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/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp4237 real_t maxVelY = sin(tangent2) * .045 * (myDex + 10) * weightratio; in actMonster() local
4241 MONSTER_VELY = maxVelY; in actMonster()
4263 MONSTER_VELY = maxVelY * 0.01; in actMonster()
4423 real_t maxVelY = sin(tangent2) * .045 * (myDex + 10) * weightratio * -.5; in actMonster() local
4431 MONSTER_VELY = maxVelY; in actMonster()
5319 real_t maxVelY = sin(tangent) * .045 * (myDex + 10) * weightratio; in actMonster() local
5327 MONSTER_VELY = maxVelY; in actMonster()
10464 …real_t maxVelY = sin(monsterFacingTangent) * .045 * (monsterGetDexterityForMovement() + 10) * weig… in monsterHandleKnockbackVelocity() local
10475 if ( maxVelY > 0 ) in monsterHandleKnockbackVelocity()
10477 …this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY in monsterHandleKnockbackVelocity()
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