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Searched refs:maxHealth (Results 1 – 25 of 223) sorted by relevance

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/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dhigh_striker.c65 self->health = self->maxHealth = 0; in init()
80 if (self->maxHealth != self->health) in entityWait()
90 if (self->health == self->maxHealth || self->health == 0) in entityWait()
101 self->maxHealth = 0; in entityWait()
143 if (abs(dirY) > self->maxHealth && self->maxThinkTime == 0) in touch()
145 self->maxHealth = dirY > 14 ? 14 : dirY; in touch()
H A Dvines.c113 e->maxHealth = 3 + prand() % 3; in entityWait()
191 if (self->health == self->maxHealth) in fireWait()
193 self->maxHealth = 5; in fireWait()
H A Dpotions.c72 if (player.health != player.maxHealth) in useHealthPotion()
81 if (player.health > player.maxHealth) in useHealthPotion()
83 player.health = player.maxHealth; in useHealthPotion()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/hud/
H A Dhealth_gauge.c83 const int maxHealth = ActorGetCharacter(actor)->maxHealth; in HealthGaugeDraw() local
94 (maxHealthHue - minHealthHue) * health / maxHealth + minHealthHue; in HealthGaugeDraw()
100 const int higherHealth = MIN(MAX(h->health, health), maxHealth); in HealthGaugeDraw()
101 const int innerWidthUpdate = MAX(1, width * higherHealth / maxHealth); in HealthGaugeDraw()
108 const int innerWidth = MAX(1, width * lowerHealth / maxHealth); in HealthGaugeDraw()
/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dawesome_boss_meter.c114 else if (self->damage == self->mental && self->health == self->maxHealth) in entityWait()
141 else if (self->damage == self->mental && self->health == self->maxHealth) in entityWait2()
156 if (self->health < self->maxHealth) in takeDamage()
160 if (self->health >= self->maxHealth) in takeDamage()
162 self->health = self->maxHealth; in takeDamage()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_client.c762 client->pers.maxHealth = 200; in ClientUserinfoChanged()
765 client->pers.maxHealth = health; in ClientUserinfoChanged()
766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
767 client->pers.maxHealth = 100; in ClientUserinfoChanged()
772 client->pers.maxHealth = health; in ClientUserinfoChanged()
773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
774 client->pers.maxHealth = 100; in ClientUserinfoChanged()
777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged()
1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn()
1160 client->pers.maxHealth = 100; in ClientSpawn()
[all …]
H A Dg_active.c406 int maxHealth; local
418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2;
421 maxHealth = client->ps.stats[STAT_MAX_HEALTH];
424 maxHealth = 0;
426 if( maxHealth ) {
427 if ( ent->health < maxHealth ) {
429 if ( ent->health > maxHealth * 1.1 ) {
430 ent->health = maxHealth * 1.1;
433 } else if ( ent->health < maxHealth * 2) {
435 if ( ent->health > maxHealth * 2 ) {
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_client.c762 client->pers.maxHealth = 200; in ClientUserinfoChanged()
765 client->pers.maxHealth = health; in ClientUserinfoChanged()
766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
767 client->pers.maxHealth = 100; in ClientUserinfoChanged()
772 client->pers.maxHealth = health; in ClientUserinfoChanged()
773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
774 client->pers.maxHealth = 100; in ClientUserinfoChanged()
777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged()
1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn()
1160 client->pers.maxHealth = 100; in ClientSpawn()
[all …]
H A Dg_active.c406 int maxHealth; local
418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2;
421 maxHealth = client->ps.stats[STAT_MAX_HEALTH];
424 maxHealth = 0;
426 if( maxHealth ) {
427 if ( ent->health < maxHealth ) {
429 if ( ent->health > maxHealth * 1.1 ) {
430 ent->health = maxHealth * 1.1;
433 } else if ( ent->health < maxHealth * 2) {
435 if ( ent->health > maxHealth * 2 ) {
[all …]
/dports/games/evq3/evq3/code/game/
H A Dg_client.c762 client->pers.maxHealth = 200; in ClientUserinfoChanged()
765 client->pers.maxHealth = health; in ClientUserinfoChanged()
766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
767 client->pers.maxHealth = 100; in ClientUserinfoChanged()
772 client->pers.maxHealth = health; in ClientUserinfoChanged()
773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
774 client->pers.maxHealth = 100; in ClientUserinfoChanged()
777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged()
1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn()
1160 client->pers.maxHealth = 100; in ClientSpawn()
[all …]
H A Dg_active.c406 int maxHealth; local
418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2;
