Searched refs:max_building_turrets_c (Results 1 – 2 of 2) sorted by relevance
259 const int max_building_turrets_c = 4; variable269 int turret_man[max_building_turrets_c]; // saved270 int turret_man_frame[max_building_turrets_c];272 PanelPage *turret_buttons[max_building_turrets_c];
503 Rect2D turret_pos[max_building_turrets_c]; in Building()511 for(int i=0;i<max_building_turrets_c;i++) { in Building()722 for(int i=0;i<max_building_turrets_c;i++) { in saveState()780 else if( turret_id < 0 || turret_id >= max_building_turrets_c ) { in loadStateParseXMLNode()