Searched refs:max_uavs (Results 1 – 4 of 4) sorted by relevance
67 int max_uavs; member
532 p->max_uavs = D3D11_1_UAV_SLOT_COUNT; in pl_gpu_create_d3d11()534 p->max_uavs = D3D11_PS_CS_UAV_REGISTER_COUNT; in pl_gpu_create_d3d11()
630 int max_uavs = p->max_uavs - uav_offset; in pl_d3d11_pass_create() local704 if (pass_p->uavs.num > max_uavs) { in pl_d3d11_pass_create()
50 int max_uavs; member1896 int uavs_max = type == RA_RENDERPASS_TYPE_COMPUTE ? p->max_uavs in renderpass_run()1897 : p->max_uavs - 1; in renderpass_run()2392 p->max_uavs = D3D11_1_UAV_SLOT_COUNT; in ra_d3d11_create()2394 p->max_uavs = D3D11_PS_CS_UAV_REGISTER_COUNT; in ra_d3d11_create()