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Searched refs:mat4x2 (Results 1 – 25 of 482) sorted by relevance

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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/core/
H A Dcore_type_mat4x2.cpp18 glm::mat4x2 l(1.0f); in test_operators()
19 glm::mat4x2 m(1.0f); in test_operators()
25 glm::mat4x2 n = x / m; in test_operators()
26 glm::mat4x2 o = m / x; in test_operators()
27 glm::mat4x2 p = x * m; in test_operators()
28 glm::mat4x2 q = m * x; in test_operators()
40 glm::mat4x2 m0( in test_ctr()
48 glm::mat4x2 m2{ in test_ctr()
57 std::vector<glm::mat4x2> v1{ in test_ctr()
62 std::vector<glm::mat4x2> v2{ in test_ctr()
[all …]
H A Dcore_func_matrix.cpp73 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_matrixCompMult()
74 mat4x2 n = matrixCompMult(m, m); in test_matrixCompMult()
75 mat4x2 expected = mat4x2(0, 1, 4, 9, 16, 25, 36, 49); in test_matrixCompMult()
103 { glm::mat4x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec4(1.0f)); } in test_outerProduct()
131 mat4x2 t = transpose(m); in test_transpose()
132 mat4x2 const expected = mat4x2(0, 4, 1, 5, 2, 6, 3, 7); in test_transpose()
170 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_transpose()
H A Dcore_cpp_defaulted_ctor.cpp94 glm::mat4x2 const A = glm::mat4x2(76); in test_mat_memcpy()
95 glm::mat4x2 B; in test_mat_memcpy()
96 std::memcpy(&B, &A, sizeof(glm::mat4x2)); in test_mat_memcpy()
/dports/math/glm/glm-0.9.9.8/test/core/
H A Dcore_type_mat4x2.cpp18 glm::mat4x2 l(1.0f); in test_operators()
19 glm::mat4x2 m(1.0f); in test_operators()
25 glm::mat4x2 n = x / m; in test_operators()
26 glm::mat4x2 o = m / x; in test_operators()
27 glm::mat4x2 p = x * m; in test_operators()
28 glm::mat4x2 q = m * x; in test_operators()
40 glm::mat4x2 m0( in test_ctr()
48 glm::mat4x2 m2{ in test_ctr()
57 std::vector<glm::mat4x2> v1{ in test_ctr()
62 std::vector<glm::mat4x2> v2{ in test_ctr()
[all …]
H A Dcore_func_matrix.cpp73 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_matrixCompMult()
74 mat4x2 n = matrixCompMult(m, m); in test_matrixCompMult()
75 mat4x2 expected = mat4x2(0, 1, 4, 9, 16, 25, 36, 49); in test_matrixCompMult()
103 { glm::mat4x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec4(1.0f)); } in test_outerProduct()
131 mat4x2 t = transpose(m); in test_transpose()
132 mat4x2 const expected = mat4x2(0, 4, 1, 5, 2, 6, 3, 7); in test_transpose()
170 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_transpose()
H A Dcore_cpp_defaulted_ctor.cpp94 glm::mat4x2 const A = glm::mat4x2(76); in test_mat_memcpy()
95 glm::mat4x2 B; in test_mat_memcpy()
96 std::memcpy(&B, &A, sizeof(glm::mat4x2)); in test_mat_memcpy()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_type_mat4x2.cpp15 glm::mat4x2 l(1.0f); in test_operators()
16 glm::mat4x2 m(1.0f); in test_operators()
22 glm::mat4x2 n = x / m; in test_operators()
23 glm::mat4x2 o = m / x; in test_operators()
24 glm::mat4x2 p = x * m; in test_operators()
25 glm::mat4x2 q = m * x; in test_operators()
37 glm::mat4x2 m0( in test_ctr()
45 glm::mat4x2 m2{ in test_ctr()
57 std::vector<glm::mat4x2> v1{ in test_ctr()
62 std::vector<glm::mat4x2> v2{ in test_ctr()
[all …]
H A Dcore_func_matrix.cpp58 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_matrixCompMult()
59 mat4x2 n = matrixCompMult(m, m); in test_matrixCompMult()
