Searched refs:maxAileron (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | StrafeAirMoveType.cpp | 44 CR_MEMBER(maxAileron), 76 float maxAileron, in GetAileronDeflection() argument 86 const float maxAileronSpeedf = maxAileron * spd.w; in GetAileronDeflection() 123 const float maxAileronSpeedf = maxAileron * spd.w * 4.0f; in GetAileronDeflection() 363 maxAileron(0.04f), in CStrafeAirMoveType() 397 maxAileron = owner->unitDef->maxAileron; in CStrafeAirMoveType() 406 maxAileron *= (0.99f + gs->randFloat() * 0.02f); in CStrafeAirMoveType() 685 if (owner->rightdir.y > maxAileron * speedf) { in UpdateManeuver() 687 } else if (owner->rightdir.y < -maxAileron * speedf) { in UpdateManeuver() 1107 updir += (rightdir * aileron * maxAileron * speedf); // roll in UpdateAirPhysics() [all …]
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H A D | StrafeAirMoveType.h | 77 float maxAileron; variable
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 165 , maxAileron(0.0f) in UnitDef()
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H A D | UnitDef.h | 236 float maxAileron; member
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H A D | AIAICallback.cpp | 627 unitDef->maxAileron = sAICallback->UnitDef_getMaxAileron(skirmishAIId, unitDefId); in GetUnitDefById()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.h | 277 float maxAileron; member
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H A D | UnitDef.cpp | 196 , maxAileron(0.0f) in UnitDef() 489 maxAileron = udTable.GetFloat("maxAileron", 0.015f); // turn speed around roll axis in UnitDef()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 900 ADD_FLOAT("maxAileron", ud.maxAileron); in InitParamMap()
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H A D | LuaSyncedRead.cpp | 3894 HSTR_PUSH_NUMBER(L, "maxAileron", sAMT->maxAileron); in GetUnitMoveTypeData()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 2720 return getUnitDefById(skirmishAIId, unitDefId)->maxAileron; in skirmishAiCallback_UnitDef_getMaxAileron()
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