Searched refs:material_def (Results 1 – 7 of 7) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/ |
H A D | batching.cpp | 774 particle_material material_def; in batching_render_batch_item() local 776 …material_set_unlit_volume(&material_def, item->batch_item_info.texture, prim_type == PRIM_TYPE_POI… in batching_render_batch_item() 777 …gr_render_primitives_particle(&material_def, prim_type, layout, (int)item->offset, (int)item->n_ve… in batching_render_batch_item() 779 distortion_material material_def; in batching_render_batch_item() local 781 …material_set_distortion(&material_def, item->batch_item_info.texture, item->batch_item_info.thrust… in batching_render_batch_item() 782 …gr_render_primitives_distortion(&material_def, PRIM_TYPE_TRIS, layout, (int)item->offset, (int)ite… in batching_render_batch_item() 784 batched_bitmap_material material_def; in batching_render_batch_item() local 786 material_set_batched_bitmap(&material_def, item->batch_item_info.texture, 1.0f, 2.0f); in batching_render_batch_item() 787 …gr_render_primitives_batched(&material_def, PRIM_TYPE_TRIS, layout, (int)item->offset, (int)item->… in batching_render_batch_item()
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H A D | 3ddraw.cpp | 339 material material_def; in g3_draw_htl_sphere() local 341 material_def.set_blend_mode(ALPHA_BLEND_NONE); in g3_draw_htl_sphere() 342 material_def.set_depth_mode(ZBUFFER_TYPE_FULL); in g3_draw_htl_sphere() 343 material_def.set_color(*clr); in g3_draw_htl_sphere() 345 gr_sphere(&material_def, radius); in g3_draw_htl_sphere() 1160 material material_def; in g3_render_sphere() local 1162 material_def.set_blend_mode(ALPHA_BLEND_NONE); in g3_render_sphere() 1163 material_def.set_depth_mode(ZBUFFER_TYPE_FULL); in g3_render_sphere() 1164 material_def.set_color(*clr); in g3_render_sphere() 1166 gr_sphere(&material_def, radius); in g3_render_sphere()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldraw.h | 35 void gr_opengl_sphere(material *material_def, float rad);
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H A D | gropengldraw.cpp | 76 void gr_opengl_sphere(material* material_def, float /*rad*/) in gr_opengl_sphere() argument 78 opengl_tnl_set_material(material_def, true); in gr_opengl_sphere()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | 2d.cpp | 1978 material material_def; in gr_pline_special() local 1980 material_def.set_depth_mode(ZBUFFER_TYPE_NONE); in gr_pline_special() 1981 material_def.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA); in gr_pline_special() 1982 material_def.set_cull_mode(false); in gr_pline_special() 2054 g3_render_primitives_colored(&material_def, v, 4, PRIM_TYPE_TRIFAN, true); in gr_pline_special() 2102 g3_render_primitives_colored(&material_def, v, 3, PRIM_TYPE_TRIFAN, true); in gr_pline_special()
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H A D | 2d.h | 801 std::function<void(material* material_def, float rad)> gf_sphere;
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 2820 material material_def; in hud_tri() local 2822 material_def.set_blend_mode(ALPHA_BLEND_NONE); in hud_tri() 2823 material_def.set_depth_mode(ZBUFFER_TYPE_NONE); in hud_tri() 2824 material_def.set_cull_mode(false); in hud_tri() 2826 g3_render_primitives_colored(&material_def, verts, 3, PRIM_TYPE_TRIFAN, true); in hud_tri()
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