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Searched refs:max_defender_frames_c (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h91 const int max_defender_frames_c = 11; variable
249 Image *defenders[n_players_c][n_epochs_c][max_defender_frames_c];
H A Dgame.cpp224 for(int k=0;k<max_defender_frames_c;k++) { in Game()
1733 ASSERT( n_defender_frames_c <= max_defender_frames_c ); in loadOldImages()
2470 ASSERT( n_defender_frames[i] <= max_defender_frames_c ); in loadImages()
2491 ASSERT( n_defender_frames[9] <= max_defender_frames_c ); in loadImages()