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Searched refs:max_effect (Results 1 – 5 of 5) sorted by relevance

/dports/java/eclipse-pydev/eclipse-pydev-8.2.0/plugins/org.python.pydev.core_8.2.0.202102211157/pysrc/_pydevd_frame_eval/vendored/bytecode/tests/
H A Dtest_instr.py293 max_effect = instr.stack_effect(jump=None)
294 self.assertEqual(instr.stack_effect(), max_effect)
295 self.assertEqual(max_effect, max(jump, no_jump))
/dports/devel/py-debugpy/debugpy-1.5.1/src/debugpy/_vendored/pydevd/_pydevd_frame_eval/vendored/bytecode/tests/
H A Dtest_instr.py293 max_effect = instr.stack_effect(jump=None)
294 self.assertEqual(instr.stack_effect(), max_effect)
295 self.assertEqual(max_effect, max(jump, no_jump))
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dautobattle.cpp105 const double max_effect = std::min(base_effect, tgt_max_hp - tgt_hp); in CalcSkillHealAutoBattleTargetRank() local
107 auto rank = static_cast<double>(max_effect) / static_cast<double>(tgt_max_hp); in CalcSkillHealAutoBattleTargetRank()
/dports/multimedia/libopenshot/libopenshot-0.2.7/src/
H A DTimeline.cpp469 const auto max_effect = std::max_element( in GetMaxTime() local
471 last_effect = (*max_effect)->Position() + (*max_effect)->Duration(); in GetMaxTime()
/dports/games/angband/Angband-4.2.2/src/
H A Dobj-randart.c2035 int i, x, p, max_effect = 0; in add_activation() local
2041 if ((act->power > max_effect) && (act->power < INHIBIT_POWER)) in add_activation()
2042 max_effect = act->power; in add_activation()
2053 100 * p / max_effect > 50 * target_power / max_power && in add_activation()
2054 100 * p / max_effect < 200 * target_power / max_power) { in add_activation()