/dports/games/freedink-data/freedink-data-1.08.20170409/dink/Story/ |
H A D | EMAKE.c | 5 int &mcrap = random(20,1); in medium() local 7 if (&mcrap == 1) in medium() 15 if (&mcrap == 2) in medium() 26 if (&mcrap == 3) in medium() 30 &mcrap = random(3,1); in medium() 32 if (&mcrap == 1) in medium() 76 if (&mcrap == 2) in large() 87 if (&mcrap == 3) in large() 137 if (&mcrap == 2) in xlarge() 148 if (&mcrap == 3) in xlarge() [all …]
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H A D | S2-AUNTP.c | 44 sp_seq(&mcrap, 188); in main() 52 sp_seq(&mcrap, 189); in main() 56 sp_seq(&mcrap, 188); in main() 64 sp_seq(&mcrap, 189); in main() 72 sp_seq(&mcrap, 188); in main() 76 sp_seq(&mcrap, 189); in main() 81 sp_seq(&mcrap, 188); in main() 373 if (&mcrap == 1) 375 if (&mcrap == 2) 377 if (&mcrap == 3) [all …]
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H A D | DAM-ICEE.c | 22 int &mcrap = create_sprite(340, 200, 7, 167, 1); in main() local 23 sp_seq(&mcrap, 167); in main() 27 int &mcrap = create_sprite(360, 220, 7, 167, 1); in main() local 28 sp_seq(&mcrap, 167); in main() 33 sp_seq(&mcrap, 167); in main() 38 sp_seq(&mcrap, 167); in main() 43 sp_seq(&mcrap, 167); in main() 51 &mcrap = sp(22); in main() 52 sp_hard(&mcrap, 1); in main() 53 draw_hard_sprite(&mcrap); in main() [all …]
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H A D | KING.c | 52 int &mcrap = create_sprite(273, 264, 7, 167, 1); in talk() local 53 sp_seq(&mcrap, 167); in talk() 60 int &mcrap = create_sprite(336, 264, 7, 167, 1); in talk() local 61 sp_seq(&mcrap, 167); in talk() 68 int &mcrap = create_sprite(401, 264, 7, 167, 1); in talk() local 69 sp_seq(&mcrap, 167); in talk() 77 int &mcrap = create_sprite(273, 302, 7, 167, 1); in talk() local 78 sp_seq(&mcrap, 167); in talk() 85 int &mcrap = create_sprite(336, 302, 7, 167, 1); in talk() local 86 sp_seq(&mcrap, 167); in talk() [all …]
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H A D | SC-WIZ.c | 19 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in talk() local 20 sp_seq(&mcrap, 167); in talk() 95 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in talk() local 96 sp_seq(&mcrap, 167); in talk() 112 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in hit() local 113 sp_seq(&mcrap, 167); in hit() 122 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in hit() local 123 sp_seq(&mcrap, 167); in hit() 132 int &mcrap = create_sprite(&wherex, &wherey, 7, 167, 1); in hit() local 133 sp_seq(&mcrap, 167); in hit()
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H A D | s7-boss.c | 253 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 254 sp_seq(&mcrap, 167); in die() 259 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 260 sp_seq(&mcrap, 167); in die() 265 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 266 sp_seq(&mcrap, 167); in die() 273 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 274 sp_seq(&mcrap, 167); in die() 281 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 282 sp_seq(&mcrap, 167); in die() [all …]
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H A D | DAM-FIRE.c | 4 int &mcrap; in main() local 19 &mcrap = sp_y(&scrap, -1); in damage() 20 &mcrap -= 35; in damage() 21 sp_y(&scrap, &mcrap); in damage() 23 &mcrap = sp_pseq(&missile_target, -1); in damage() 27 if (&mcrap == 32) in damage()
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H A D | S2-FGATE.c | 8 int &mcrap; in main() local 26 &mcrap = create_sprite(&myx, &myy, 6, 169, 1); in touch() 27 sp_seq(&mcrap, 169); in touch() 52 sp_kill(&mcrap, 1500); in touch() 57 sp_brain_parm(&mcrap, 40); in touch() 58 sp_brain(&mcrap, 12); in touch()
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H A D | DAM-SFB.c | 4 int &mcrap; in main() local 44 &mcrap = sp_y(&scrap, -1); in damage() 45 &mcrap -= 35; in damage() 46 sp_y(&scrap, &mcrap); in damage() 48 &mcrap = sp_pseq(&missile_target, -1); in damage() 51 if (&mcrap == 32) in damage()
