/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | high_striker.c | 65 self->health = self->maxHealth = 0; in init() 80 if (self->maxHealth != self->health) in entityWait() 90 if (self->health == self->maxHealth || self->health == 0) in entityWait() 101 self->maxHealth = 0; in entityWait() 143 if (abs(dirY) > self->maxHealth && self->maxThinkTime == 0) in touch() 145 self->maxHealth = dirY > 14 ? 14 : dirY; in touch()
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H A D | vines.c | 113 e->maxHealth = 3 + prand() % 3; in entityWait() 191 if (self->health == self->maxHealth) in fireWait() 193 self->maxHealth = 5; in fireWait()
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H A D | potions.c | 72 if (player.health != player.maxHealth) in useHealthPotion() 81 if (player.health > player.maxHealth) in useHealthPotion() 83 player.health = player.maxHealth; in useHealthPotion()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/hud/ |
H A D | health_gauge.c | 83 const int maxHealth = ActorGetCharacter(actor)->maxHealth; in HealthGaugeDraw() local 94 (maxHealthHue - minHealthHue) * health / maxHealth + minHealthHue; in HealthGaugeDraw() 100 const int higherHealth = MIN(MAX(h->health, health), maxHealth); in HealthGaugeDraw() 101 const int innerWidthUpdate = MAX(1, width * higherHealth / maxHealth); in HealthGaugeDraw() 108 const int innerWidth = MAX(1, width * lowerHealth / maxHealth); in HealthGaugeDraw()
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | awesome_boss_meter.c | 114 else if (self->damage == self->mental && self->health == self->maxHealth) in entityWait() 141 else if (self->damage == self->mental && self->health == self->maxHealth) in entityWait2() 156 if (self->health < self->maxHealth) in takeDamage() 160 if (self->health >= self->maxHealth) in takeDamage() 162 self->health = self->maxHealth; in takeDamage()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_client.c | 762 client->pers.maxHealth = 200; in ClientUserinfoChanged() 765 client->pers.maxHealth = health; in ClientUserinfoChanged() 766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 767 client->pers.maxHealth = 100; in ClientUserinfoChanged() 772 client->pers.maxHealth = health; in ClientUserinfoChanged() 773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 774 client->pers.maxHealth = 100; in ClientUserinfoChanged() 777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged() 1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn() 1160 client->pers.maxHealth = 100; in ClientSpawn() [all …]
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H A D | g_active.c | 406 int maxHealth; local 418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2; 421 maxHealth = client->ps.stats[STAT_MAX_HEALTH]; 424 maxHealth = 0; 426 if( maxHealth ) { 427 if ( ent->health < maxHealth ) { 429 if ( ent->health > maxHealth * 1.1 ) { 430 ent->health = maxHealth * 1.1; 433 } else if ( ent->health < maxHealth * 2) { 435 if ( ent->health > maxHealth * 2 ) { [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_client.c | 762 client->pers.maxHealth = 200; in ClientUserinfoChanged() 765 client->pers.maxHealth = health; in ClientUserinfoChanged() 766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 767 client->pers.maxHealth = 100; in ClientUserinfoChanged() 772 client->pers.maxHealth = health; in ClientUserinfoChanged() 773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 774 client->pers.maxHealth = 100; in ClientUserinfoChanged() 777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged() 1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn() 1160 client->pers.maxHealth = 100; in ClientSpawn() [all …]
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H A D | g_active.c | 406 int maxHealth; local 418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2; 421 maxHealth = client->ps.stats[STAT_MAX_HEALTH]; 424 maxHealth = 0; 426 if( maxHealth ) { 427 if ( ent->health < maxHealth ) { 429 if ( ent->health > maxHealth * 1.1 ) { 430 ent->health = maxHealth * 1.1; 433 } else if ( ent->health < maxHealth * 2) { 435 if ( ent->health > maxHealth * 2 ) { [all …]
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/dports/games/evq3/evq3/code/game/ |
H A D | g_client.c | 762 client->pers.maxHealth = 200; in ClientUserinfoChanged() 765 client->pers.maxHealth = health; in ClientUserinfoChanged() 766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 767 client->pers.maxHealth = 100; in ClientUserinfoChanged() 772 client->pers.maxHealth = health; in ClientUserinfoChanged() 773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 774 client->pers.maxHealth = 100; in ClientUserinfoChanged() 777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged() 1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn() 1160 client->pers.maxHealth = 100; in ClientSpawn() [all …]
