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Searched refs:maxAileron (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DStrafeAirMoveType.cpp44 CR_MEMBER(maxAileron),
76 float maxAileron, in GetAileronDeflection() argument
86 const float maxAileronSpeedf = maxAileron * spd.w; in GetAileronDeflection()
123 const float maxAileronSpeedf = maxAileron * spd.w * 4.0f; in GetAileronDeflection()
363 maxAileron(0.04f), in CStrafeAirMoveType()
397 maxAileron = owner->unitDef->maxAileron; in CStrafeAirMoveType()
406 maxAileron *= (0.99f + gs->randFloat() * 0.02f); in CStrafeAirMoveType()
685 if (owner->rightdir.y > maxAileron * speedf) { in UpdateManeuver()
687 } else if (owner->rightdir.y < -maxAileron * speedf) { in UpdateManeuver()
1107 updir += (rightdir * aileron * maxAileron * speedf); // roll in UpdateAirPhysics()
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H A DStrafeAirMoveType.h77 float maxAileron; variable
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp165 , maxAileron(0.0f) in UnitDef()
H A DUnitDef.h236 float maxAileron; member
H A DAIAICallback.cpp627 unitDef->maxAileron = sAICallback->UnitDef_getMaxAileron(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h277 float maxAileron; member
H A DUnitDef.cpp196 , maxAileron(0.0f) in UnitDef()
489 maxAileron = udTable.GetFloat("maxAileron", 0.015f); // turn speed around roll axis in UnitDef()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp900 ADD_FLOAT("maxAileron", ud.maxAileron); in InitParamMap()
H A DLuaSyncedRead.cpp3894 HSTR_PUSH_NUMBER(L, "maxAileron", sAMT->maxAileron); in GetUnitMoveTypeData()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp2720 return getUnitDefById(skirmishAIId, unitDefId)->maxAileron; in skirmishAiCallback_UnitDef_getMaxAileron()