/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/closure/ |
H A D | bsdf_toon.h | 71 if (angle < max_angle) in bsdf_toon_get_intensity() 73 else if (angle < (max_angle + smooth) && smooth != 0.0f) in bsdf_toon_get_intensity() 74 is = (1.0f - (angle - max_angle) / smooth); in bsdf_toon_get_intensity() 83 return fminf(max_angle + smooth, M_PI_2_F); in bsdf_toon_get_sample_angle() 92 float max_angle = bsdf->size * M_PI_2_F; in bsdf_diffuse_toon_eval_reflect() local 96 float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle); in bsdf_diffuse_toon_eval_reflect() 130 float max_angle = bsdf->size * M_PI_2_F; in bsdf_diffuse_toon_sample() local 132 float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth); in bsdf_diffuse_toon_sample() 171 float max_angle = bsdf->size * M_PI_2_F; in bsdf_glossy_toon_eval_reflect() local 183 float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle); in bsdf_glossy_toon_eval_reflect() [all …]
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/dports/misc/vxl/vxl-3.3.2/contrib/gel/vifa/ |
H A D | vifa_parallel.cxx | 34 float range = max_angle - min_angle; in vifa_parallel() 89 while (theta > max_angle) in vifa_parallel() 113 float range = max_angle - min_angle; in vifa_parallel() 121 while (theta > max_angle) in vifa_parallel() 170 map_gaussian(float& max_angle, in map_gaussian() argument 179 max_angle = 0.0; in map_gaussian() 242 max_angle = new_center; in map_gaussian() 269 remove_gaussian(float max_angle, in remove_gaussian() argument 276 vifa_gaussian g(max_angle, std_dev); in remove_gaussian() 281 float vx = max_angle + dx; in remove_gaussian() [all …]
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H A D | vifa_parallel_params.cxx | 17 max_angle = angle_max; in vifa_parallel_params() 26 max_angle = np.max_angle; in vifa_parallel_params() 36 max_angle = np->max_angle; in vifa_parallel_params() 42 max_angle = DEFAULT_MAX_ANGLE; in vifa_parallel_params() 50 << " max angle = " << max_angle << std::endl in print_info()
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H A D | vifa_int_face_attr.cxx | 238 float max_angle, std_dev, scale; in TwoPeakParallel() local 239 npobj_->map_gaussian(max_angle, std_dev, scale); in TwoPeakParallel() 240 npobj_->remove_gaussian(max_angle, std_dev, scale); in TwoPeakParallel() 258 float max_angle, std_dev, scale; in FourPeakParallel() local 259 npobj_->map_gaussian(max_angle, std_dev, scale); in FourPeakParallel() 260 npobj_->remove_gaussian(max_angle, std_dev, scale); in FourPeakParallel() 278 float max_angle, std_dev, scale; in EightyPercentParallel() local 279 npobj_->map_gaussian(max_angle, std_dev, scale); in EightyPercentParallel() 280 npobj_->remove_gaussian(max_angle, std_dev, scale); in EightyPercentParallel()
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H A D | vifa_int_faces_attr.cxx | 775 float max_angle; in TwoPeakParallel() local 781 npobj_->map_gaussian(max_angle, std_dev, scale); in TwoPeakParallel() 782 npobj_->remove_gaussian(max_angle, std_dev, scale); in TwoPeakParallel() 797 float max_angle; in FourPeakParallel() local 803 npobj_->map_gaussian(max_angle, std_dev, scale); in FourPeakParallel() 804 npobj_->remove_gaussian(max_angle, std_dev, scale); in FourPeakParallel() 822 float max_angle, std_dev, scale; in EightyPercentParallel() local 823 npobj_->map_gaussian(max_angle, std_dev, scale); in EightyPercentParallel() 824 npobj_->remove_gaussian(max_angle, std_dev, scale); in EightyPercentParallel()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/ |
H A D | staticrand.cpp | 135 void static_rand_cone(int num, vec3d *out, const vec3d* const in, float max_angle, const matrix* co… in static_rand_cone() argument 150 …vm_rot_point_around_line(&t1, in, fl_radians(static_randf_range(num,-max_angle, max_angle)), &vmd_… in static_rand_cone() 153 …vm_rot_point_around_line(&t2, &t1, fl_radians(static_randf_range(num+1,-max_angle, max_angle)), &v… in static_rand_cone() 156 …vm_rot_point_around_line(out, &t2, fl_radians(static_randf_range(num+2,-max_angle, max_angle)), &v… in static_rand_cone() 161 void static_rand_cone(int num, vec3d* out, const vec3d* const in, float min_angle, float max_angle,… in static_rand_cone() argument 167 if (max_angle < min_angle) { in static_rand_cone() 168 std::swap(min_angle, max_angle); in static_rand_cone() 182 …float z = static_randf_range(num, cosf(fl_radians(max_angle)), cosf(fl_radians(min_angle))); // Ta… in static_rand_cone()
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/dports/science/py-dipy/dipy-1.4.1/dipy/workflows/ |
H A D | tracking.py | 27 max_angle): argument 54 max_angle=max_angle, 61 max_angle=max_angle, 68 max_angle=max_angle, 125 max_angle=30., argument 194 max_angle=max_angle) 210 max_angle=20., argument 299 max_angle=max_angle,
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/ |