60 Error += n == mat4x2(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1; in test_matrixCompMult()
84 { glm::mat4x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec4(1.0f)); } in test_outerProduct()
108 mat4x2 t = transpose(m); in test_transpose()
109 Error += t == mat4x2(0, 4, 1, 5, 2, 6, 3, 7) ? 0 : 1; in test_transpose()
137 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_transpose()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_type_mat4x2.cpp15 glm::mat4x2 l(1.0f); in test_operators()
16 glm::mat4x2 m(1.0f); in test_operators()
22 glm::mat4x2 n = x / m; in test_operators()
23 glm::mat4x2 o = m / x; in test_operators()
24 glm::mat4x2 p = x * m; in test_operators()
25 glm::mat4x2 q = m * x; in test_operators()
37 glm::mat4x2 m0( in test_ctr()
45 glm::mat4x2 m2{ in test_ctr()
57 std::vector<glm::mat4x2> v1{ in test_ctr()
62 std::vector<glm::mat4x2> v2{ in test_ctr()
[all …]
H A Dcore_func_matrix.cpp58 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_matrixCompMult()
59 mat4x2 n = matrixCompMult(m, m); in test_matrixCompMult()
60 Error += n == mat4x2(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1; in test_matrixCompMult()
84 { glm::mat4x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec4(1.0f)); } in test_outerProduct()
108 mat4x2 t = transpose(m); in test_transpose()
109 Error += t == mat4x2(0, 4, 1, 5, 2, 6, 3, 7) ? 0 : 1; in test_transpose()
137 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_transpose()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/core/
H A Dcore_type_mat4x2.cpp15 glm::mat4x2 l(1.0f); in test_operators()
16 glm::mat4x2 m(1.0f); in test_operators()
22 glm::mat4x2 n = x / m; in test_operators()
23 glm::mat4x2 o = m / x; in test_operators()
24 glm::mat4x2 p = x * m; in test_operators()
25 glm::mat4x2 q = m * x; in test_operators()
37 glm::mat4x2 m0( in test_ctr()
45 glm::mat4x2 m2{ in test_ctr()
57 std::vector<glm::mat4x2> v1{ in test_ctr()
62 std::vector<glm::mat4x2> v2{ in test_ctr()
[all …]
H A Dcore_func_matrix.cpp58 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_matrixCompMult()
59 mat4x2 n = matrixCompMult(m, m); in test_matrixCompMult()
60 Error += n == mat4x2(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1; in test_matrixCompMult()
84 { glm::mat4x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec4(1.0f)); } in test_outerProduct()
108 mat4x2 t = transpose(m); in test_transpose()
109 Error += t == mat4x2(0, 4, 1, 5, 2, 6, 3, 7) ? 0 : 1; in test_transpose()
137 mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); in test_transpose()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nedi/shaders/
H A Dnedi-pass1.slang62 #define float4x2 mat4x2
118 mat4x2 wind1 = mat4x2(vec2(-1,0),vec2(1,0),vec2(0,1),vec2(0,-1));
119 mat4x2 wind2 = mat4x2(vec2(-2,-1),vec2(2,1),vec2(-1,2),vec2(1,-2));
120 mat4x2 wind3 = mat4x2(vec2(-3,-2),vec2(3,2),vec2(-2,3),vec2(2,-3));
121 mat4x2 wind4 = mat4x2(vec2(-2,1),vec2(2,-1),vec2(1,2),vec2(-1,-2));
122 mat4x2 wind5 = mat4x2(vec2(-3,2),vec2(3,-2),vec2(2,3),vec2(-2,-3));
123 mat4x2 wind6 = mat4x2(vec2(-4,-1),vec2(4,1),vec2(-1,4),vec2(1,-4));
124 mat4x2 wind7 = mat4x2(vec2(-4,1),vec2(4,-1),vec2(1,4),vec2(-1,-4));
125 mat4x2 wind[7] = mat4x2[7](wind1, wind2, wind3, wind4, wind5, wind6, wind7);
H A Dnedi-pass0.slang62 #define float4x2 mat4x2
137 mat4x2 wind1 = mat4x2(vec2(-1,-1),vec2(1,1),vec2(-1,1),vec2(1,-1));
138 mat4x2 wind2 = mat4x2(vec2(-3,-1),vec2(3,1),vec2(-1,3),vec2(1,-3));
