Searched refs:maxhit (Results 1 – 13 of 13) sorted by relevance
/dports/science/tinker/tinker/other/ |
H A D | download.f | 27 integer maxtag,maxhit 29 parameter (maxhit=10000) 36 integer process(maxhit) 37 character*3 day(maxhit) 38 character*4 year(maxhit) 39 character*5 time(maxhit) 41 character*6 date(maxhit) 45 character*256 site(maxhit)
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/dports/databases/namazu2/namazu-2.0.21/nmz/ |
H A D | re.c | 118 int i, n, maxmatch, maxhit; in nmz_regex_grep_standard() local 129 maxhit = nmz_get_maxhit(); in nmz_regex_grep_standard() 148 if (tmp.num > maxhit) { in nmz_regex_grep_standard() 170 if (val.num > maxhit) { in nmz_regex_grep_standard() 197 int i, n, size = 0, maxhit, uri_mode = 0; in nmz_regex_grep_field() local 224 maxhit = nmz_get_maxhit(); in nmz_regex_grep_field() 258 if (n > maxhit) { in nmz_regex_grep_field()
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H A D | libnamazu.c | 78 static int maxhit = 10000; /* Ignore if pages matched more than this. */ variable 133 maxhit = max; in nmz_set_maxhit() 139 return maxhit; in nmz_get_maxhit()
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H A D | search.c | 168 int i, j, maxmatch, maxhit; in prefix_match() local 196 maxhit = nmz_get_maxhit(); in prefix_match() 215 if (tmp.num > maxhit) { in prefix_match() 232 if (val.num > maxhit) { in prefix_match()
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/dports/games/fargoal/fargoal/src/ |
H A D | player.c | 37 if(list[id].hit>list[id].maxhit) in player_health_add() 38 list[id].hit=list[id].maxhit; in player_health_add() 73 if (list[id].potions && list[id].hit < list[id].maxhit) in drink_potion() 133 list[e].maxhit = list[e].hit; in cancel_fighting() 451 list[id].maxhit = list[id].hit; in player_create() 851 list[id].maxhit += rnd (1, 15)+4; in player_try_levelup() 900 list[id].maxhit++; in player_process() 901 list[id].hit=list[id].maxhit; in player_process() 908 list[id].hit=list[id].maxhit; in player_process() 1281 list[id].hit<list[id].maxhit) in player_change_position() [all …]
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H A D | game.c | 705 list[1].hit < list[1].maxhit ? in game_render() 706 list[1].hit < list[1].maxhit / 3 ? in game_render() 710 "Hits: %i/%i", list[1].hit, list[1].maxhit); in game_render()
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H A D | char.h | 70 int maxhit; /* Maximum hitpoints. */ member
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H A D | monster.c | 178 list[id].maxhit = list[id].hit; in monster_creature_create() 246 list[id].maxhit = list[id].hit; in monster_human_create()
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H A D | save.c | 98 save (list[id].maxhit); in save_char() 183 load (list[id].maxhit); in load_char()
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H A D | main.c | 305 h[3][i] += list[1].maxhit; in main()
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/dports/databases/p5-Search-Namazu/Search-Namazu-0.96/ |
H A D | Namazu.pm | 289 my $maxhit = $args{'maxhit'} || 10000; 291 my $maxget = $args{'maxget'} || $maxhit; 337 nmz_setmaxhit($maxhit);
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H A D | ChangeLog | 76 Added maxhit paramater.
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/structuresynth-1.5/ssynth/SyntopiaCore/GLEngine/ |
H A D | Box.cpp | 106 int maxhit = 0; in intersectsRay() local 122 maxhit = reverse ? (i+1) : -i; in intersectsRay() 146 if (maxhit == 0) {ri->normal = n32; ri->color[2] = 1; } in intersectsRay() 147 else if (maxhit == 1){ ri->normal = n13; ri->color[2] = 1; } in intersectsRay()
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