Searched refs:max_lag_time (Results 1 – 3 of 3) sorted by relevance
131 var = network.max_lag_time
271 …uint16 max_lag_time; ///< maximum amount of time, in game ticks, … member
1703 if (lag > _settings_client.network.max_lag_time) { in NetworkServer_Tick()1725 if (cs->last_frame_server - cs->last_token_frame >= _settings_client.network.max_lag_time) { in NetworkServer_Tick()