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Searched refs:maxSoldiers (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/skirmish/
H A Dcl_game_skirmish.cpp103 uint32_t maxSoldiers = cgi->Cvar_GetInteger("sv_maxsoldiersperplayer"); in GAME_SK_Start_f() local
106 if (maxSoldiers <= 0) in GAME_SK_Start_f()
107 maxSoldiers = size; in GAME_SK_Start_f()
109 ugvs = std::min(ugvs, (uint32_t)(size - maxSoldiers)); in GAME_SK_Start_f()
110 cgi->Com_Printf("Starting skirmish with %i soldiers and %i ugvs\n", maxSoldiers, ugvs); in GAME_SK_Start_f()
111 cgi->GAME_AutoTeam(name, maxSoldiers); in GAME_SK_Start_f()
113 cgi->GAME_AppendTeamMember(i + maxSoldiers, ugvTeamDefID, ed); in GAME_SK_Start_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_nation.h59 int maxSoldiers; /**< How many (monthly) soldiers. */ member
H A Dcp_nation.cpp286 {"soldiers", V_INT, offsetof(nation_t, maxSoldiers), MEMBER_SIZEOF(nation_t, maxSoldiers)},
747 Com_Printf("...max-soldiers %i\n", nation->maxSoldiers); in NAT_NationList_f()
797 …for (int j = 0; 0.25 + j < (float) nation->maxSoldiers * stats->happiness * ccs.curCampaign->emplo… in NAT_HandleBudget()