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Searched refs:max_building_turrets_c (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h259 const int max_building_turrets_c = 4; variable
269 int turret_man[max_building_turrets_c]; // saved
270 int turret_man_frame[max_building_turrets_c];
272 PanelPage *turret_buttons[max_building_turrets_c];
H A Dsector.cpp503 Rect2D turret_pos[max_building_turrets_c]; in Building()
511 for(int i=0;i<max_building_turrets_c;i++) { in Building()
722 for(int i=0;i<max_building_turrets_c;i++) { in saveState()
780 else if( turret_id < 0 || turret_id >= max_building_turrets_c ) { in loadStateParseXMLNode()