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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp126 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
127 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
128 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
137 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
138 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
145 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
147 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp146 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
147 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
148 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
157 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
158 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
165 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
167 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp150 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
151 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
152 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
163 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
164 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
171 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
173 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp151 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
152 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
153 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
164 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
165 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
172 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
174 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DProcessHelper.cpp140 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
141 ArrayBounds(pMesh->mVertices, pMesh->mNumVertices, minVec, maxVec); in ComputePositionEpsilon()
142 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
152 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
153 MinMaxChooser<aiVector3D>()(minVec, maxVec); in ComputePositionEpsilon()
160 maxVec = std::max(maxVec, ma); in ComputePositionEpsilon()
162 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/cad/opencascade/opencascade-7.6.0/src/ShapeConstruct/
H A DShapeConstruct_MakeTriangulation.cxx368 gp_XYZ maxVec, Normal(0,0,0); in AddFacet() local
374 else if (cMod > maxMod) { maxMod = cMod; maxVec = v1; } in AddFacet()
378 else if (cMod > maxMod) { maxMod = cMod; maxVec = v2; } in AddFacet()
384 else if (maxVec.X() != 0.0) in AddFacet()
385 Normal = gp_XYZ(-maxVec.Y()/maxVec.X(),1,0); in AddFacet()
386 else if (maxVec.Y() != 0.0) in AddFacet()
387 Normal = gp_XYZ(0,-maxVec.Z()/maxVec.Y(),1); in AddFacet()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
173 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
173 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
173 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon()
175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-build.cpp172 vec3 maxVec = model.maxVec(); in setup() local
174 vec3 diffVec = maxVec - minVec; in setup()
175 centerVec_ = maxVec + minVec; in setup()
/dports/misc/adios2/ADIOS2-2.7.1/source/adios2/engine/dataman/
H A DDataManReader.tcc165 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax()
172 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax()
179 const std::vector<char> &maxVec) const in AccumulateMinMax()
181 T maxInMetadata = reinterpret_cast<const T *>(maxVec.data())[0]; in AccumulateMinMax()
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-build.cpp172 vec3 maxVec = model.maxVec(); in setup() local
174 vec3 diffVec = maxVec - minVec; in setup()
175 centerVec_ = maxVec + minVec; in setup()
/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/queso/test/t03_sequence/
H A Dexample_compute.C103 QUESO::GslVector maxVec (paramSpace.zeroVector()); in compute()
104 auxSeq.unifiedMinMaxExtra(0,auxSeq.subSequenceSize(),minVec,maxVec); in compute()
119 << "\n maxVec = " << maxVec in compute()
180 uqGslVector deltaVec(maxVec-minVec); in compute()
/dports/lang/gcc9-devel/gcc-9-20211007/libgo/go/internal/poll/
H A Dwritev.go31 maxVec := 1024
47 if len(iovecs) == maxVec {
/dports/lang/gcc9/gcc-9.4.0/libgo/go/internal/poll/
H A Dwritev.go31 maxVec := 1024
47 if len(iovecs) == maxVec {
/dports/lang/gcc9-aux/gcc-9.1.0/libgo/go/internal/poll/
H A Dwritev.go31 maxVec := 1024
47 if len(iovecs) == maxVec {
/dports/lang/gcc8/gcc-8.5.0/libgo/go/internal/poll/
H A Dwritev.go32 maxVec := 1024
48 if len(iovecs) == maxVec {

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