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Searched refs:mcrap (Results 1 – 25 of 46) sorted by relevance

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/dports/games/freedink-data/freedink-data-1.08.20170409/dink/Story/
H A DEMAKE.c5 int &mcrap = random(20,1); in medium() local
7 if (&mcrap == 1) in medium()
15 if (&mcrap == 2) in medium()
26 if (&mcrap == 3) in medium()
30 &mcrap = random(3,1); in medium()
32 if (&mcrap == 1) in medium()
76 if (&mcrap == 2) in large()
87 if (&mcrap == 3) in large()
137 if (&mcrap == 2) in xlarge()
148 if (&mcrap == 3) in xlarge()
[all …]
H A DS2-AUNTP.c44 sp_seq(&mcrap, 188); in main()
52 sp_seq(&mcrap, 189); in main()
56 sp_seq(&mcrap, 188); in main()
64 sp_seq(&mcrap, 189); in main()
72 sp_seq(&mcrap, 188); in main()
76 sp_seq(&mcrap, 189); in main()
81 sp_seq(&mcrap, 188); in main()
373 if (&mcrap == 1)
375 if (&mcrap == 2)
377 if (&mcrap == 3)
[all …]
H A DDAM-ICEE.c22 int &mcrap = create_sprite(340, 200, 7, 167, 1); in main() local
23 sp_seq(&mcrap, 167); in main()
27 int &mcrap = create_sprite(360, 220, 7, 167, 1); in main() local
28 sp_seq(&mcrap, 167); in main()
33 sp_seq(&mcrap, 167); in main()
38 sp_seq(&mcrap, 167); in main()
43 sp_seq(&mcrap, 167); in main()
51 &mcrap = sp(22); in main()
52 sp_hard(&mcrap, 1); in main()
53 draw_hard_sprite(&mcrap); in main()
[all …]
H A DKING.c52 int &mcrap = create_sprite(273, 264, 7, 167, 1); in talk() local
53 sp_seq(&mcrap, 167); in talk()
60 int &mcrap = create_sprite(336, 264, 7, 167, 1); in talk() local
61 sp_seq(&mcrap, 167); in talk()
68 int &mcrap = create_sprite(401, 264, 7, 167, 1); in talk() local
69 sp_seq(&mcrap, 167); in talk()
77 int &mcrap = create_sprite(273, 302, 7, 167, 1); in talk() local
78 sp_seq(&mcrap, 167); in talk()
85 int &mcrap = create_sprite(336, 302, 7, 167, 1); in talk() local
86 sp_seq(&mcrap, 167); in talk()
[all …]
H A DSC-WIZ.c19 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in talk() local
20 sp_seq(&mcrap, 167); in talk()
95 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in talk() local
96 sp_seq(&mcrap, 167); in talk()
112 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in hit() local
113 sp_seq(&mcrap, 167); in hit()
122 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in hit() local
123 sp_seq(&mcrap, 167); in hit()
132 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in hit() local
133 sp_seq(&mcrap, 167); in hit()
H A Ds7-boss.c253 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
254 sp_seq(&mcrap, 167); in die()
259 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
260 sp_seq(&mcrap, 167); in die()
265 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
266 sp_seq(&mcrap, 167); in die()
273 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
274 sp_seq(&mcrap, 167); in die()
281 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
282 sp_seq(&mcrap, 167); in die()
[all …]
H A DDAM-FIRE.c4 int &mcrap; in main() local
19 &mcrap = sp_y(&scrap, -1); in damage()
20 &mcrap -= 35; in damage()
21 sp_y(&scrap, &mcrap); in damage()
23 &mcrap = sp_pseq(&missile_target, -1); in damage()
27 if (&mcrap == 32) in damage()
H A DS2-FGATE.c8 int &mcrap; in main() local
26 &mcrap = create_sprite(&myx, &myy, 6, 169, 1); in touch()
