/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | head.cpp | 39 float maxPitch, float maxYaw, float maxRoll, float constrain) { in orientTowards() argument 122 r.clampDegrees(maxRoll); in orientTowards() 186 void Head::setMaxAngles(float maxPitch, float maxYaw, float maxRoll) { in setMaxAngles() argument 187 _maxRoll = maxRoll; in setMaxAngles()
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H A D | head.h | 52 float maxPitch, float maxYaw, float maxRoll, float constrain); 69 void setMaxAngles(float maxPitch, float maxYaw, float maxRoll);
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | head.cpp | 39 float maxPitch, float maxYaw, float maxRoll, float constrain) { in orientTowards() argument 122 r.clampDegrees(maxRoll); in orientTowards() 186 void Head::setMaxAngles(float maxPitch, float maxYaw, float maxRoll) { in setMaxAngles() argument 187 _maxRoll = maxRoll; in setMaxAngles()
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H A D | head.h | 52 float maxPitch, float maxYaw, float maxRoll, float constrain); 69 void setMaxAngles(float maxPitch, float maxYaw, float maxRoll);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | costume.h | 76 void setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw);
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H A D | costume.cpp | 479 void Costume::setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxY… in setHead() argument 483 head->setMaxAngles(maxPitch, maxYaw, maxRoll); in setHead()
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H A D | actor.h | 524 void setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw);
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H A D | lua_v1_actor.cpp | 1332 float maxRoll = lua_getnumber(maxRollObj); in SetActorHead() local 1336 actor->setHead(joint1, joint2, joint3, maxRoll, maxPitch, maxYaw); in SetActorHead()
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H A D | actor.cpp | 1415 void Actor::setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw… in setHead() argument 1418 curCostume->setHead(joint1, joint2, joint3, maxRoll, maxPitch, maxYaw); in setHead()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | costume.h | 76 void setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw);
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H A D | costume.cpp | 479 void Costume::setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxY… in setHead() argument 483 head->setMaxAngles(maxPitch, maxYaw, maxRoll); in setHead()
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H A D | actor.h | 524 void setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw);
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H A D | lua_v1_actor.cpp | 1332 float maxRoll = lua_getnumber(maxRollObj); in SetActorHead() local 1336 actor->setHead(joint1, joint2, joint3, maxRoll, maxPitch, maxYaw); in SetActorHead()
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H A D | actor.cpp | 1419 void Actor::setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw… in setHead() argument 1422 curCostume->setHead(joint1, joint2, joint3, maxRoll, maxPitch, maxYaw); in setHead()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | camera.cpp | 165 …static const float maxRoll = osg::DegreesToRadians(Settings::Manager::getFloat("head bobbing roll"… in updateHeadBobbing() local 177 mRoll = osg::sign(stepState) * effect * coef * maxRoll; // range from -maxRoll to maxRoll in updateHeadBobbing()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 1994 …okSpeed, float minPitch, float maxPitch, float minYaw, float maxYaw, float minRoll, float maxRoll ) in CG_UpdateLookAngles() argument 2019 if ( lookAngles[ROLL] > maxRoll ) in CG_UpdateLookAngles() 2021 lookAngles[ROLL] = maxRoll; in CG_UpdateLookAngles()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 2405 …okSpeed, float minPitch, float maxPitch, float minYaw, float maxYaw, float minRoll, float maxRoll ) in CG_UpdateLookAngles() argument 2430 if ( lookAngles[ROLL] > maxRoll ) in CG_UpdateLookAngles() 2432 lookAngles[ROLL] = maxRoll; in CG_UpdateLookAngles()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_pmove.c | 8748 …okSpeed, float minPitch, float maxPitch, float minYaw, float maxYaw, float minRoll, float maxRoll ) in BG_UpdateLookAngles() argument 8774 if ( lookAngles[ROLL] > maxRoll ) in BG_UpdateLookAngles() 8776 lookAngles[ROLL] = maxRoll; in BG_UpdateLookAngles()
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