Searched refs:max_ballistic_ammo (Results 1 – 3 of 3) sorted by relevance
5661 int max_ballistic_ammo = 0; in render() local5689 max_ballistic_ammo += sw->primary_bank_start_ammo[i]; in render()5693 max_ballistic_ammo = sw->primary_bank_start_ammo[sw->current_primary_bank]; in render()5696 if (max_ballistic_ammo > 0) { in render()5697 percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo); in render()
2538 + int max_ballistic_ammo = 0;2578 + max_ballistic_ammo += sw->primary_bank_start_ammo[i];2582 + max_ballistic_ammo = sw->primary_bank_start_ammo[sw->current_primary_bank];2585 + percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo);
5633 int max_ballistic_ammo = 0; in render() local5662 max_ballistic_ammo += sw->primary_bank_start_ammo[i]; in render()5666 max_ballistic_ammo = sw->primary_bank_start_ammo[sw->current_primary_bank]; in render()5669 percent_left = i2fl(ballistic_ammo) / i2fl(max_ballistic_ammo); in render()