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Searched refs:matSpecular (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/
H A Dgears.fp22 // const vec4 matSpecular = vec4(0.0, 0.0, 0.0, 1.0); // orig default
23 const vec4 matSpecular = vec4(0.8, 0.8, 0.8, 1.0);
44 specular += color * pow(NdotHV, matShininess) * attenuation * matSpecular;
/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/Application/src/
H A Dglcontrol.cpp138 matSpecular = (GLfloat)matSpecularValue / (GLfloat)matSpecularMaximum; in okButtonClicked()
172 mat_specular[0] = matSpecular; in okButtonClicked()
173 mat_specular[1] = matSpecular; in okButtonClicked()
174 mat_specular[2] = matSpecular; in okButtonClicked()
H A Dglcontrol.h68 GLfloat matSpecular; variable
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A D3dsmesh.cpp133 float matSpecular[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; in render() local
135 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in render()
140 float matSpecular[4] = { specular.red(), specular.green(), in render() local
142 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in render()
170 float matSpecular[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; in render() local
172 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in render()
H A Drendcontext.cpp282 float matSpecular[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in makeCurrent() local
284 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in makeCurrent()
290 float matSpecular[4] = { m.specular.red(), in makeCurrent() local
294 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in makeCurrent()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A D3dsmesh.cpp133 float matSpecular[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; in render() local
135 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in render()
140 float matSpecular[4] = { specular.red(), specular.green(), in render() local
142 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in render()
170 float matSpecular[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; in render() local
172 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in render()
H A Drendcontext.cpp282 float matSpecular[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in makeCurrent() local
284 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in makeCurrent()
290 float matSpecular[4] = { m.specular.red(), in makeCurrent() local
294 glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular); in makeCurrent()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/data/shaders/
H A Dlight-phong.frag10 const vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
19 vec4 specular = (lightSpecular * matSpecular);
H A Dideas-logo.frag24 vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
31 vec4 specular = (lightSpecular * matSpecular);
H A Dideas-lamp-lit.frag49 vec4 matSpecular = vec4(0.5, 0.5, 0.5, 1.0);
66 …gl_FragColor = (matSpecular * specularSum) + (matAmbient * ambientSum) + (matDiffuse * diffuseSum);
H A Dlight-refract.frag12 const vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
43 vec4 specular = (lightSpecular * matSpecular);
/dports/benchmarks/glmark2/glmark2-2021.12/data/shaders/
H A Dlight-phong.frag10 const vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
19 vec4 specular = (lightSpecular * matSpecular);
H A Dideas-logo.frag24 vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
31 vec4 specular = (lightSpecular * matSpecular);
H A Dideas-lamp-lit.frag49 vec4 matSpecular = vec4(0.5, 0.5, 0.5, 1.0);
66 …gl_FragColor = (matSpecular * specularSum) + (matAmbient * ambientSum) + (matDiffuse * diffuseSum);
H A Dlight-refract.frag12 const vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
43 vec4 specular = (lightSpecular * matSpecular);
/dports/games/flightgear-data/fgdata/Shaders/
H A Dmat-anim.vert16 varying vec4 diffuse, constantColor, matSpecular;
38 matSpecular = specularColor();
H A Dmat-anim.frag5 varying vec4 diffuse, constantColor, matSpecular;
37 specular.rgb = (matSpecular.rgb
/dports/benchmarks/vkmark/vkmark-2017.08-24-g53abc4f/data/shaders/
H A Dlight-phong.frag21 const vec4 matSpecular = vec4(1.0, 1.0, 1.0, 1.0);
30 vec4 specular = (lightSpecular * matSpecular);
/dports/misc/usd/USD-21.11/pxr/imaging/glf/shaders/
H A DsimpleLighting.glslfx414 vec4 matDiffuse, vec4 matAmbient, vec4 matSpecular, float matShininess)
439 matSpecular.rgb = mix(vec3(1.0), matDiffuse.rgb, metallic);
448 color.rgb += Ks * light.specular * matSpecular.rgb;
/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/cubemodel/
H A Dcubemodel.c415 static const float matSpecular[] = { 0.6, 0.6, 0.6, 1.0 }; in cubemodelPaintInside() local
498 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); in cubemodelPaintInside()