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Searched refs:maxtriangles (Results 1 – 25 of 28) sorted by relevance

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/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dbih.c155 static void BIH_GetTriangleListForBox_Node(const bih_t *bih, int nodenum, int maxtriangles, int *tr… in BIH_GetTriangleListForBox_Node() argument
176 if (*numtrianglespointer >= maxtriangles) in BIH_GetTriangleListForBox_Node()
197 …BIH_GetTriangleListForBox_Node(bih, node->front, maxtriangles, trianglelist_idx, trianglelist_surf… in BIH_GetTriangleListForBox_Node()
211 int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trian… in BIH_GetTriangleListForBox() argument
214 …BIH_GetTriangleListForBox_Node(bih, bih->rootnode, maxtriangles, trianglelist_idx, trianglelist_su… in BIH_GetTriangleListForBox()
H A Dbih.h89 int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trian…
H A Dmodel_shared.h216 int numtriangles, maxtriangles; member
1133 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *…
1138 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *…
H A Dmodel_brush.h229 int numtriangles, maxtriangles; member
H A Dmodel_shared.c1030 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *… in Mod_ShadowMesh_Alloc() argument
1039 size += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1041 size += maxtriangles * sizeof(unsigned short[3]); in Mod_ShadowMesh_Alloc()
1043 size += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1052 newmesh->maxtriangles = maxtriangles; in Mod_ShadowMesh_Alloc()
1066 newmesh->element3i = (int *)data;data += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1069 newmesh->neighbor3i = (int *)data;data += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1077 newmesh->element3s = (unsigned short *)data;data += maxtriangles * sizeof(unsigned short[3]); in Mod_ShadowMesh_Alloc()
1142 …= map_normal || mesh->numverts + 3 > mesh->maxverts || mesh->numtriangles + 1 > mesh->maxtriangles) in Mod_ShadowMesh_AddTriangle()
1145 …mesh->next = Mod_ShadowMesh_Alloc(mempool, max(mesh->maxverts, 300), max(mesh->maxtriangles, 100),… in Mod_ShadowMesh_AddTriangle()
[all …]
H A Drender.h83 int maxtriangles; member
H A Dmodel_brush.c8104 int maxtriangles = 0; in Mod_OBJ_Load() local
8344 if (maxtriangles <= numtriangles) in Mod_OBJ_Load()
8346 maxtriangles = max(maxtriangles * 2, 32768); in Mod_OBJ_Load()
8347 …vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex… in Mod_OBJ_Load()
H A Dr_shadow.c3643 int maxtriangles = 1024; in R_Shadow_RenderLighting_Light_Vertex_Pass() local
3681 if (newnumtriangles >= maxtriangles) in R_Shadow_RenderLighting_Light_Vertex_Pass()
H A Dgl_rmain.c7918 if (mesh->numtriangles < mesh->maxtriangles) in R_Mesh_AddPolygon3f()
7939 if (mesh->numtriangles < mesh->maxtriangles) in R_Mesh_AddPolygon3d()
/dports/games/darkplaces/darkplaces/
H A Dbih.c155 static void BIH_GetTriangleListForBox_Node(const bih_t *bih, int nodenum, int maxtriangles, int *tr… in BIH_GetTriangleListForBox_Node() argument
176 if (*numtrianglespointer >= maxtriangles) in BIH_GetTriangleListForBox_Node()
197 …BIH_GetTriangleListForBox_Node(bih, node->front, maxtriangles, trianglelist_idx, trianglelist_surf… in BIH_GetTriangleListForBox_Node()
211 int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trian… in BIH_GetTriangleListForBox() argument
214 …BIH_GetTriangleListForBox_Node(bih, bih->rootnode, maxtriangles, trianglelist_idx, trianglelist_su… in BIH_GetTriangleListForBox()
H A Dbih.h89 int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trian…
H A Dmodel_brush.h227 int numtriangles, maxtriangles; member
H A Dmodel_shared.h222 int numtriangles, maxtriangles; member
1171 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *…
1176 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *…
