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Searched refs:max_ammo (Results 1 – 25 of 28) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Ddamage.h28 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument
29 { init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, NULL, NULL, -1, -1 },
30 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument
31 { init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name,…
35 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument
37 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument
H A Dcheats.c126 p->WpnAmmo[i] = DamageData[i].max_ammo; in WeaponCheat()
H A Dsprite.c5948 if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo) in DoGet()
5977 if (pp->WpnAmmo[WPN_MINE] >= DamageData[WPN_MINE].max_ammo) in DoGet()
6003 if (TEST(pp->Flags, PF_TWO_UZI) && pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet()
6038 if (pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet()
6076 if (pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo) in DoGet()
6144 if (pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo) in DoGet()
6186 … if (TEST(pp->WpnFlags, BIT(WPN_RAIL)) && pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet()
6216 if (pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet()
6253 if (pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo) in DoGet()
6321 if (pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo) in DoGet()
[all …]
H A Dconsole.c1228 DamageData[op1].max_ammo = op2; in CON_DamageData()
1251 … CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo); in CON_DamageData()
H A Dscrip2.c939 if (maxammo >= 0) DamageData[id].max_ammo = maxammo; in LoadCustomInfoFromScript()
H A Dpanel.c427 if (DamageData[UpdateWeaponNum].max_ammo == -1) in PlayerUpdateAmmo()
458 if (pp->WpnAmmo[WeaponNum] > DamageData[WeaponNum].max_ammo) in PlayerUpdateAmmo()
460 pp->WpnAmmo[WeaponNum] = DamageData[WeaponNum].max_ammo; in PlayerUpdateAmmo()
546 sprintf(ds, wsum_fmt2[column], pp->WpnAmmo[WeaponNum], DamageData[WeaponNum].max_ammo); in PlayerUpdateWeaponSummary()
1017 if (DamageData[u->WeaponNum].max_ammo == -1) in WeaponOK()
H A Dgame.h948 SHORT max_ammo; member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Ddamage.h28 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument
29 … { init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, NULL, NULL, -1, -1 },
30 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument
31 …{ init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name…
35 #define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \ argument
37 #define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weap… argument
H A Dcheats.cpp132 p->WpnAmmo[i] = DamageData[i].max_ammo; in WeaponCheat()
H A Dsprite.cpp5920 if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo) in DoGet()
5948 if (pp->WpnAmmo[WPN_MINE] >= DamageData[WPN_MINE].max_ammo) in DoGet()
5977 if (TEST(pp->Flags, PF_TWO_UZI) && pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet()
6015 if (pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo) in DoGet()
6056 if (pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo) in DoGet()
6127 if (pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo) in DoGet()
6172 … if (TEST(pp->WpnFlags, BIT(WPN_RAIL)) && pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet()
6205 if (pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo) in DoGet()
6245 if (pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo) in DoGet()
6316 if (pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo) in DoGet()
[all …]
H A Dconsole.cpp1216 DamageData[op1].max_ammo = op2; in CON_DamageData()
1240 … CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo); in CON_DamageData()
H A Dscrip2.cpp960 if (maxammo >= 0) DamageData[id].max_ammo = maxammo; in LoadCustomInfoFromScript()
H A Dpanel.cpp418 if (DamageData[UpdateWeaponNum].max_ammo == -1) in PlayerUpdateAmmo()
448 if (pp->WpnAmmo[WeaponNum] > DamageData[WeaponNum].max_ammo) in PlayerUpdateAmmo()
450 pp->WpnAmmo[WeaponNum] = DamageData[WeaponNum].max_ammo; in PlayerUpdateAmmo()
533 sprintf(ds, wsum_fmt2[column], pp->WpnAmmo[WeaponNum], DamageData[WeaponNum].max_ammo); in PlayerUpdateWeaponSummary()
1002 if (DamageData[u->WeaponNum].max_ammo == -1) in WeaponOK()
/dports/games/frogatto/frogatto-1.3.1/modules/duxduo/data/objects/
H A Dai_chopper.cfg38 ammo: { get: "vars._ammo", set: "set(vars._ammo, median(0, value, max_ammo))" },
39 max_ammo: "20",
51 set(me.ammo, max_ammo),
H A Dchopper.cfg38 ammo: { get: "vars._ammo", set: "set(vars._ammo, median(0, value, max_ammo))" },
39 max_ammo: "20",
/dports/games/0verkill/0verkill-0.16/
H A Ddata.h108 unsigned char max_ammo; member
H A Dclient.c1344 …41+5+(space<<2),SCREEN_Y-1,select_color(ammo[current_weapon],weapon[current_weapon].max_ammo),txt); in draw_board()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmattack_actors.h147 int max_ammo = INT_MAX; /** limited also by monster starting ammo */ variable
H A Ditem_group.cpp408 const int max_ammo = new_item.ammo_capacity( item_controller->find_template( in modify() local
410 if( max_ammo > 0 ) { in modify()
411 max_capacity = max_ammo; in modify()
H A Dmattack_actors.cpp404 obj.read( "max_ammo", max_ammo ); in load_internal()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmattack_actors.h147 int max_ammo = INT_MAX; /** limited also by monster starting ammo */ variable
H A Ditem_group.cpp408 const int max_ammo = new_item.ammo_capacity( item_controller->find_template( in modify() local
410 if( max_ammo > 0 ) { in modify()
411 max_capacity = max_ammo; in modify()
H A Dmattack_actors.cpp404 obj.read( "max_ammo", max_ammo ); in load_internal()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp1188 uint16_t ammo, max_ammo; in DrawAmmo() local
1204 max_ammo = MAX_AMMO; in DrawAmmo()
1209 temp = (ammo * NUM_AMMO_SEGS) / max_ammo; in DrawAmmo()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/
H A DMONSTERS.md565 | `max_ammo` | Cap on ammo. If ammo goes above this value for any reason, a debug …

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