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H A D | g_active.c | 406 int maxHealth; local 418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2; 421 maxHealth = client->ps.stats[STAT_MAX_HEALTH]; 424 maxHealth = 0; 426 if( maxHealth ) { 427 if ( ent->health < maxHealth ) { 429 if ( ent->health > maxHealth * 1.1 ) { 430 ent->health = maxHealth * 1.1; 433 } else if ( ent->health < maxHealth * 2) { 435 if ( ent->health > maxHealth * 2 ) { [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_client.c | 762 client->pers.maxHealth = 200; in ClientUserinfoChanged() 765 client->pers.maxHealth = health; in ClientUserinfoChanged() 766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 767 client->pers.maxHealth = 100; in ClientUserinfoChanged() 772 client->pers.maxHealth = health; in ClientUserinfoChanged() 773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged() 774 client->pers.maxHealth = 100; in ClientUserinfoChanged() 777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged() 1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn() 1160 client->pers.maxHealth = 100; in ClientSpawn() [all …]
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H A D | g_active.c | 406 int maxHealth; local 418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2; 421 maxHealth = client->ps.stats[STAT_MAX_HEALTH]; 424 maxHealth = 0; 426 if( maxHealth ) { 427 if ( ent->health < maxHealth ) { 429 if ( ent->health > maxHealth * 1.1 ) { 430 ent->health = maxHealth * 1.1; 433 } else if ( ent->health < maxHealth * 2) { 435 if ( ent->health > maxHealth * 2 ) { [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | ghost.c | 165 self->target->health = self->target->maxHealth; in resurrect() 233 self->maxHealth--; in creditsMove() 235 if (self->maxHealth <= 0) in creditsMove() 239 self->maxHealth = (6 + prand() % 10) * 60; in creditsMove()
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H A D | buzz_saw.c | 132 e->maxHealth = 220; in draw() 156 e->maxHealth = 220; in draw()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 124 maxHealth(100.0f), in CUnit() 403 maxHealth = unitDef->health; in PreInit() 912 if (health < maxHealth) { in SlowUpdate() 918 health = std::min(health, maxHealth); in SlowUpdate() 1757 health += (maxHealth * step); in AddBuildPower() 1772 else if (health < maxHealth) { in AddBuildPower() 1794 health += (maxHealth * step); in AddBuildPower() 1831 health += (maxHealth * step); in AddBuildPower() 1957 recentDamage += (maxHealth * 2.0f); in KillUnit() 1971 paralyzeDamage = 100.0f * maxHealth; in KillUnit() [all …]
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | FeatureDef.h | 25 , metal(0), energy(0), maxHealth(0), reclaimTime(0), mass(0), in FeatureDef() 39 float maxHealth; member
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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cHurtable.hpp | 78 void SetMaxHealth (int maxHealth) in SetMaxHealth() argument 80 mMaxHealth = maxHealth; in SetMaxHealth()
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/dports/games/solarconquest/SolarConquest/source/ |
H A D | main.cpp | 883 cData->maxHealth = 15; in init() 901 cData->maxHealth = 30; in init() 918 cData->maxHealth = 50; in init() 935 cData->maxHealth = 5; in init() 958 cData->maxHealth = 100; in init() 980 cData->maxHealth = 100; //50 in init() 1024 cData->maxHealth = 100; //50 in init() 1046 cData->maxHealth = 100; //50 in init() 1063 cData->maxHealth = 15; in init() 1128 cData->maxHealth = 2000; in init() [all …]
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | TooltipConsole.cpp | 205 unit->health, unit->maxHealth, in MakeUnitString() 226 unit->health * healthScale, unit->maxHealth * healthScale, in MakeUnitString() 247 float health, float maxHealth, in MakeUnitStatsString() argument 256 sprintf(tmp,"\nHealth %.0f/%.0f", health, maxHealth); in MakeUnitStatsString()
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/ |
H A D | object_statusbars_default.lua | 126 local health, maxHealth, paraDmg, captProg, buildProg = GetUnitHealth(unitID) 128 if (health < maxHealth or paraDmg > 0.0) then 134 local rhealth = m_max(0.0, health / maxHealth) 135 local rstun = m_min(1.0, paraDmg / maxHealth)
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | powerup.c | 150 int maxHealth = minHealth; in HealthScale() local 160 return (minHealth + maxHealth) / (maxHealth * 2.0); in HealthScale()
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H A D | character.c | 183 LoadInt(&ch->maxHealth, child, "maxHealth"); in CharacterLoadJSON() 236 AddIntPair(node, "maxHealth", c->maxHealth); in CharacterSave() 339 (c->maxHealth * ConfigGetInt(&gConfig, "Game.NonPlayerHP")) / 100, in CharacterGetStartingHealth() 344 return c->maxHealth; in CharacterGetStartingHealth()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/missions/custom/techdemo/ |
H A D | objectives.cpn | 122 "maxHealth": 40, 140 "maxHealth": 40,
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICheats.cpp | 275 float maxHealth = 0.0f; in GetUnitMaxHealth() local 279 maxHealth = unit->maxHealth; in GetUnitMaxHealth() 282 return maxHealth; in GetUnitMaxHealth()
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