139 mat4x2 wind3 = mat4x2(vec2(-3,1),vec2(3,-1),vec2(1,3),vec2(-1,-3));
140 mat4x2 wind4 = mat4x2(vec2(-3,-3),vec2( 3,3),vec2(-3, 3),vec2(3,-3));
141 mat4x2 wind[4] = mat4x2[4](wind1, wind2, wind3, wind4);
H A Dnedi-pass2.slang62 #define float4x2 mat4x2
135 mat4x2 wind1 = mat4x2(vec2(-1,-1),vec2(1,1),vec2(-1,1),vec2(1,-1));
136 mat4x2 wind2 = mat4x2(vec2(-3,-1),vec2(3,1),vec2(-1,3),vec2(1,-3));
137 mat4x2 wind3 = mat4x2(vec2(-3,1),vec2(3,-1),vec2(1,3),vec2(-1,-3));
138 mat4x2 wind4 = mat4x2(vec2(-3,-3),vec2( 3,3),vec2(-3, 3),vec2(3,-3));
139 mat4x2 wind[4] = mat4x2[4](wind1, wind2, wind3, wind4);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nedi/shaders/
H A Dnedi-pass1.glsl49 #define float4x2 mat4x2
186 mat4x2 wind1 = mat4x2(-1.,0.,1.,0.,0.,1.,0.,-1.);
187 mat4x2 wind2 = mat4x2(-1.,0.,1.,0.,0.,1.,0.,-1.);
188 mat4x2 wind3 = mat4x2(-2.,-1.,2.,1.,-1.,2.,1.,-2.);
189 mat4x2 wind4 = mat4x2(-3.,-2.,3.,2.,-2.,3.,2.,-3.);
190 mat4x2 wind5 = mat4x2(-2.,1.,2.,-1.,1.,2.,-1.,-2.);
191 mat4x2 wind6 = mat4x2(-3.,2.,3.,-2.,2.,3.,-2.,-3.);
192 mat4x2 wind7 = mat4x2(-4.,-1.,4.,1.,-1.,4.,1.,-4.);
193 mat4x2 wind8 = mat4x2(-4.,1.,4.,-1.,1.,4.,-1.,-4.);
194 float4x2 wind[7] = mat4x2[](wind1, wind2, wind3, wind4, wind5, wind6, wind7);
H A Dnedi-pass2.glsl49 #define float4x2 mat4x2
195 mat4x2 wind1 = mat4x2(-1.,-1.,1., 1.,-1., 1., 1.,-1.);
196 mat4x2 wind2 = mat4x2(-3.,-1.,3., 1.,-1., 3., 1.,-3.);
197 mat4x2 wind3 = mat4x2(-3., 1.,3.,-1., 1., 3.,-1.,-3.);
198 mat4x2 wind4 = mat4x2(-3.,-3., 3.,3.,-3., 3., 3.,-3.);
199 float4x2 wind[4] = mat4x2[](wind1, wind2, wind3, wind4);
H A Dnedi-pass0.glsl57 #define float4x2 mat4x2
213 mat4x2 wind1 = mat4x2(-1.,-1.,1., 1.,-1., 1., 1.,-1.);
214 mat4x2 wind2 = mat4x2(-3.,-1.,3., 1.,-1., 3., 1.,-3.);
215 mat4x2 wind3 = mat4x2(-3., 1.,3.,-1., 1., 3.,-1.,-3.);
216 mat4x2 wind4 = mat4x2(-3.,-3., 3.,3.,-3., 3., 3.,-3.);
217 float4x2 wind[4] = mat4x2[](wind1, wind2, wind3, wind4);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/shared/golden/
H A DResizeMatrix.glsl11 sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0][0];
13 sk_FragColor.x = mat2x4(mat4x2(1.0))[0][0];
14 sk_FragColor.x = mat4x2(mat2x4(1.0))[0][0];
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/
H A Dtype.hpp70 typedef highp_mat4x2 mat4x2; typedef
83 typedef mediump_mat4x2 mat4x2;
96 typedef lowp_mat4x2 mat4x2;
148 typedef mediump_mat4x2 mat4x2;
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/compiler/keywords/
H A Dmat4x2.frag6 // Check that 'mat4x2' is a keyword.
12 int mat4x2;
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/
H A Dglsl-mat-110.shader_test15 float mat4x2 = 1.0;
17 gl_FragColor = vec4(0.0, mat4x2, 0.0, 0.0);
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shading_language_420pack/compiler/
H A Dillegal-aggregate-initializer-nonsquare-matrix-reversed-row-column.frag12 // Illegal since mat4x2 consists of 4x vec2 columns, but 2x vec4 columns
14 mat4x2 c = { vec4(0.0), vec4(1.0) };
H A Dillegal-aggregate-initializer-nonsquare-matrix-wrong-column-type.frag12 // Illegal since columns of a mat4x2 are vec2 but vec4 are given as initializers
13 mat4x2 c = { vec4(0.0), vec4(1.0), vec4(0.0), vec4(1.0) };
/dports/graphics/glslang/glslang-11.7.1/Test/
H A Dmatrix.frag56 mat4x2 m42 = mat4x2(42);
57 if (m42 == mat4x2(42, 0, 0, 42, 0, 0, 0, 0)) {

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