/dports/games/jfsw/jfsw-c434002/src/ |
H A D | damage.h | 28 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument 29 { init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, NULL, NULL, -1, -1 }, 30 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument 31 { init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name,… 35 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument 37 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument
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H A D | cheats.c | 126 p->WpnAmmo[i] = DamageData[i].max_ammo; in WeaponCheat()
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H A D | sprite.c | 5948 if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo) in DoGet() 5977 if (pp->WpnAmmo[WPN_MINE] >= DamageData[WPN_MINE].max_ammo) in DoGet() 6003 if (TEST(pp->Flags, PF_TWO_UZI) && pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet() 6038 if (pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet() 6076 if (pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo) in DoGet() 6144 if (pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo) in DoGet() 6186 … if (TEST(pp->WpnFlags, BIT(WPN_RAIL)) && pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet() 6216 if (pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet() 6253 if (pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo) in DoGet() 6321 if (pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo) in DoGet() [all …]
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H A D | console.c | 1228 DamageData[op1].max_ammo = op2; in CON_DamageData() 1251 … CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo); in CON_DamageData()
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H A D | scrip2.c | 939 if (maxammo >= 0) DamageData[id].max_ammo = maxammo; in LoadCustomInfoFromScript()
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H A D | panel.c | 427 if (DamageData[UpdateWeaponNum].max_ammo == -1) in PlayerUpdateAmmo() 458 if (pp->WpnAmmo[WeaponNum] > DamageData[WeaponNum].max_ammo) in PlayerUpdateAmmo() 460 pp->WpnAmmo[WeaponNum] = DamageData[WeaponNum].max_ammo; in PlayerUpdateAmmo() 546 sprintf(ds, wsum_fmt2[column], pp->WpnAmmo[WeaponNum], DamageData[WeaponNum].max_ammo); in PlayerUpdateWeaponSummary() 1017 if (DamageData[u->WeaponNum].max_ammo == -1) in WeaponOK()
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H A D | game.h | 948 SHORT max_ammo; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | damage.h | 28 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument 29 … { init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, NULL, NULL, -1, -1 }, 30 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument 31 …{ init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name… 35 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument 37 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument
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H A D | cheats.cpp | 132 p->WpnAmmo[i] = DamageData[i].max_ammo; in WeaponCheat()
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H A D | sprite.cpp | 5920 if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo) in DoGet() 5948 if (pp->WpnAmmo[WPN_MINE] >= DamageData[WPN_MINE].max_ammo) in DoGet() 5977 if (TEST(pp->Flags, PF_TWO_UZI) && pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet() 6015 if (pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet() 6056 if (pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo) in DoGet() 6127 if (pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo) in DoGet() 6172 … if (TEST(pp->WpnFlags, BIT(WPN_RAIL)) && pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet() 6205 if (pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet() 6245 if (pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo) in DoGet() 6316 if (pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo) in DoGet() [all …]
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H A D | console.cpp | 1216 DamageData[op1].max_ammo = op2; in CON_DamageData() 1240 … CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo); in CON_DamageData()
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H A D | scrip2.cpp | 960 if (maxammo >= 0) DamageData[id].max_ammo = maxammo; in LoadCustomInfoFromScript()
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H A D | panel.cpp | 418 if (DamageData[UpdateWeaponNum].max_ammo == -1) in PlayerUpdateAmmo() 448 if (pp->WpnAmmo[WeaponNum] > DamageData[WeaponNum].max_ammo) in PlayerUpdateAmmo() 450 pp->WpnAmmo[WeaponNum] = DamageData[WeaponNum].max_ammo; in PlayerUpdateAmmo() 533 sprintf(ds, wsum_fmt2[column], pp->WpnAmmo[WeaponNum], DamageData[WeaponNum].max_ammo); in PlayerUpdateWeaponSummary() 1002 if (DamageData[u->WeaponNum].max_ammo == -1) in WeaponOK()
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/dports/games/frogatto/frogatto-1.3.1/modules/duxduo/data/objects/ |
H A D | ai_chopper.cfg | 38 ammo: { get: "vars._ammo", set: "set(vars._ammo, median(0, value, max_ammo))" }, 39 max_ammo: "20", 51 set(me.ammo, max_ammo),
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H A D | chopper.cfg | 38 ammo: { get: "vars._ammo", set: "set(vars._ammo, median(0, value, max_ammo))" }, 39 max_ammo: "20",
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/dports/games/0verkill/0verkill-0.16/ |
H A D | data.h | 108 unsigned char max_ammo; member
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H A D | client.c | 1344 …41+5+(space<<2),SCREEN_Y-1,select_color(ammo[current_weapon],weapon[current_weapon].max_ammo),txt); in draw_board()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | mattack_actors.h | 147 int max_ammo = INT_MAX; /** limited also by monster starting ammo */ variable
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H A D | item_group.cpp | 408 const int max_ammo = new_item.ammo_capacity( item_controller->find_template( in modify() local 410 if( max_ammo > 0 ) { in modify() 411 max_capacity = max_ammo; in modify()
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H A D | mattack_actors.cpp | 404 obj.read( "max_ammo", max_ammo ); in load_internal()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | mattack_actors.h | 147 int max_ammo = INT_MAX; /** limited also by monster starting ammo */ variable
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H A D | item_group.cpp | 408 const int max_ammo = new_item.ammo_capacity( item_controller->find_template( in modify() local 410 if( max_ammo > 0 ) { in modify() 411 max_capacity = max_ammo; in modify()
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H A D | mattack_actors.cpp | 404 obj.read( "max_ammo", max_ammo ); in load_internal()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_agent.cpp | 1188 uint16_t ammo, max_ammo; in DrawAmmo() local 1204 max_ammo = MAX_AMMO; in DrawAmmo() 1209 temp = (ammo * NUM_AMMO_SEGS) / max_ammo; in DrawAmmo()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | MONSTERS.md | 565 | `max_ammo` | Cap on ammo. If ammo goes above this value for any reason, a debug …
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