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H A D | S2-JACK.c | 116 int &mcrap = create_sprite(&save_x, &save_y, 5, 188, 1); in talk() local 117 sp_seq(&mcrap, 188); in talk() 120 int &mcrap = create_sprite(&save_x, &save_y, 5, 189, 1); in talk() local 121 sp_seq(&mcrap, 189); in talk() 124 int &mcrap = create_sprite(&save_x, &save_y, 5, 188, 1); in talk() local 125 sp_seq(&mcrap, 188); in talk() 128 int &mcrap = create_sprite(&save_x, &save_y, 5, 189, 1); in talk() local 129 sp_seq(&mcrap, 189); in talk()
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H A D | S2-CULT.c | 198 int &mcrap = create_sprite(265, 176, 7, 167, 1); in main() local 199 sp_seq(&mcrap, 167); in main() 206 int &mcrap = create_sprite(383, 179, 7, 167, 1); in main() local 207 sp_seq(&mcrap, 167); in main() 212 int &mcrap = create_sprite(229, 278, 7, 167, 1); in main() local 213 sp_seq(&mcrap, 167); in main() 218 int &mcrap = create_sprite(393, 278, 7, 167, 1); in main() local 219 sp_seq(&mcrap, 167); in main()
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H A D | S2-CROCK.c | 5 &mcrap = sp(22); in main() 6 sp_hard(&mcrap, 1); in main() 7 draw_hard_sprite(&mcrap); in main() 8 sp_active(&mcrap, 0); in main()
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H A D | S2-IDOL.c | 5 int &mcrap = sp(22); in main() local 6 sp_hard(&mcrap, 1); in main() 7 draw_hard_sprite(&mcrap); in main() 8 sp_active(&mcrap, 0); in main()
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H A D | S1-BOOT.c | 12 int &mcrap = count_item("item-bt"); in talk() local 25 (&mcrap == 0) "Buy his boots ($500)" in talk() 26 (&mcrap == 0) "Complain about the price" in talk() 27 (&mcrap != 0) "Complain about the price" in talk()
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H A D | S1-WIZ.c | 7 int &mcrap = create_sprite(78, 319, 7, 167, 1); in main() local 8 sp_seq(&mcrap, 167); in main() 80 &mcrap = create_sprite(359, 241, 7, 167, 1); in main() 81 sp_seq(&mcrap, 167); in main()
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H A D | DAM-ICE.c | 4 int &mcrap; in main() local 21 &mcrap = sp_y(&scrap, -1); in damage() 23 sp_y(&scrap, &mcrap); in damage()
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H A D | MAG-STAR.c | 8 int &mcrap = create_sprite(&myx, &myy, 6, 169, 1); variable 9 sp_seq(&mcrap, 169); 10 sp_script(&mcrap, "shrink");
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H A D | S1-CAVEM.c | 35 int &mcrap = sp(36); in main() local 36 if (&mcrap > 0) in main() 39 sp_target(¤t_sprite, &mcrap); in main()
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H A D | S8-DA.c | 131 int &mcrap = create_sprite(229, 256, 7, 167, 1); in main() local 132 sp_seq(&mcrap, 167); in main() 144 int &mcrap = create_sprite(229, 256, 7, 167, 1); in main() local 145 sp_seq(&mcrap, 167); in main()
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H A D | 1GOLD.c | 14 int &mcrap = 1; in touch() local 15 &gold += &mcrap; in touch()
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H A D | SGOLD.c | 14 int &mcrap = random(10,2); in touch() local 15 &gold += &mcrap; in touch()
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H A D | S2-SEC1.c | 19 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 20 sp_seq(&mcrap, 167); in die()
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H A D | S2-SEC3.c | 19 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 20 sp_seq(&mcrap, 167); in die()
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H A D | S3-SEC1.c | 19 int &mcrap = create_sprite(&save_x, &save_y, 7, 167, 1); in die() local 20 sp_seq(&mcrap, 167); in die()
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H A D | XLGOLD.c | 27 int &mcrap = random(50,50); in touch() local 28 &gold += &mcrap; in touch()
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