H A Dmodel_shared.c1033 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *… in Mod_ShadowMesh_Alloc() argument
1042 size += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1044 size += maxtriangles * sizeof(unsigned short[3]); in Mod_ShadowMesh_Alloc()
1046 size += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1055 newmesh->maxtriangles = maxtriangles; in Mod_ShadowMesh_Alloc()
1069 newmesh->element3i = (int *)data;data += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1072 newmesh->neighbor3i = (int *)data;data += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
1080 newmesh->element3s = (unsigned short *)data;data += maxtriangles * sizeof(unsigned short[3]); in Mod_ShadowMesh_Alloc()
1145 …= map_normal || mesh->numverts + 3 > mesh->maxverts || mesh->numtriangles + 1 > mesh->maxtriangles) in Mod_ShadowMesh_AddTriangle()
1148 …mesh->next = Mod_ShadowMesh_Alloc(mempool, max(mesh->maxverts, 300), max(mesh->maxtriangles, 100),… in Mod_ShadowMesh_AddTriangle()
[all …]
H A Drender.h86 int maxtriangles; member
H A Dmodel_brush.c8198 int maxtriangles = 0; in Mod_OBJ_Load() local
8438 if (maxtriangles <= numtriangles) in Mod_OBJ_Load()
8440 maxtriangles = max(maxtriangles * 2, 32768); in Mod_OBJ_Load()
8441 …vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex… in Mod_OBJ_Load()
H A Dr_shadow.c3900 int maxtriangles = 1024; in R_Shadow_RenderLighting_Light_Vertex_Pass() local
3938 if (newnumtriangles >= maxtriangles) in R_Shadow_RenderLighting_Light_Vertex_Pass()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_shared.h153 int numtriangles, maxtriangles; member
943 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *…
948 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *…
H A Dmodel_shared.c943 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *… in Mod_ShadowMesh_Alloc() argument
952 size += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
954 size += maxtriangles * sizeof(unsigned short[3]); in Mod_ShadowMesh_Alloc()
956 size += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
965 newmesh->maxtriangles = maxtriangles; in Mod_ShadowMesh_Alloc()
977 newmesh->element3i = (int *)data;data += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
980 newmesh->neighbor3i = (int *)data;data += maxtriangles * sizeof(int[3]); in Mod_ShadowMesh_Alloc()
988 newmesh->element3s = (unsigned short *)data;data += maxtriangles * sizeof(unsigned short[3]); in Mod_ShadowMesh_Alloc()
1051 …= map_normal || mesh->numverts + 3 > mesh->maxverts || mesh->numtriangles + 1 > mesh->maxtriangles) in Mod_ShadowMesh_AddTriangle()
1054 …mesh->next = Mod_ShadowMesh_Alloc(mempool, max(mesh->maxverts, 300), max(mesh->maxtriangles, 100),… in Mod_ShadowMesh_AddTriangle()
[all …]
H A Dmodel_brush.h208 int numtriangles, maxtriangles; member
H A Drender.h80 int maxtriangles; member
H A Dmodel_alias.c2786 int maxtriangles = 32768; in Mod_OBJ_Load()
2787 int *element3i = Mem_Alloc(tempmempool, maxtriangles * sizeof(int[3])); in Mod_OBJ_Load()
2983 if (maxtriangles <= numtriangles) in Mod_OBJ_Load()
2985 maxtriangles *= 2; in Mod_OBJ_Load()
H A Dr_shadow.c2796 int maxtriangles = 4096; in R_Shadow_RenderLighting_Light_Vertex_Pass() local
2834 if (newnumtriangles >= maxtriangles) in R_Shadow_RenderLighting_Light_Vertex_Pass()
H A Dgl_rmain.c5190 if (mesh->numtriangles < mesh->maxtriangles) in R_Mesh_AddPolygon3f()
5211 if (mesh->numtriangles < mesh->maxtriangles) in R_Mesh_AddPolygon3d()
/dports/science/drawxtl/DRAWxtl/source/DRAWxtl55/
H A DMC.cxx90 unsigned long maxtriangles = 3 * (ncellsX + 1) * (ncellsY + 1) * (ncellsZ + 1); in MC() local
114 TRIANGLE *triangles = (TRIANGLE *) zalloc (maxtriangles * sizeof (TRIANGLE)); in MC()
446 if ((unsigned int) numTriangles == maxtriangles) { in MC()

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