vz = -VDBPtr->VDB_Mat.mat32; in PlotFaceHugger() 750 dynPtr->OrientMat.mat32 = z.vy; in PlotFaceHugger()
|
/dports/games/avp/avp-20170505/src/ |
H A D | maths.c | 403 m1->mat32=MUL_FIXED(sy,sz); in CreateEulerMatrix() 406 m1->mat32+=t; in CreateEulerMatrix() 544 TmpMat.mat32+=MUL_FIXED(m1->mat22,m2->mat32); in MatrixMultiply() 545 TmpMat.mat32+=MUL_FIXED(m1->mat32,m2->mat33); in MatrixMultiply() 580 m1->mat23=m1->mat32; in TransposeMatrixCH() 581 m1->mat32=t; in TransposeMatrixCH() 667 m2->mat32=m1->mat32; in CopyMatrix() 849 if(m->mat32 >-65500 && m->mat32<65500) in MatrixToEuler() 1053 if(m->mat32>0) in MatrixToEuler() 1725 m->mat32 = v->vy; in MatrixFromZVector() [all …]
|
/dports/games/avp/avp-20170505/src/win95/ |
H A D | plspecfn.c | 195 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, morphptsptr->vz); in ShapePointsInstr() 321 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr() 342 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr() 420 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr() 453 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr() 881 y += MUL_FIXED(m->mat32, v->vz); in RotVect()
|
H A D | chnktype.hpp | 108 int mat32; member
|
/dports/cad/impact/Impact/interfaces/Gmsh/ |
H A D | impact.geo | 175 mat32 = 32000;
|
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/core/ |
H A D | SkMatrix44.cpp | 798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local 802 dst4[2] = mat32; in map2_tf() 823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local 827 dst4[2] = mat32; in map2_sf()
|
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/core/ |
H A D | SkMatrix44.cpp | 798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local 802 dst4[2] = mat32; in map2_tf() 823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local 827 dst4[2] = mat32; in map2_sf()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/core/ |
H A D | SkMatrix44.cpp | 765 const float mat32 = float(mat[3][2]); in map2_tf() local 769 dst4[2] = mat32; in map2_tf() 790 const float mat32 = float(mat[3][2]); in map2_sf() local 794 dst4[2] = mat32; in map2_sf()
|
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/core/ |
H A D | SkMatrix44.cpp | 798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local 802 dst4[2] = mat32; in map2_tf() 823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local 827 dst4[2] = mat32; in map2_sf()
|
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/core/ |
H A D | SkMatrix44.cpp | 798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local 802 dst4[2] = mat32; in map2_tf() 823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local 827 dst4[2] = mat32; in map2_sf()
|
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/core/ |
H A D | SkMatrix44.cpp | 778 const float mat32 = SkMScalarToFloat(mat[3][2]); 782 dst4[2] = mat32; 803 const float mat32 = SkMScalarToFloat(mat[3][2]); 807 dst4[2] = mat32;
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/core/ |
H A D | SkMatrix44.cpp | 765 const float mat32 = float(mat[3][2]); in map2_tf() local 769 dst4[2] = mat32; in map2_tf() 790 const float mat32 = float(mat[3][2]); in map2_sf() local 794 dst4[2] = mat32; in map2_sf()
|
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/core/ |
H A D | SkMatrix44.cpp | 778 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local 782 dst4[2] = mat32; in map2_tf() 803 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local 807 dst4[2] = mat32; in map2_sf()
|
/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 119 int mat32; member 135 float mat32; member
|
/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | variant.cpp | 1487 Matrix32 mat32 = operator Matrix32(); in operator String() local 1488 …eturn "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).opera… in operator String()
|
/dports/devel/godot2-tools/godot-2.1.6-stable/core/ |
H A D | variant.cpp | 1487 Matrix32 mat32 = operator Matrix32(); in operator String() local 1488 …eturn "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).opera… in operator String()
|