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Searched refs:max_distance_to_home (Results 1 – 4 of 4) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_enemy.c239 sprintf(suggested_val, "%d", en->max_distance_to_home); in edit_special_force_info()
256 en->max_distance_to_home = numb; in edit_special_force_info()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Denemy.c333 this_enemy->max_distance_to_home = 0; in enemy_new()
1518 if (ThisRobot->max_distance_to_home != 0 && in state_machine_situational_transitions()
1521 > ThisRobot->max_distance_to_home) { in state_machine_situational_transitions()
1831 if (remaining_distance_to_current_walk_target(ThisRobot) < ThisRobot->max_distance_to_home / 2.0) { in state_machine_returning_home()
H A Dstruct.h435 …short int max_distance_to_home; // how far this robot will go before returning to it's home wa… member
H A Dmap.c1764 autostr_append(s_forces_str, "MaxDistanceToHome=%hd", en->max_distance_to_home); in save_special_forces()
1904 …mStringWithDefault(special_droid, "MaxDistanceToHome=", "%hd", "0", &(newen->max_distance_to_home), in GetThisLevelsSpecialForces()