27 sp_seq(&mcrap, 169); in touch()
52 sp_kill(&mcrap, 1500); in touch()
57 sp_brain_parm(&mcrap, 40); in touch()
58 sp_brain(&mcrap, 12); in touch()
H A DDAM-SFB.c4 int &mcrap; in main() local
44 &mcrap = sp_y(&scrap, -1); in damage()
45 &mcrap -= 35; in damage()
46 sp_y(&scrap, &mcrap); in damage()
48 &mcrap = sp_pseq(&missile_target, -1); in damage()
51 if (&mcrap == 32) in damage()
H A DS2-JACK.c116 int &mcrap = create_sprite(&save_x, &save_y, 5, 188, 1); in talk() local
117 sp_seq(&mcrap, 188); in talk()
120 int &mcrap = create_sprite(&save_x, &save_y, 5, 189, 1); in talk() local
121 sp_seq(&mcrap, 189); in talk()
124 int &mcrap = create_sprite(&save_x, &save_y, 5, 188, 1); in talk() local
125 sp_seq(&mcrap, 188); in talk()
128 int &mcrap = create_sprite(&save_x, &save_y, 5, 189, 1); in talk() local
129 sp_seq(&mcrap, 189); in talk()
H A DS2-CULT.c198 int &mcrap = create_sprite(265, 176, 7, 167, 1); in main() local
199 sp_seq(&mcrap, 167); in main()
206 int &mcrap = create_sprite(383, 179, 7, 167, 1); in main() local
207 sp_seq(&mcrap, 167); in main()
212 int &mcrap = create_sprite(229, 278, 7, 167, 1); in main() local
213 sp_seq(&mcrap, 167); in main()
218 int &mcrap = create_sprite(393, 278, 7, 167, 1); in main() local
219 sp_seq(&mcrap, 167); in main()
H A DS2-CROCK.c5 &mcrap = sp(22); in main()
6 sp_hard(&mcrap, 1); in main()
7 draw_hard_sprite(&mcrap); in main()
8 sp_active(&mcrap, 0); in main()
H A DS2-IDOL.c5 int &mcrap = sp(22); in main() local
6 sp_hard(&mcrap, 1); in main()
7 draw_hard_sprite(&mcrap); in main()
8 sp_active(&mcrap, 0); in main()
H A DS1-BOOT.c12 int &mcrap = count_item("item-bt"); in talk() local
25 (&mcrap == 0) "Buy his boots ($500)" in talk()
26 (&mcrap == 0) "Complain about the price" in talk()
27 (&mcrap != 0) "Complain about the price" in talk()
H A DS1-WIZ.c7 int &mcrap = create_sprite(78, 319, 7, 167, 1); in main() local
8 sp_seq(&mcrap, 167); in main()
80 &mcrap = create_sprite(359, 241, 7, 167, 1); in main()
81 sp_seq(&mcrap, 167); in main()
H A DDAM-ICE.c4 int &mcrap; in main() local
21 &mcrap = sp_y(&scrap, -1); in damage()
23 sp_y(&scrap, &mcrap); in damage()
H A DMAG-STAR.c8 int &mcrap = create_sprite(&myx, &myy, 6, 169, 1); variable
9 sp_seq(&mcrap, 169);
10 sp_script(&mcrap, "shrink");
H A DS1-CAVEM.c35 int &mcrap = sp(36); in main() local
36 if (&mcrap > 0) in main()
39 sp_target(&current_sprite, &mcrap); in main()
H A DS8-DA.c131 int &mcrap = create_sprite(229, 256, 7, 167, 1); in main() local
132 sp_seq(&mcrap, 167); in main()
144 int &mcrap = create_sprite(229, 256, 7, 167, 1); in main() local
145 sp_seq(&mcrap, 167); in main()
H A D1GOLD.c14 int &mcrap = 1; in touch() local
15 &gold += &mcrap; in touch()
H A DSGOLD.c14 int &mcrap = random(10,2); in touch() local
15 &gold += &mcrap; in touch()
H A DS2-SEC1.c19 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
20 sp_seq(&mcrap, 167); in die()
H A DS2-SEC3.c19 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
20 sp_seq(&mcrap, 167); in die()
H A DS3-SEC1.c19 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local
20 sp_seq(&mcrap, 167); in die()
H A DXLGOLD.c27 int &mcrap = random(50,50); in touch() local
28 &gold += &mcrap; in touch()

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