Searched refs:maximum_depth_intensity (Results 1 – 5 of 5) sorted by relevance
113 _fixed maximum_depth_intensity; /* in fixed units */ member
157 shade= (view)->maximum_depth_intensity - DEPTH_TO_SHADE(depth); in calculate_shading_table()
129 …weaponFlare = PIN(view->maximum_depth_intensity - NATURAL_LIGHT_INTENSITY, 0, FIXED_ONE)/float(FIX… in render_tree()
1087 SelfLuminosity = View.maximum_depth_intensity; in OGL_SetView()
1235 world_view->maximum_depth_intensity = current_player->weapon_intensity; in render_screen()