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Searched refs:md_reverb (Results 1 – 25 of 31) sorted by relevance

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/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A Ddynamic_mod.c194 mikmod.md_reverb =
197 if ( mikmod.md_reverb == NULL ) {
256 mikmod.md_reverb = &md_reverb;
H A Ddynamic_mod.h52 UBYTE* md_reverb; member
H A Dmusic_mod.c107 *mikmod.md_reverb = 0;
/dports/games/uqm/uqm-0.8.0/src/libs/sound/decoders/
H A Dmodaud.c264 md_reverb = 1; in moda_InitModule()
274 md_reverb = 0; in moda_InitModule()
280 md_reverb = 0; in moda_InitModule()
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A Dmusic_mikmod.c67 UBYTE* md_reverb; member
143 VARIABLE_LOADER(md_reverb, UBYTE*) in MIKMOD_Load()
204 *mikmod.md_reverb = 0; in MIKMOD_Open()
/dports/audio/simplemod/simplemod/
H A Dsimplemod.c74 md_reverb = 0;
/dports/audio/libmikmod/libmikmod-3.3.11.1/os2/
H A Dmikmod.def92 md_reverb @94
/dports/audio/libmikmod/libmikmod-3.3.11.1/macintosh/
H A Dlibmikmod.exp109 md_reverb
/dports/games/uqm/uqm-0.8.0/src/libs/mikmod/
H A Dvirtch2.c401 ReverbPct=58+(md_reverb*4); in MixReverb_Normal()
431 ReverbPct=58+(md_reverb*4); in MixReverb_Stereo()
759 if(md_reverb) { in VC2_WriteSamples()
760 if(md_reverb>15) md_reverb=15; in VC2_WriteSamples()
H A Dvirtch.c509 ReverbPct=58+(md_reverb<<2); in MixReverb_Normal()
540 ReverbPct = 92+(md_reverb<<1); in MixReverb_Stereo()
821 if(md_reverb) { in VC1_WriteSamples()
822 if(md_reverb>15) md_reverb=15; in VC1_WriteSamples()
H A Dmikmod.h652 MIKMODAPI extern UBYTE md_reverb; /* 0 = none; 15 = chaos */
H A Dmdriver.c66 MIKMODAPI UBYTE md_reverb = 0; /* no reverb */ variable
/dports/audio/cmus/cmus-2.9.1/ip/
H A Dmikmod.c42 md_reverb = 0; in mikmod_init()
/dports/audio/libmikmod/libmikmod-3.3.11.1/win32/
H A Dmikmod.def143 md_reverb @142 DATA
/dports/audio/musicpd/mpd-0.23.6/src/decoder/plugins/
H A DMikmodDecoderPlugin.cxx119 md_reverb = 0; in mikmod_decoder_init()
/dports/audio/libmikmod/libmikmod-3.3.11.1/psp/
H A Dexample.c110 md_reverb = 0; in main()
/dports/audio/libmikmod/libmikmod-3.3.11.1/playercode/
H A Dvirtch2.c618 ReverbPct=58+(md_reverb*4); in MixReverb_Normal()
648 ReverbPct=58+(md_reverb*4); in MixReverb_Stereo()
1218 if(md_reverb) { in VC2_WriteSamples()
1219 if(md_reverb>15) md_reverb=15; in VC2_WriteSamples()
H A Dvirtch.c665 ReverbPct=58+(md_reverb<<2); in MixReverb_Normal()
696 ReverbPct = 92+(md_reverb<<1); in MixReverb_Stereo()
1211 if(md_reverb) { in VC1_WriteSamples()
1212 if(md_reverb>15) md_reverb=15; in VC1_WriteSamples()
/dports/audio/sdl_sound/SDL_sound-1.0.3/decoders/
H A Dmikmod.c234 md_reverb = 1;
/dports/audio/mp-player/mp-player-0.6/
H A Dmp.c1658 f1 = md_reverb; in effects()
1784 if (md_reverb > 0) in effects()
1785 md_reverb--; in effects()
1786 f1 = md_reverb; in effects()
1898 if (md_reverb < REVERB_LIMIT) in effects()
1899 md_reverb++; in effects()
1900 f1 = md_reverb; in effects()
5550 if (md_reverb > 0) in module_control()
5551 md_reverb--; in module_control()
5554 if (md_reverb < REVERB_LIMIT) in module_control()
[all …]
/dports/audio/mikmod/mikmod-3.2.8/src/
H A Ddisplay.c333 if (md_reverb) in display_driver()
334 SNPRINTF(reverb, 12, "reverb: %2d", md_reverb); in display_driver()
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/VisualC/external/include/
H A Dmikmod.h639 MIKMODAPI extern UBYTE md_reverb; /* 0 = none; 15 = chaos */
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/Xcode/Frameworks/mikmod.framework/Versions/A/Headers/
H A Dmikmod.h639 MIKMODAPI extern UBYTE md_reverb; /* 0 = none; 15 = chaos */
/dports/audio/libmikmod/libmikmod-3.3.11.1/include/
H A Dmikmod.h782 MIKMODAPI extern UBYTE md_reverb; /* 0 = none; 15 = chaos */
/dports/games/vkquake/vkQuake-1.12.2/Windows/codecs/include/
H A Dmikmod.h782 MIKMODAPI extern UBYTE md_reverb; /* 0 = none; 15 = chaos */

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