Searched refs:mazetype (Results 1 – 4 of 4) sorted by relevance
52 char mazetype; /* 0=treemaze, 1=floodmaze */ variable287 if (mazetype==1) genmaze2(); in maze()288 else if (mazetype==2) genmaze3(); in maze()476 mazetype=2; in parseargs()500 mazetype=0; in parseargs()502 mazetype=1; in parseargs()504 mazetype=2; in parseargs()
402 map<cell*, int> mazetype; in make_bounded_track() local407 mazetype[last] = 1; in make_bounded_track()410 if(mazetype[c1] != 0) continue; in make_bounded_track()415 for(cell *cc: choices) mazetype[cc] = 2; in make_bounded_track()419 for(auto p: mazetype) { in make_bounded_track()
669 bool mazetype,
339 MAP::drawRoom(const ROOM &room, bool lit, bool mazetype, bool caverntype) in drawRoom() argument362 if (mazetype && square == SQUARE_CORRIDOR) in drawRoom()364 if (mazetype && square == SQUARE_EMPTY) in drawRoom()