/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 126 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 127 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 128 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 137 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 138 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 145 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 147 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 146 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 147 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 148 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 157 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 158 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 165 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 167 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 150 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 151 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 152 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 163 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 164 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 171 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 173 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 87 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 88 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 89 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); 85 maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); 86 maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 151 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 152 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 153 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 164 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 165 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 172 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 174 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 140 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 141 ArrayBounds(pMesh->mVertices, pMesh->mNumVertices, minVec, maxVec); in ComputePositionEpsilon() 142 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 152 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 153 MinMaxChooser<aiVector3D>()(minVec, maxVec); in ComputePositionEpsilon() 160 maxVec = std::max(maxVec, ma); in ComputePositionEpsilon() 162 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/cad/opencascade/opencascade-7.6.0/src/ShapeConstruct/ |
H A D | ShapeConstruct_MakeTriangulation.cxx | 368 gp_XYZ maxVec, Normal(0,0,0); in AddFacet() local 374 else if (cMod > maxMod) { maxMod = cMod; maxVec = v1; } in AddFacet() 378 else if (cMod > maxMod) { maxMod = cMod; maxVec = v2; } in AddFacet() 384 else if (maxVec.X() != 0.0) in AddFacet() 385 Normal = gp_XYZ(-maxVec.Y()/maxVec.X(),1,0); in AddFacet() 386 else if (maxVec.Y() != 0.0) in AddFacet() 387 Normal = gp_XYZ(0,-maxVec.Z()/maxVec.Y(),1); in AddFacet()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 173 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 173 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 173 maxVec = std::max(maxVec,ma); in ComputePositionEpsilon() 175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-build.cpp | 172 vec3 maxVec = model.maxVec(); in setup() local 174 vec3 diffVec = maxVec - minVec; in setup() 175 centerVec_ = maxVec + minVec; in setup()
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/dports/misc/adios2/ADIOS2-2.7.1/source/adios2/engine/dataman/ |
H A D | DataManReader.tcc | 165 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() 172 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() 179 const std::vector<char> &maxVec) const in AccumulateMinMax() 181 T maxInMetadata = reinterpret_cast<const T *>(maxVec.data())[0]; in AccumulateMinMax()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-build.cpp | 172 vec3 maxVec = model.maxVec(); in setup() local 174 vec3 diffVec = maxVec - minVec; in setup() 175 centerVec_ = maxVec + minVec; in setup()
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/queso/test/t03_sequence/ |
H A D | example_compute.C | 103 QUESO::GslVector maxVec (paramSpace.zeroVector()); in compute() 104 auxSeq.unifiedMinMaxExtra(0,auxSeq.subSequenceSize(),minVec,maxVec); in compute() 119 << "\n maxVec = " << maxVec in compute() 180 uqGslVector deltaVec(maxVec-minVec); in compute()
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/dports/lang/gcc9-devel/gcc-9-20211007/libgo/go/internal/poll/ |
H A D | writev.go | 31 maxVec := 1024 47 if len(iovecs) == maxVec {
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/dports/lang/gcc9/gcc-9.4.0/libgo/go/internal/poll/ |
H A D | writev.go | 31 maxVec := 1024 47 if len(iovecs) == maxVec {
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/dports/lang/gcc9-aux/gcc-9.1.0/libgo/go/internal/poll/ |
H A D | writev.go | 31 maxVec := 1024 47 if len(iovecs) == maxVec {
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/dports/lang/gcc8/gcc-8.5.0/libgo/go/internal/poll/ |
H A D | writev.go | 32 maxVec := 1024 48 if len(iovecs) == maxVec {
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