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Searched refs:max_value_king (Results 1 – 2 of 2) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dlua_bind.c570 int i, j, min_value, max_value, min_value_king = 0, max_value_king = 9999; in lua_recalc_char() local
591 max_value_king = (50 * (p_ptr->hitdie - 1) * 17) / 32; in lua_recalc_char()
592 max_value_king += 50; in lua_recalc_char()
606 max_value_king = (50 * (p_ptr->hitdie - 1) * 33) / 64; in lua_recalc_char()
607 max_value_king += 50; in lua_recalc_char()
632 if (p_ptr->player_hp[50 - 1] > max_value_king) continue; in lua_recalc_char()
H A Dbirth.c754 int i, j, min_value, max_value, min_value_king = 0, max_value_king = 9999; in get_extra() local
784 max_value_king = (50 * (p_ptr->hitdie - 1) * 17) / 32; in get_extra()
785 max_value_king += 50; in get_extra()
799 max_value_king = (50 * (p_ptr->hitdie - 1) * 33) / 64; in get_extra()
800 max_value_king += 50; in get_extra()
826 if (p_ptr->player_hp[50 - 1] > max_value_king) continue; in get_extra()