421 maxHealth = client->ps.stats[STAT_MAX_HEALTH];
424 maxHealth = 0;
426 if( maxHealth ) {
427 if ( ent->health < maxHealth ) {
429 if ( ent->health > maxHealth * 1.1 ) {
430 ent->health = maxHealth * 1.1;
433 } else if ( ent->health < maxHealth * 2) {
435 if ( ent->health > maxHealth * 2 ) {
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_client.c762 client->pers.maxHealth = 200; in ClientUserinfoChanged()
765 client->pers.maxHealth = health; in ClientUserinfoChanged()
766 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
767 client->pers.maxHealth = 100; in ClientUserinfoChanged()
772 client->pers.maxHealth = health; in ClientUserinfoChanged()
773 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientUserinfoChanged()
774 client->pers.maxHealth = 100; in ClientUserinfoChanged()
777 client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth; in ClientUserinfoChanged()
1159 if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) { in ClientSpawn()
1160 client->pers.maxHealth = 100; in ClientSpawn()
[all …]
H A Dg_active.c406 int maxHealth; local
418 maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2;
421 maxHealth = client->ps.stats[STAT_MAX_HEALTH];
424 maxHealth = 0;
426 if( maxHealth ) {
427 if ( ent->health < maxHealth ) {
429 if ( ent->health > maxHealth * 1.1 ) {
430 ent->health = maxHealth * 1.1;
433 } else if ( ent->health < maxHealth * 2) {
435 if ( ent->health > maxHealth * 2 ) {
[all …]
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dghost.c165 self->target->health = self->target->maxHealth; in resurrect()
233 self->maxHealth--; in creditsMove()
235 if (self->maxHealth <= 0) in creditsMove()
239 self->maxHealth = (6 + prand() % 10) * 60; in creditsMove()
H A Dbuzz_saw.c132 e->maxHealth = 220; in draw()
156 e->maxHealth = 220; in draw()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp124 maxHealth(100.0f), in CUnit()
403 maxHealth = unitDef->health; in PreInit()
912 if (health < maxHealth) { in SlowUpdate()
918 health = std::min(health, maxHealth); in SlowUpdate()
1757 health += (maxHealth * step); in AddBuildPower()
1772 else if (health < maxHealth) { in AddBuildPower()
1794 health += (maxHealth * step); in AddBuildPower()
1831 health += (maxHealth * step); in AddBuildPower()
1957 recentDamage += (maxHealth * 2.0f); in KillUnit()
1971 paralyzeDamage = 100.0f * maxHealth; in KillUnit()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DFeatureDef.h25 , metal(0), energy(0), maxHealth(0), reclaimTime(0), mass(0), in FeatureDef()
39 float maxHealth; member
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcHurtable.hpp78 void SetMaxHealth (int maxHealth) in SetMaxHealth() argument
80 mMaxHealth = maxHealth; in SetMaxHealth()
/dports/games/solarconquest/SolarConquest/source/
H A Dmain.cpp883 cData->maxHealth = 15; in init()
901 cData->maxHealth = 30; in init()
918 cData->maxHealth = 50; in init()
935 cData->maxHealth = 5; in init()
958 cData->maxHealth = 100; in init()
980 cData->maxHealth = 100; //50 in init()
1024 cData->maxHealth = 100; //50 in init()
1046 cData->maxHealth = 100; //50 in init()
1063 cData->maxHealth = 15; in init()
1128 cData->maxHealth = 2000; in init()
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/dports/games/spring/spring_98.0/rts/Game/UI/
H A DTooltipConsole.cpp205 unit->health, unit->maxHealth, in MakeUnitString()
226 unit->health * healthScale, unit->maxHealth * healthScale, in MakeUnitString()
247 float health, float maxHealth, in MakeUnitStatsString() argument
256 sprintf(tmp,"\nHealth %.0f/%.0f", health, maxHealth); in MakeUnitStatsString()
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/
H A Dobject_statusbars_default.lua126 local health, maxHealth, paraDmg, captProg, buildProg = GetUnitHealth(unitID)
128 if (health < maxHealth or paraDmg > 0.0) then
134 local rhealth = m_max(0.0, health / maxHealth)
135 local rstun = m_min(1.0, paraDmg / maxHealth)
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dpowerup.c150 int maxHealth = minHealth; in HealthScale() local
160 return (minHealth + maxHealth) / (maxHealth * 2.0); in HealthScale()
H A Dcharacter.c183 LoadInt(&ch->maxHealth, child, "maxHealth"); in CharacterLoadJSON()
236 AddIntPair(node, "maxHealth", c->maxHealth); in CharacterSave()
339 (c->maxHealth * ConfigGetInt(&gConfig, "Game.NonPlayerHP")) / 100, in CharacterGetStartingHealth()
344 return c->maxHealth; in CharacterGetStartingHealth()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/missions/custom/techdemo/
H A Dobjectives.cpn122 "maxHealth": 40,
140 "maxHealth": 40,
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAICheats.cpp275 float maxHealth = 0.0f; in GetUnitMaxHealth() local
279 maxHealth = unit->maxHealth; in GetUnitMaxHealth()
282 return maxHealth; in GetUnitMaxHealth()

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