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/dports/devel/boost-docs/boost_1_72_0/libs/geometry/test/strategies/
H A Dmatrix_transformer.cpp77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local
78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all()
79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all()
80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all()
82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
/dports/devel/boost-python-libs/boost_1_72_0/libs/geometry/test/strategies/
H A Dmatrix_transformer.cpp77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local
78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all()
79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all()
80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all()
82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
/dports/devel/boost-libs/boost_1_72_0/libs/geometry/test/strategies/
H A Dmatrix_transformer.cpp77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local
78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all()
79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all()
80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all()
82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
/dports/devel/hyperscan/boost_1_75_0/libs/geometry/test/strategies/
H A Dmatrix_transformer.cpp77 boost::qvm::mat<coordinate_type, 3, 4> mat32; in test_all() local
78 …boost::qvm::A<0, 0>(mat32) = 1; boost::qvm::A<0, 1>(mat32) = 1; boost::qvm::A<0, 2>(mat32) = 1; b… in test_all()
79 …boost::qvm::A<1, 0>(mat32) = -1; boost::qvm::A<1, 1>(mat32) = 0; boost::qvm::A<1, 2>(mat32) = 1; b… in test_all()
80 …boost::qvm::A<2, 0>(mat32) = 0; boost::qvm::A<2, 1>(mat32) = 0; boost::qvm::A<2, 2>(mat32) = 0; b… in test_all()
82 bg::strategy::transform::matrix_transformer<coordinate_type, 3, 2> trans32(mat32); in test_all()
/dports/games/avp/avp-20170505/src/avp/
H A Dsfx.c122 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
135 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
147 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
159 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
169 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
179 direction.vy = dispPtr->ObMat.mat32; in DrawSfxObject()
H A Dbonusabilities.c119 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32; in CreateGrapplingHook()
301 cable[0].vy = Global_VDB_Ptr->VDB_World.vy-mat.mat32/128+500; in RenderGrapplingHook()
H A Dbh_ais.c432 newDirection1.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in NPCGetAvoidanceDirection()
435 newDirection2.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in NPCGetAvoidanceDirection()
481 shotVector.vy = MUL_FIXED(muzzleorient->mat32,mag); in ProjectNPCShot()
967 mat.mat32 = 0; in NPCOrientateToVector()
1449 edgeMatrix.mat32 = 0; in NPCGetMovementDirection()
3575 newDirection1.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in GetAvoidanceDirection()
3578 newDirection2.vy -= (sbPtr->DynPtr->OrientMat.mat32/4); in GetAvoidanceDirection()
3766 manager->baseVector.vy=sbPtr->DynPtr->OrientMat.mat32; in InitialiseThirdAvoidance()
4004 tvec.vy=sbPtr->DynPtr->OrientMat.mat32; in SimpleEdgeDetectionTest()
4045 vcr->ObstacleNormal.vy=-sbPtr->DynPtr->OrientMat.mat32; in SimpleEdgeDetectionTest()
H A Dbh_weap.c508 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32;
579 dynPtr->LinVelocity.vy = MUL_FIXED(mat.mat32,FRISBEE_SPEED);
857 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32;
1048 dynPtr->LinImpulse.vy = MUL_FIXED(dynPtr->OrientMat.mat32,GRENADE_SPEED);
1882 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32;
2068 dynPtr->LinImpulse.vy = dynPtr->OrientMat.mat32;
2155 dynPtr->LinVelocity.vy = dynPtr->OrientMat.mat32;
2987 dynPtr->LinVelocity.vy = MUL_FIXED(matrix.mat32,DISC_SPEED);
3467 dynPtr->LinVelocity.vy = MUL_FIXED(mat.mat32,FRISBEE_SPEED);
3929 dynPtr->LinVelocity.vy = MUL_FIXED(mat.mat32,DISC_SPEED);
[all …]
H A Dbh_dummy.c77 position.vy+=MUL_FIXED(Player->ObStrategyBlock->DynPtr->OrientMat.mat32,BOTRANGE); in CastDummy()
