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Searched refs:mazetype (Results 1 – 4 of 4) sorted by relevance

/dports/games/xlaby/xlaby-2.0.1_3/
H A Dxlaby.c52 char mazetype; /* 0=treemaze, 1=floodmaze */ variable
287 if (mazetype==1) genmaze2(); in maze()
288 else if (mazetype==2) genmaze3(); in maze()
476 mazetype=2; in parseargs()
500 mazetype=0; in parseargs()
502 mazetype=1; in parseargs()
504 mazetype=2; in parseargs()
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dracing.cpp402 map<cell*, int> mazetype; in make_bounded_track() local
407 mazetype[last] = 1; in make_bounded_track()
410 if(mazetype[c1] != 0) continue; in make_bounded_track()
415 for(cell *cc: choices) mazetype[cc] = 2; in make_bounded_track()
419 for(auto p: mazetype) { in make_bounded_track()
/dports/games/powder/powder118_src/
H A Dmap.h669 bool mazetype,
H A Dbuild.cpp339 MAP::drawRoom(const ROOM &room, bool lit, bool mazetype, bool caverntype) in drawRoom() argument
362 if (mazetype && square == SQUARE_CORRIDOR) in drawRoom()
364 if (mazetype && square == SQUARE_EMPTY) in drawRoom()