Searched refs:maxUniformNameLength (Results 1 – 2 of 2) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | GLSLCopyState.cpp | 171 GLsizei numUniforms, maxUniformNameLength; in DO_ONCE() local 173 glGetProgramiv(newProgID, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformNameLength); in DO_ONCE() 175 if (maxUniformNameLength <= 0) in DO_ONCE() 180 std::string name(maxUniformNameLength, 0); in DO_ONCE() 185 glGetActiveUniform(newProgID, i, maxUniformNameLength, &nameLength, &size, &type, &name[0]); in DO_ONCE()
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H A D | Shader.cpp | 398 GLsizei numUniforms, maxUniformNameLength; in Validate() local 400 glGetProgramiv(objID, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformNameLength); in Validate() 402 if (maxUniformNameLength <= 0) in Validate() 405 std::string bufname(maxUniformNameLength, 0); in Validate() 410 glGetActiveUniform(objID, i, maxUniformNameLength, &nameLength, &size, &type, &bufname[0]); in Validate()
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