/dports/graphics/blender/blender-2.91.0/source/blender/editors/gizmo_library/ |
H A D | gizmo_library_presets.c | 107 float mat_rotate[4][4]; in ED_gizmo_draw_preset_arrow() local 108 single_axis_convert(OB_POSZ, mat, axis, mat_rotate); in ED_gizmo_draw_preset_arrow() 109 ed_gizmo_draw_preset_geometry(gz, mat_rotate, select_id, &wm_gizmo_geom_data_arrow); in ED_gizmo_draw_preset_arrow() 117 float mat_rotate[4][4]; in ED_gizmo_draw_preset_circle() local 118 single_axis_convert(OB_POSZ, mat, axis, mat_rotate); in ED_gizmo_draw_preset_circle() 119 ed_gizmo_draw_preset_geometry(gz, mat_rotate, select_id, &wm_gizmo_geom_data_dial); in ED_gizmo_draw_preset_circle()
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/dports/multimedia/gstreamer1-plugins-svt-av1/SVT-AV1-3971c982311d49f9355dc8dccdcf8d21b70fa624/test/ |
H A D | GlobalMotionUtilTest.cc | 236 AffineMat mat_zoom, mat_rotate; in transform_data_zoom_rotate() local 238 memset(&mat_rotate, 0, sizeof(mat_rotate)); in transform_data_zoom_rotate() 242 point = rotate(point, theta, mat_rotate); in transform_data_zoom_rotate() 245 mat.m0 = mat_rotate.m0 * mat_zoom.m0; in transform_data_zoom_rotate() 246 mat.m1 = mat_rotate.m1 * mat_zoom.m0; in transform_data_zoom_rotate() 248 mat.m3 = mat_rotate.m3 * mat_zoom.m4; in transform_data_zoom_rotate() 249 mat.m4 = mat_rotate.m4 * mat_zoom.m4; in transform_data_zoom_rotate()
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/dports/multimedia/svt-av1/SVT-AV1-3971c982311d49f9355dc8dccdcf8d21b70fa624/test/ |
H A D | GlobalMotionUtilTest.cc | 236 AffineMat mat_zoom, mat_rotate; in transform_data_zoom_rotate() local 238 memset(&mat_rotate, 0, sizeof(mat_rotate)); in transform_data_zoom_rotate() 242 point = rotate(point, theta, mat_rotate); in transform_data_zoom_rotate() 245 mat.m0 = mat_rotate.m0 * mat_zoom.m0; in transform_data_zoom_rotate() 246 mat.m1 = mat_rotate.m1 * mat_zoom.m0; in transform_data_zoom_rotate() 248 mat.m3 = mat_rotate.m3 * mat_zoom.m4; in transform_data_zoom_rotate() 249 mat.m4 = mat_rotate.m4 * mat_zoom.m4; in transform_data_zoom_rotate()
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/dports/math/curv/curv-0.5/ideas/sketches/ |
H A D | mat.curv | 7 // dot[mat_rotate[a,axis], vector] 8 mat_rotate [angle, v] = 31 r[angle, axis, v] = dot[mat_rotate[angle, axis], v];
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/dports/graphics/frei0r-plugins-gavl/frei0r-1.7.0-18-g86475d3/src/filter/3dflippo/ |
H A D | 3dflippo.c | 58 static float **mat_rotate(enum axis ax,float angle); 336 static float **mat_rotate(enum axis ax,float angle) in mat_rotate() function 405 mat=matmult(mat,mat_rotate(AXIS_X,(inst->flip[0]-0.5)*TWO_PI)); in recompute_mask() 407 mat=matmult(mat,mat_rotate(AXIS_Y,(inst->flip[1]-0.5)*TWO_PI)); in recompute_mask() 409 mat=matmult(mat,mat_rotate(AXIS_Z,(inst->flip[2]-0.5)*TWO_PI)); in recompute_mask()
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/dports/graphics/frei0r/frei0r-1.7.0-18-g86475d3/src/filter/3dflippo/ |
H A D | 3dflippo.c | 58 static float **mat_rotate(enum axis ax,float angle); 336 static float **mat_rotate(enum axis ax,float angle) in mat_rotate() function 405 mat=matmult(mat,mat_rotate(AXIS_X,(inst->flip[0]-0.5)*TWO_PI)); in recompute_mask() 407 mat=matmult(mat,mat_rotate(AXIS_Y,(inst->flip[1]-0.5)*TWO_PI)); in recompute_mask() 409 mat=matmult(mat,mat_rotate(AXIS_Z,(inst->flip[2]-0.5)*TWO_PI)); in recompute_mask()
