Home
last modified time | relevance | path

Searched refs:material_set_unlit_color (Results 1 – 4 of 4) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dmaterial.h361 void material_set_unlit_color(material* mat_info, int texture, color *clr, bool blending, bool dept…
362 void material_set_unlit_color(material* mat_info, int texture, color *clr, float alpha, bool blendi…
H A Dmaterial.cpp63 void material_set_unlit_color(material* mat_info, int texture, color *clr, bool blending, bool dept… in material_set_unlit_color() function
76 void material_set_unlit_color(material* mat_info, int texture, color *clr, float alpha, bool blendi… in material_set_unlit_color() function
81 material_set_unlit_color(mat_info, texture, &clr_with_alpha, blending, depth_testing); in material_set_unlit_color()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradardradis.cpp175 material_set_unlit_color(&mat_params, clr_idx, &Color_bright_white, alpha, true, false); in drawContact()
191 material_set_unlit_color(&mat_params, idx, &gr_screen.current_color, alpha, true, false); in drawContact()
H A Dradarorb.cpp527 material_set_unlit_color(&mat_params, idx, &gr_screen.current_color, true, false); in drawContactImage()