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Searched refs:material_def (Results 1 – 7 of 7) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/
H A Dbatching.cpp774 particle_material material_def; in batching_render_batch_item() local
776 …material_set_unlit_volume(&material_def, item->batch_item_info.texture, prim_type == PRIM_TYPE_POI… in batching_render_batch_item()
777 …gr_render_primitives_particle(&material_def, prim_type, layout, (int)item->offset, (int)item->n_ve… in batching_render_batch_item()
779 distortion_material material_def; in batching_render_batch_item() local
781 …material_set_distortion(&material_def, item->batch_item_info.texture, item->batch_item_info.thrust… in batching_render_batch_item()
782 …gr_render_primitives_distortion(&material_def, PRIM_TYPE_TRIS, layout, (int)item->offset, (int)ite… in batching_render_batch_item()
784 batched_bitmap_material material_def; in batching_render_batch_item() local
786 material_set_batched_bitmap(&material_def, item->batch_item_info.texture, 1.0f, 2.0f); in batching_render_batch_item()
787 …gr_render_primitives_batched(&material_def, PRIM_TYPE_TRIS, layout, (int)item->offset, (int)item->… in batching_render_batch_item()
H A D3ddraw.cpp339 material material_def; in g3_draw_htl_sphere() local
341 material_def.set_blend_mode(ALPHA_BLEND_NONE); in g3_draw_htl_sphere()
342 material_def.set_depth_mode(ZBUFFER_TYPE_FULL); in g3_draw_htl_sphere()
343 material_def.set_color(*clr); in g3_draw_htl_sphere()
345 gr_sphere(&material_def, radius); in g3_draw_htl_sphere()
1160 material material_def; in g3_render_sphere() local
1162 material_def.set_blend_mode(ALPHA_BLEND_NONE); in g3_render_sphere()
1163 material_def.set_depth_mode(ZBUFFER_TYPE_FULL); in g3_render_sphere()
1164 material_def.set_color(*clr); in g3_render_sphere()
1166 gr_sphere(&material_def, radius); in g3_render_sphere()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengldraw.h35 void gr_opengl_sphere(material *material_def, float rad);
H A Dgropengldraw.cpp76 void gr_opengl_sphere(material* material_def, float /*rad*/) in gr_opengl_sphere() argument
78 opengl_tnl_set_material(material_def, true); in gr_opengl_sphere()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.cpp1978 material material_def; in gr_pline_special() local
1980 material_def.set_depth_mode(ZBUFFER_TYPE_NONE); in gr_pline_special()
1981 material_def.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA); in gr_pline_special()
1982 material_def.set_cull_mode(false); in gr_pline_special()
2054 g3_render_primitives_colored(&material_def, v, 4, PRIM_TYPE_TRIFAN, true); in gr_pline_special()
2102 g3_render_primitives_colored(&material_def, v, 3, PRIM_TYPE_TRIFAN, true); in gr_pline_special()
H A D2d.h801 std::function<void(material* material_def, float rad)> gf_sphere;
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp2820 material material_def; in hud_tri() local
2822 material_def.set_blend_mode(ALPHA_BLEND_NONE); in hud_tri()
2823 material_def.set_depth_mode(ZBUFFER_TYPE_NONE); in hud_tri()
2824 material_def.set_cull_mode(false); in hud_tri()
2826 g3_render_primitives_colored(&material_def, verts, 3, PRIM_TYPE_TRIFAN, true); in hud_tri()