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Searched refs:max_object_shuffle (Results 1 – 2 of 2) sorted by relevance

/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dframe.c68 static int max_object_shuffle; variable
504 if (max_object_shuffle < num_object_shuffle) { in Frame_shuffle_objects()
506 max_object_shuffle = num_object_shuffle; in Frame_shuffle_objects()
507 object_shuffle_ptr = XMALLOC(shuffle_t, max_object_shuffle); in Frame_shuffle_objects()
509 max_object_shuffle = 0; in Frame_shuffle_objects()
512 if (max_object_shuffle < num_object_shuffle) in Frame_shuffle_objects()
513 num_object_shuffle = max_object_shuffle; in Frame_shuffle_objects()
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dframe.c101 static int max_object_shuffle; variable
650 if (max_object_shuffle < num_object_shuffle) { in Frame_shuffle_objects()
654 max_object_shuffle = num_object_shuffle; in Frame_shuffle_objects()
655 memsize = max_object_shuffle * sizeof(shuffle_t); in Frame_shuffle_objects()
658 max_object_shuffle = 0; in Frame_shuffle_objects()
662 if (max_object_shuffle < num_object_shuffle) { in Frame_shuffle_objects()
663 num_object_shuffle = max_object_shuffle; in Frame_shuffle_objects()