H A D | staticrand.cpp | 130 void static_rand_cone(int num, vec3d *out, vec3d *in, float max_angle, matrix *orient) in static_rand_cone() argument 145 …vm_rot_point_around_line(&t1, in, fl_radians(static_randf_range(num,-max_angle, max_angle)), &vmd_… in static_rand_cone() 148 …vm_rot_point_around_line(&t2, &t1, fl_radians(static_randf_range(num+1,-max_angle, max_angle)), &v… in static_rand_cone() 151 …vm_rot_point_around_line(out, &t2, fl_radians(static_randf_range(num+2,-max_angle, max_angle)), &v… in static_rand_cone()
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/dports/science/py-cirq-aqt/Cirq-0.12.0/cirq-aqt/cirq_aqt/ |
H A D | aqt_sampler_test.py | 105 max_angle = np.pi 110 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 117 max_angle = np.pi 124 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 141 max_angle = np.pi 146 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 160 max_angle = np.pi 169 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 179 max_angle = np.pi 186 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points)
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/dports/science/py-cirq-core/Cirq-0.13.1/cirq-aqt/cirq_aqt/ |
H A D | aqt_sampler_test.py | 105 max_angle = np.pi 110 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 117 max_angle = np.pi 124 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 141 max_angle = np.pi 146 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 160 max_angle = np.pi 169 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 179 max_angle = np.pi 186 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points)
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/dports/science/py-cirq-pasqal/Cirq-0.13.1/cirq-aqt/cirq_aqt/ |
H A D | aqt_sampler_test.py | 105 max_angle = np.pi 110 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 117 max_angle = np.pi 124 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 141 max_angle = np.pi 146 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 160 max_angle = np.pi 169 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 179 max_angle = np.pi 186 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points)
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/dports/science/py-cirq-google/Cirq-0.13.0/cirq-aqt/cirq_aqt/ |
H A D | aqt_sampler_test.py | 105 max_angle = np.pi 110 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 117 max_angle = np.pi 124 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 141 max_angle = np.pi 146 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 160 max_angle = np.pi 169 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 179 max_angle = np.pi 186 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points)
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/dports/science/py-cirq-ionq/Cirq-0.13.1/cirq-aqt/cirq_aqt/ |
H A D | aqt_sampler_test.py | 105 max_angle = np.pi 110 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 117 max_angle = np.pi 124 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 141 max_angle = np.pi 146 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 160 max_angle = np.pi 169 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points) 179 max_angle = np.pi 186 sweep = cirq.Linspace(key='theta', start=0.1, stop=max_angle / np.pi, length=num_points)
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/AI.ocd/Components.ocd/HelperFunctions.ocd/ |
H A D | Script.c | 38 private func GetBallisticAngle(int x, int y, int tx, int ty, int v, int max_angle) in GetBallisticAngle() argument 56 …if (Inside(lower_angle, -10 * max_angle, 10 * max_angle) && this->CheckBallisticPath(x, y, tx, ty,… in GetBallisticAngle() 60 …if (Inside(upper_angle, -10 * max_angle, 10 * max_angle) && this->CheckBallisticPath(x, y, tx, ty,… in GetBallisticAngle()
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Tools/Decimater/ |
H A D | ModNormalDeviationT.hh | 173 typename Mesh::Scalar max_angle(0.0); in collapse_priority() local 189 if (nc.angle() > max_angle) { in collapse_priority() 190 max_angle = nc.angle(); in collapse_priority() 191 if (max_angle > 0.5 * normal_deviation_) in collapse_priority() 202 return (max_angle < 0.5 * normal_deviation_ ? max_angle : float( Base::ILLEGAL_COLLAPSE )); in collapse_priority()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | particles.cpp | 30 Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, in Particles() argument 54 … math::radians(graphicsRandom.randf(static_cast<float>(min_angle), static_cast<float>(max_angle))); in Particles() 66 Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, in Particles() argument 94 float angle = (min_angle == max_angle) ? in Particles() 96 … math::radians(graphicsRandom.randf(static_cast<float>(min_angle), static_cast<float>(max_angle))); in Particles()
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/dports/science/py-dipy/dipy-1.4.1/dipy/direction/ |
