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Searched refs:maxDamage (Results 1 – 18 of 18) sorted by relevance

/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/item/consumption/
H A DEater.java80 private int damage(int maxDamage) { in damage() argument
82 if (maxDamage > 0) { in damage()
83 return Rand.rand(maxDamage); in damage()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dgame.h128 void gameDamageParty(int minDamage, int maxDamage);
135 void gameDamageShip(int minDamage, int maxDamage);
H A Dgame.cpp530 void gameDamageParty(int minDamage, int maxDamage) { in gameDamageParty() argument
537 damage = ((minDamage >= 0) && (minDamage < maxDamage)) ? in gameDamageParty()
538 xu4_random((maxDamage + 1) - minDamage) + minDamage : in gameDamageParty()
539 maxDamage; in gameDamageParty()
553 void gameDamageShip(int minDamage, int maxDamage) { in gameDamageShip() argument
557 damage = ((minDamage >= 0) && (minDamage < maxDamage)) ? in gameDamageShip()
558 xu4_random((maxDamage + 1) - minDamage) + minDamage : in gameDamageShip()
559 maxDamage; in gameDamageShip()
H A Dplayer.cpp463 int maxDamage; in getDamage() local
465 maxDamage = g_weapons->get(_player->_weapon)->getDamage(); in getDamage()
466 maxDamage += _player->_str; in getDamage()
467 if (maxDamage > 255) in getDamage()
468 maxDamage = 255; in getDamage()
470 return xu4_random(maxDamage); in getDamage()
H A Dspell.cpp346 …ls::spellMagicAttack(const Common::String &tilename, Direction dir, int minDamage, int maxDamage) { in spellMagicAttack() argument
352 int attackDamage = ((minDamage >= 0) && (minDamage < maxDamage)) ? in spellMagicAttack()
353 xu4_random((maxDamage + 1) - minDamage) + minDamage : in spellMagicAttack()
354 maxDamage; in spellMagicAttack()
H A Dspell.h143 void spellMagicAttack(const Common::String &tilename, Direction dir, int minDamage, int maxDamage);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dfire_type.cpp39 FireType::FireType(uint16 typeNo, uint16 minDamage, uint16 maxDamage, uint8 range, in FireType() argument
42 _typeNo(typeNo), _minDamage(minDamage), _maxDamage(maxDamage), in FireType()
47 assert(maxDamage >= minDamage); in FireType()
H A Dfire_type.h37 FireType(uint16 typeNo, uint16 minDamage, uint16 maxDamage, uint8 range,
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_installation.cpp163 installation.installationDamage = installation.installationTemplate->maxDamage; in INS_Build()
374 …mage", V_INT, offsetof(installationTemplate_t, maxDamage), MEMBER_SIZEOF(installationTemplate_t, m…
H A Dcp_installation.h63 …int maxDamage; /**< The maximum amount of damage an installation can sustain before it is des… member
/dports/games/alienblaster/alienblaster/src/
H A Dracer.cc69 maxDamage = LIGHT_FIGHTER_MAX_DAMAGE; in Racer()
71 damage = maxDamage; in Racer()
100 maxDamage = HEAVY_FIGHTER_MAX_DAMAGE; in Racer()
102 damage = maxDamage; in Racer()
132 pixPerHP = spriteHPStat->w / (maxDamage + maxShield); in Racer()
1047 float possibleDamageAdd = maxDamage - damage; in repair()
H A Dracer.h98 float maxDamage; variable
/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.h43 …YBLOCK *objectToIgnorePtr, VECTORCH *centrePtr, int maxRange, DAMAGE_PROFILE *maxDamage, int flat);
H A Dweapons.c2574 …GYBLOCK *objectToIgnorePtr, VECTORCH *centrePtr, int maxRange, DAMAGE_PROFILE *maxDamage, int flat) in HandleEffectsOfExplosion() argument
2628 damage=MUL_FIXED(TotalKineticDamage(maxDamage),mult); in HandleEffectsOfExplosion()
2636 CauseDamageToObject(sbPtr,maxDamage,mult,&attack_dir); in HandleEffectsOfExplosion()
2674 switch (maxDamage->ExplosivePower) in HandleEffectsOfExplosion()
/dports/games/freeorion/freeorion-0.4.10.2/default/python/tests/
H A DfreeOrionAIInterface.py106 maxDamage = 6 variable in meterType
/dports/games/freeorion/freeorion-0.4.10.2/default/python/
H A Dfreeorion.pyi2105 maxDamage = None # meterType(maxDamage, "maxDamage")
2144 meterType.maxDamage = meterType(maxDamage, "maxDamage")
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedCtrl.cpp1902 const float maxDamage = unit->flankingBonusAvgDamage + in SetUnitFlanking() local
1904 unit->flankingBonusAvgDamage = (maxDamage + minDamage) * 0.5f; in SetUnitFlanking()
1905 unit->flankingBonusDifDamage = (maxDamage - minDamage) * 0.5f; in SetUnitFlanking()
1908 const float maxDamage = luaL_checkfloat(L, 3); in SetUnitFlanking() local
1911 unit->flankingBonusAvgDamage = (maxDamage + minDamage) * 0.5f; in SetUnitFlanking()
1912 unit->flankingBonusDifDamage = (maxDamage - minDamage) * 0.5f; in SetUnitFlanking()
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A DfreeOrionAIInterface.pyi2097 maxDamage = None # meterType(maxDamage, "maxDamage")
2136 meterType.maxDamage = meterType(maxDamage, "maxDamage")