/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapon.h | 635 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag…
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H A D | weapons.cpp | 5704 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag… in weapon_area_calc_damage() argument 5730 *blast = max_blast; in weapon_area_calc_damage() 5744 *blast = (dist - outer_rad) * max_blast /(inner_rad - outer_rad); in weapon_area_calc_damage()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 707 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag…
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H A D | weapons.cpp | 6675 …amage(object *objp, vec3d *pos, float inner_rad, float outer_rad, float max_blast, float max_damag… in weapon_area_calc_damage() argument 6701 *blast = max_blast; in weapon_area_calc_damage() 6715 *blast = (dist - outer_rad) * max_blast /(inner_rad - outer_rad); in weapon_area_calc_damage()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 1853 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, …
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H A D | ship.cpp | 7188 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, … in ship_explode_area_calc_damage() argument 7201 *blast = max_blast; in ship_explode_area_calc_damage() 7206 *blast = fraction * max_blast; in ship_explode_area_calc_damage() 7221 float inner_rad, outer_rad, max_damage, max_blast, shockwave_speed; in ship_blow_up_area_apply_blast() local 7243 max_blast = override * 5.0f; in ship_blow_up_area_apply_blast() 7250 max_blast = i2fl(shipp->special_exp_blast); in ship_blow_up_area_apply_blast() 7256 max_blast = sip->shockwave.blast; in ship_blow_up_area_apply_blast() 7262 if ( (max_damage < 0.1f) && (max_blast < 0.1f) ){ in ship_blow_up_area_apply_blast() 7274 sci.blast = max_blast; in ship_blow_up_area_apply_blast() 7301 …c_damage( &exp_objp->pos, &objp->pos, inner_rad, outer_rad, max_damage, max_blast, &damage, &blast… in ship_blow_up_area_apply_blast()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 1837 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, …
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H A D | ship.cpp | 8116 … vec3d *pos2, float inner_rad, float outer_rad, float max_damage, float max_blast, float *damage, … in ship_explode_area_calc_damage() argument 8129 *blast = max_blast; in ship_explode_area_calc_damage() 8134 *blast = fraction * max_blast; in ship_explode_area_calc_damage() 8151 float inner_rad, outer_rad, max_damage, max_blast, shockwave_speed; in ship_blow_up_area_apply_blast() local 8173 max_blast = override * 5.0f; in ship_blow_up_area_apply_blast() 8180 max_blast = i2fl(shipp->special_exp_blast); in ship_blow_up_area_apply_blast() 8186 max_blast = sip->shockwave.blast; in ship_blow_up_area_apply_blast() 8192 if ( (max_damage < 0.1f) && (max_blast < 0.1f) ){ in ship_blow_up_area_apply_blast() 8201 sci.blast = max_blast; in ship_blow_up_area_apply_blast() 8228 …c_damage( &exp_objp->pos, &objp->pos, inner_rad, outer_rad, max_damage, max_blast, &damage, &blast… in ship_blow_up_area_apply_blast()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 10465 …int max_damage, max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, fireball_t… in sexp_explosion_effect() local 10480 max_blast = eval_num(n); in sexp_explosion_effect() 10550 if (max_damage || max_blast) in sexp_explosion_effect() 10559 sci.blast = (float)max_blast; in sexp_explosion_effect() 10588 …os, (float)inner_radius, (float)outer_radius, (float)max_damage, (float)max_blast, &t_damage, &t_b… in sexp_explosion_effect() 10601 vm_vec_scale( &force, (float)max_blast ); in sexp_explosion_effect()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 12222 …int max_damage, max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, num, fireb… in sexp_explosion_effect() local 12238 max_blast = numbers[4]; in sexp_explosion_effect() 12331 if (max_damage || max_blast) in sexp_explosion_effect() 12340 sci.blast = (float)max_blast; in sexp_explosion_effect() 12369 …os, (float)inner_radius, (float)outer_radius, (float)max_damage, (float)max_blast, &t_damage, &t_b… in sexp_explosion_effect() 12382 vm_vec_scale( &force, (float)max_blast ); in sexp_explosion_effect()
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