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Searched refs:maximum_depth_intensity (Results 1 – 5 of 5) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Drender.h113 _fixed maximum_depth_intensity; /* in fixed units */ member
H A Dscottish_textures.cpp157 shade= (view)->maximum_depth_intensity - DEPTH_TO_SHADE(depth); in calculate_shading_table()
H A DRenderRasterize_Shader.cpp129 …weaponFlare = PIN(view->maximum_depth_intensity - NATURAL_LIGHT_INTENSITY, 0, FIXED_ONE)/float(FIX… in render_tree()
H A DOGL_Render.cpp1087 SelfLuminosity = View.maximum_depth_intensity; in OGL_SetView()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dscreen.cpp1235 world_view->maximum_depth_intensity = current_player->weapon_intensity; in render_screen()