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/dports/science/v_sim/v_sim-3.8.0/src/openGLFunctions/
H A Dview.c1537 float matRes[3][3], matRes2[3][3]; in visu_gl_camera_getScreenAxes() local
1580 tool_matrix_productMatrix(matRes2, matPhi, matRes); in visu_gl_camera_getScreenAxes()
1585 tool_matrix_productVector(xAxis, matRes2, axis); in visu_gl_camera_getScreenAxes()
1590 tool_matrix_productVector(yAxis, matRes2, axis); in visu_gl_camera_getScreenAxes()
1985 float matRes[3][3], matRes2[3][3]; in visu_gl_view_rotateCamera() local
2053 tool_matrix_productMatrix(matRes2, matOmega, matRes); in visu_gl_view_rotateCamera()
2054 tool_matrix_productMatrix(matRes, matTheta, matRes2); in visu_gl_view_rotateCamera()
2125 tool_matrix_productMatrix(matRes2, matPhiPrime, matRprime2R); in visu_gl_view_rotateCamera()
2126 tool_matrix_productMatrix(matRes, matThetaPrime, matRes2); in visu_gl_view_rotateCamera()