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Searched refs:max_blast (Results 1 – 10 of 10) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h635 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag…
H A Dweapons.cpp5704 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag… in weapon_area_calc_damage() argument
5730 *blast = max_blast; in weapon_area_calc_damage()
5744 *blast = (dist - outer_rad) * max_blast /(inner_rad - outer_rad); in weapon_area_calc_damage()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h707 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag…
H A Dweapons.cpp6675 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag… in weapon_area_calc_damage() argument
6701 *blast = max_blast; in weapon_area_calc_damage()
6715 *blast = (dist - outer_rad) * max_blast /(inner_rad - outer_rad); in weapon_area_calc_damage()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h1853 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, …
H A Dship.cpp7188 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, … in ship_explode_area_calc_damage() argument
7201 *blast = max_blast; in ship_explode_area_calc_damage()
7206 *blast = fraction * max_blast; in ship_explode_area_calc_damage()
7221 float inner_rad, outer_rad, max_damage, max_blast, shockwave_speed; in ship_blow_up_area_apply_blast() local
7243 max_blast = override * 5.0f; in ship_blow_up_area_apply_blast()
7250 max_blast = i2fl(shipp->special_exp_blast); in ship_blow_up_area_apply_blast()
7256 max_blast = sip->shockwave.blast; in ship_blow_up_area_apply_blast()
7262 if ( (max_damage < 0.1f) && (max_blast < 0.1f) ){ in ship_blow_up_area_apply_blast()
7274 sci.blast = max_blast; in ship_blow_up_area_apply_blast()
7301 …c_damage( &exp_objp->pos, &objp->pos, inner_rad, outer_rad, max_damage, max_blast, &damage, &blast… in ship_blow_up_area_apply_blast()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1837 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, …
H A Dship.cpp8116 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, … in ship_explode_area_calc_damage() argument
8129 *blast = max_blast; in ship_explode_area_calc_damage()
8134 *blast = fraction * max_blast; in ship_explode_area_calc_damage()
8151 float inner_rad, outer_rad, max_damage, max_blast, shockwave_speed; in ship_blow_up_area_apply_blast() local
8173 max_blast = override * 5.0f; in ship_blow_up_area_apply_blast()
8180 max_blast = i2fl(shipp->special_exp_blast); in ship_blow_up_area_apply_blast()
8186 max_blast = sip->shockwave.blast; in ship_blow_up_area_apply_blast()
8192 if ( (max_damage < 0.1f) && (max_blast < 0.1f) ){ in ship_blow_up_area_apply_blast()
8201 sci.blast = max_blast; in ship_blow_up_area_apply_blast()
8228 …c_damage( &exp_objp->pos, &objp->pos, inner_rad, outer_rad, max_damage, max_blast, &damage, &blast… in ship_blow_up_area_apply_blast()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp10465 …int max_damage, max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, fireball_t… in sexp_explosion_effect() local
10480 max_blast = eval_num(n); in sexp_explosion_effect()
10550 if (max_damage || max_blast) in sexp_explosion_effect()
10559 sci.blast = (float)max_blast; in sexp_explosion_effect()
10588 …os, (float)inner_radius, (float)outer_radius, (float)max_damage, (float)max_blast, &t_damage, &t_b… in sexp_explosion_effect()
10601 vm_vec_scale( &force, (float)max_blast ); in sexp_explosion_effect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp12222 …int max_damage, max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, num, fireb… in sexp_explosion_effect() local
12238 max_blast = numbers[4]; in sexp_explosion_effect()
12331 if (max_damage || max_blast) in sexp_explosion_effect()
12340 sci.blast = (float)max_blast; in sexp_explosion_effect()
12369 …os, (float)inner_radius, (float)outer_radius, (float)max_damage, (float)max_blast, &t_damage, &t_b… in sexp_explosion_effect()
12382 vm_vec_scale( &force, (float)max_blast ); in sexp_explosion_effect()