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Searched refs:max_ballistic_ammo (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp5661 int max_ballistic_ammo = 0; in render() local
5689 max_ballistic_ammo += sw->primary_bank_start_ammo[i]; in render()
5693 max_ballistic_ammo = sw->primary_bank_start_ammo[sw->current_primary_bank]; in render()
5696 if (max_ballistic_ammo > 0) { in render()
5697 percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo); in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch2538 + int max_ballistic_ammo = 0;
2578 + max_ballistic_ammo += sw->primary_bank_start_ammo[i];
2582 + max_ballistic_ammo = sw->primary_bank_start_ammo[sw->current_primary_bank];
2585 + percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp5633 int max_ballistic_ammo = 0; in render() local
5662 max_ballistic_ammo += sw->primary_bank_start_ammo[i]; in render()
5666 max_ballistic_ammo = sw->primary_bank_start_ammo[sw->current_primary_bank]; in render()
5669 percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo); in render()