Searched refs:max_object_shuffle (Results 1 – 2 of 2) sorted by relevance
68 static int max_object_shuffle; variable504 if (max_object_shuffle < num_object_shuffle) { in Frame_shuffle_objects()506 max_object_shuffle = num_object_shuffle; in Frame_shuffle_objects()507 object_shuffle_ptr = XMALLOC(shuffle_t, max_object_shuffle); in Frame_shuffle_objects()509 max_object_shuffle = 0; in Frame_shuffle_objects()512 if (max_object_shuffle < num_object_shuffle) in Frame_shuffle_objects()513 num_object_shuffle = max_object_shuffle; in Frame_shuffle_objects()
101 static int max_object_shuffle; variable650 if (max_object_shuffle < num_object_shuffle) { in Frame_shuffle_objects()654 max_object_shuffle = num_object_shuffle; in Frame_shuffle_objects()655 memsize = max_object_shuffle * sizeof(shuffle_t); in Frame_shuffle_objects()658 max_object_shuffle = 0; in Frame_shuffle_objects()662 if (max_object_shuffle < num_object_shuffle) { in Frame_shuffle_objects()663 num_object_shuffle = max_object_shuffle; in Frame_shuffle_objects()