H A D | closest_peak_direction_getter.pyx | 27 `cos(max_angle)` where `max_angle` is the maximum allowed angle between 65 def __init__(self, pmf_gen, max_angle, sphere, pmf_threshold=.1, **kwargs): argument 72 self.cos_similarity = np.cos(np.deg2rad(max_angle)) 120 def from_pmf(klass, pmf, max_angle, sphere=default_sphere, argument 128 max_angle : float, [0, 90] 156 return klass(pmf_gen, max_angle, sphere, pmf_threshold, **kwargs) 159 def from_shcoeff(klass, shcoeff, max_angle, sphere=default_sphere, argument 173 max_angle : float, [0, 90] 198 return klass(pmf_gen, max_angle, sphere, pmf_threshold, **kwargs)
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H A D | probabilistic_direction_getter.pyx | 28 directions more than ``max_angle`` degrees from the incoming direction are 35 def __init__(self, pmf_gen, max_angle, sphere=None, pmf_threshold=0.1, argument 44 max_angle : float, [0, 90] 64 PmfGenDirectionGetter.__init__(self, pmf_gen, max_angle, sphere, 73 max_angle degrees from the key""" 144 def __init__(self, pmf_gen, max_angle, sphere=None, pmf_threshold=0.1, argument 146 ProbabilisticDirectionGetter.__init__(self, pmf_gen, max_angle, sphere,
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/dports/x11-wm/wayfire-plugins-extra/wayfire-plugins-extra-0.7.0/src/ |
H A D | bench.cpp | 198 double max_angle = M_PI - M_PI / 8; in render_bench() local 221 fps_angle = max_angle + (current_fps / in render_bench() 223 (target_angle - max_angle); in render_bench() 226 fps_angle = max_angle + (current_fps / max_fps) * in render_bench() 227 (target_angle - max_angle); in render_bench() 235 cairo_arc_negative(cr, xc, yc, radius, min_angle, max_angle); in render_bench() 240 cairo_arc_negative(cr, xc, yc, radius, min_angle, max_angle); in render_bench() 245 cairo_arc_negative(cr, xc, yc, radius, fps_angle, max_angle); in render_bench()
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/dports/multimedia/libgav1/libgav1-0.17.0/src/dsp/ |
H A D | intrapred_directional_test.cc | 226 int* const max_angle) const { in GetZoneAngleRange() 228 ASSERT_NE(max_angle, nullptr); in GetZoneAngleRange() 238 *max_angle = 87; in GetZoneAngleRange() 242 *max_angle = 177; in GetZoneAngleRange() 246 *max_angle = 212; in GetZoneAngleRange() 317 int min_angle = 0, max_angle = 0; in TestSpeed() local 318 ASSERT_NO_FATAL_FAILURE(GetZoneAngleRange(zone, &min_angle, &max_angle)); in TestSpeed() 404 int min_angle = 0, max_angle = 0; in TestSaturatedValues() local 406 GetZoneAngleRange(static_cast<Zone>(i), &min_angle, &max_angle)); in TestSaturatedValues() 499 int min_angle = 0, max_angle = 0; in TestRandomValues() local [all …]
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/dports/science/chrono/chrono-7.0.1/src/demos/irrlicht/ |
H A D | demo_IRR_rev_limits.cpp | 90 double max_angle = 0.75 * CH_C_PI; in main() local 93 rev->GetLimit_Rz().SetMax(max_angle); in main() 122 ChVector<> p2(std::cos(max_angle), -std::sin(max_angle), 0); in main()
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/middleware/ros/ |
H A D | read_asctec_ctrl_input.py | 19 max_angle = math.radians(30) 24 roll = message.roll / asctec_scale * max_angle 25 pitch = message.pitch / asctec_scale * max_angle
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/dports/science/chrono/chrono-7.0.1/src/demos/python/irrlicht/ |
H A D | demo_IRR_rev_limits.py | 75 max_angle = 0.75 * m.pi variable 78 rev.GetLimit_Rz().SetMax(max_angle) 95 p2 = chrono.ChVectorD(m.cos(max_angle), -m.sin(max_angle), 0)
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/optflow/test/ |
H A D | test_motiontemplates.cpp | 398 double angle, min_angle, max_angle; member in opencv_test::__anon6564c1090111::CV_MHIGlobalOrientTest 408 min_angle = max_angle = 0; in CV_MHIGlobalOrientTest() 426 max_angle = cvtest::randReal(rng)*359.9; in get_test_array_types_and_sizes() 427 if( min_angle >= max_angle ) in get_test_array_types_and_sizes() 429 std::swap( min_angle, max_angle); in get_test_array_types_and_sizes() 431 max_angle += 0.1; in get_test_array_types_and_sizes() 443 high = Scalar::all(max_angle); in get_minmax_bounds() 475 max_angle + err_level >= angle) && in validate_test_results() 477 max_angle + err_level >= angle+360) ) in validate_test_results() 480 angle, min_angle - err_level, max_angle + err_level ); in validate_test_results()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | weapon.cpp | 91 max_strength = min_angle = max_angle = 0; in Weapon() 102 if (!use_flipping && !EqualsZero(min_angle - max_angle)) in Weapon() 517 if (!EqualsZero(min_angle - max_angle)) { in Draw() 537 if (!EqualsZero(min_angle - max_angle)) { in Draw() 672 max_angle = max_angle_deg * PI / 180; in LoadXml() 673 if (EqualsZero(min_angle - max_angle)) in LoadXml() 677 uint num = 32 * (max_angle - min_angle) / TWO_PI; in LoadXml() 678 m_weapon_fire->EnableCaches(true, num, min_angle, max_angle); in LoadXml() 717 return min_angle <= angle && angle <= max_angle; in IsAngleValid()
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