H A Dbh_fhug.c737 z.vz = -VDBPtr->VDB_Mat.mat32; in PlotFaceHugger()
750 dynPtr->OrientMat.mat32 = z.vy; in PlotFaceHugger()
/dports/games/avp/avp-20170505/src/
H A Dmaths.c403 m1->mat32=MUL_FIXED(sy,sz); in CreateEulerMatrix()
406 m1->mat32+=t; in CreateEulerMatrix()
544 TmpMat.mat32+=MUL_FIXED(m1->mat22,m2->mat32); in MatrixMultiply()
545 TmpMat.mat32+=MUL_FIXED(m1->mat32,m2->mat33); in MatrixMultiply()
580 m1->mat23=m1->mat32; in TransposeMatrixCH()
581 m1->mat32=t; in TransposeMatrixCH()
667 m2->mat32=m1->mat32; in CopyMatrix()
849 if(m->mat32 >-65500 && m->mat32<65500) in MatrixToEuler()
1053 if(m->mat32>0) in MatrixToEuler()
1725 m->mat32 = v->vy; in MatrixFromZVector()
[all …]
/dports/games/avp/avp-20170505/src/win95/
H A Dplspecfn.c195 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, morphptsptr->vz); in ShapePointsInstr()
321 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr()
342 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr()
420 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr()
453 rotptsptr->vy += MUL_FIXED(LToVMat.mat32, z); in ShapePointsInstr()
881 y += MUL_FIXED(m->mat32, v->vz); in RotVect()
H A Dchnktype.hpp108 int mat32; member
/dports/cad/impact/Impact/interfaces/Gmsh/
H A Dimpact.geo175 mat32 = 32000;
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/core/
H A DSkMatrix44.cpp798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local
802 dst4[2] = mat32; in map2_tf()
823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local
827 dst4[2] = mat32; in map2_sf()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/core/
H A DSkMatrix44.cpp798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local
802 dst4[2] = mat32; in map2_tf()
823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local
827 dst4[2] = mat32; in map2_sf()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/core/
H A DSkMatrix44.cpp765 const float mat32 = float(mat[3][2]); in map2_tf() local
769 dst4[2] = mat32; in map2_tf()
790 const float mat32 = float(mat[3][2]); in map2_sf() local
794 dst4[2] = mat32; in map2_sf()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/core/
H A DSkMatrix44.cpp798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local
802 dst4[2] = mat32; in map2_tf()
823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local
827 dst4[2] = mat32; in map2_sf()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/core/
H A DSkMatrix44.cpp798 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local
802 dst4[2] = mat32; in map2_tf()
823 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local
827 dst4[2] = mat32; in map2_sf()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/core/
H A DSkMatrix44.cpp778 const float mat32 = SkMScalarToFloat(mat[3][2]);
782 dst4[2] = mat32;
803 const float mat32 = SkMScalarToFloat(mat[3][2]);
807 dst4[2] = mat32;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/core/
H A DSkMatrix44.cpp765 const float mat32 = float(mat[3][2]); in map2_tf() local
769 dst4[2] = mat32; in map2_tf()
790 const float mat32 = float(mat[3][2]); in map2_sf() local
794 dst4[2] = mat32; in map2_sf()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/core/
H A DSkMatrix44.cpp778 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_tf() local
782 dst4[2] = mat32; in map2_tf()
803 const float mat32 = SkMScalarToFloat(mat[3][2]); in map2_sf() local
807 dst4[2] = mat32; in map2_sf()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h119 int mat32; member
135 float mat32; member
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dvariant.cpp1487 Matrix32 mat32 = operator Matrix32(); in operator String() local
1488 …eturn "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).opera… in operator String()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Dvariant.cpp1487 Matrix32 mat32 = operator Matrix32(); in operator String() local
1488 …eturn "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).opera… in operator String()

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