Searched refs:material_set_unlit_color (Results 1 – 4 of 4) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | material.h | 361 void material_set_unlit_color(material* mat_info, int texture, color *clr, bool blending, bool dept… 362 void material_set_unlit_color(material* mat_info, int texture, color *clr, float alpha, bool blendi…
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H A D | material.cpp | 63 void material_set_unlit_color(material* mat_info, int texture, color *clr, bool blending, bool dept… in material_set_unlit_color() function 76 void material_set_unlit_color(material* mat_info, int texture, color *clr, float alpha, bool blendi… in material_set_unlit_color() function 81 material_set_unlit_color(mat_info, texture, &clr_with_alpha, blending, depth_testing); in material_set_unlit_color()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/ |
H A D | radardradis.cpp | 175 material_set_unlit_color(&mat_params, clr_idx, &Color_bright_white, alpha, true, false); in drawContact() 191 material_set_unlit_color(&mat_params, idx, &gr_screen.current_color, alpha, true, false); in drawContact()
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H A D | radarorb.cpp | 527 material_set_unlit_color(&mat_params, idx, &gr_screen.current_color, true, false); in drawContactImage()
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