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Searched refs:max_lag_time (Results 1 – 3 of 3) sorted by relevance

/dports/games/openttd/openttd-12.1/src/table/settings/
H A Dnetwork_settings.ini131 var = network.max_lag_time
/dports/games/openttd/openttd-12.1/src/
H A Dsettings_type.h271 …uint16 max_lag_time; ///< maximum amount of time, in game ticks, … member
/dports/games/openttd/openttd-12.1/src/network/
H A Dnetwork_server.cpp1703 if (lag > _settings_client.network.max_lag_time) { in NetworkServer_Tick()
1725 if (cs->last_frame_server - cs->last_token_frame >= _settings_client.network.max_lag_time) { in NetworkServer_Tick()