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/dports/graphics/frei0r-plugins-opencv/frei0r-1.7.0-18-g86475d3/src/filter/3dflippo/ |
H A D | 3dflippo.c | 58 static float **mat_rotate(enum axis ax,float angle); 336 static float **mat_rotate(enum axis ax,float angle) in mat_rotate() function 405 mat=matmult(mat,mat_rotate(AXIS_X,(inst->flip[0]-0.5)*TWO_PI)); in recompute_mask() 407 mat=matmult(mat,mat_rotate(AXIS_Y,(inst->flip[1]-0.5)*TWO_PI)); in recompute_mask() 409 mat=matmult(mat,mat_rotate(AXIS_Z,(inst->flip[2]-0.5)*TWO_PI)); in recompute_mask()
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/dports/games/craft/Craft-1.0fbsd/src/ |
H A D | matrix.c | 49 void mat_rotate(float *matrix, float x, float y, float z, float angle) { in mat_rotate() function 224 mat_rotate(b, cosf(rx), 0, sinf(rx), ry); in set_matrix_3d() 226 mat_rotate(b, 0, 1, 0, -rx); in set_matrix_3d() 249 mat_rotate(b, 0, 1, 0, -PI / 4); in set_matrix_item() 251 mat_rotate(b, 1, 0, 0, -PI / 10); in set_matrix_item()
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H A D | cube.c | 152 mat_rotate(mb, 0, 1, 0, RADIANS(rotation)); in make_plant() 181 mat_rotate(mb, 0, 1, 0, rx); in make_player() 183 mat_rotate(mb, cosf(rx), 0, sinf(rx), -ry); in make_player()
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H A D | matrix.h | 7 void mat_rotate(float *matrix, float x, float y, float z, float angle);
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/dports/science/berkeleygw/BGW-2.0.0/Visual/ |
H A D | convert.py | 13 from matter import mat_check, mat_format, mat_lattice, mat_replicate, mat_translate, mat_rotate, ma… 169 mat = mat_rotate(mat, rotation) 215 rmat = mat_rotate(cmat, rotation) 225 mat = mat_rotate(cmat, rotation)
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H A D | link.py | 13 from matter import mat_check, mat_format, mat_remove, mat_merge, mat_translate, mat_rotate, mat_rea… 170 mats = mat_rotate(mats, rotation)
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H A D | matter.py | 362 def mat_rotate(mat, rotation): function
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | mathx.h | 85 void mat_rotate(matrix r, const vector axis, float angle);
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H A D | mathx.c | 132 void mat_rotate(matrix r, const vector axis, float angle) in mat_rotate() function
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/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | fzort.c | 501 mat_rotate(struct vector *v, struct matrix *m) in mat_rotate() function
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/dports/devel/boost-docs/boost_1_72_0/libs/qvm/doc/ |
H A D | qvm.adoc | 3895 [[mat_rotate]] anchor
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/dports/devel/boost-python-libs/boost_1_72_0/libs/qvm/doc/ |
H A D | qvm.adoc | 3895 [[mat_rotate]] anchor
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/dports/devel/boost-libs/boost_1_72_0/libs/qvm/doc/ |
H A D | qvm.adoc | 3895 [[mat_rotate]] anchor
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/dports/devel/hyperscan/boost_1_75_0/libs/qvm/doc/ |
H A D | qvm.adoc | 3908 [[mat_rotate]] anchor
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