Searched refs:maze_entry (Results 1 – 7 of 7) sorted by relevance
53 maze_entry = Numerics::rol16(maze_entry, direction * 4); in maze_paint_setup()84 if (maze_entry & MAZE_ENTRY_FLAG_3) in maze_paint_setup()87 if (maze_entry & MAZE_ENTRY_FLAG_7) in maze_paint_setup()90 if (maze_entry & MAZE_ENTRY_FLAG_11) in maze_paint_setup()97 if (maze_entry & MAZE_ENTRY_FLAG_0) in maze_paint_setup()104 if (maze_entry & MAZE_ENTRY_FLAG_5) in maze_paint_setup()107 if (maze_entry & MAZE_ENTRY_FLAG_8) in maze_paint_setup()111 if (maze_entry & MAZE_ENTRY_FLAG_1) in maze_paint_setup()114 if (maze_entry & MAZE_ENTRY_FLAG_4) in maze_paint_setup()121 if (maze_entry & MAZE_ENTRY_FLAG_9) in maze_paint_setup()[all …]
362 maze.maze_entry = tileElement->AsTrack()->GetMazeEntry(); in CreateTrackDesignMaze()935 uint16_t maze_entry = maze.maze_entry; in TrackDesignMirrorMaze() local937 …for (uint8_t position = bitscanforward(maze_entry); position != 0xFF; position = bitscanforward(ma… in TrackDesignMirrorMaze()939 maze_entry &= ~(1 << position); in TrackDesignMirrorMaze()942 maze.maze_entry = new_entry; in TrackDesignMirrorMaze()1390 uint16_t maze_entry; in TrackDesignPlaceMaze() local1482 maze_entry = Numerics::rol16(maze_element.maze_entry, rotation * 4); in TrackDesignPlaceMaze()1506 … auto mazePlace = MazePlaceTrackAction({ mapCoord, coords.z }, ride->id, maze_entry); in TrackDesignPlaceMaze()
87 uint16_t maze_entry; member
182 struct maze_entry { struct204 #define MAZE_ENTRY_SIZE sizeof(maze_entry) argument
1162 maze_entry *h = (maze_entry *) memory; in GetMazeEntry()1194 maze_entry *h = (maze_entry *) memory; in PutMazeEntry()
12907 maze_entry *m = reinterpret_cast<maze_entry *> (game->mazedata+i*MAZE_ENTRY_SIZE);12949 maze_entry *m = reinterpret_cast<maze_entry *> (game->mazedata+entry*MAZE_ENTRY_SIZE);12950 maze_entry *m2;12972 m2 = reinterpret_cast<maze_entry *> (game->mazedata+(entry+1)*MAZE_ENTRY_SIZE);12979 m2 = reinterpret_cast<maze_entry *> (game->mazedata+(entry-1)*MAZE_ENTRY_SIZE);12986 m2 = reinterpret_cast<maze_entry *> (game->mazedata+(entry+MAZE_MAX_DIM)*MAZE_ENTRY_SIZE);12993 m2 = reinterpret_cast<maze_entry *> (game->mazedata+(entry-MAZE_MAX_DIM)*MAZE_ENTRY_SIZE);13143 const maze_entry *m = reinterpret_cast<maze_entry *> (game->mazedata + entry * MAZE_ENTRY_SIZE);
228 uint16_t maze_entry; member