Searched refs:max_value_king (Results 1 – 2 of 2) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | lua_bind.c | 570 int i, j, min_value, max_value, min_value_king = 0, max_value_king = 9999; in lua_recalc_char() local 591 max_value_king = (50 * (p_ptr->hitdie - 1) * 17) / 32; in lua_recalc_char() 592 max_value_king += 50; in lua_recalc_char() 606 max_value_king = (50 * (p_ptr->hitdie - 1) * 33) / 64; in lua_recalc_char() 607 max_value_king += 50; in lua_recalc_char() 632 if (p_ptr->player_hp[50 - 1] > max_value_king) continue; in lua_recalc_char()
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H A D | birth.c | 754 int i, j, min_value, max_value, min_value_king = 0, max_value_king = 9999; in get_extra() local 784 max_value_king = (50 * (p_ptr->hitdie - 1) * 17) / 32; in get_extra() 785 max_value_king += 50; in get_extra() 799 max_value_king = (50 * (p_ptr->hitdie - 1) * 33) / 64; in get_extra() 800 max_value_king += 50; in get_extra() 826 if (p_ptr->player_hp[50 - 1] > max_value_king) continue; in get_extra()
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