Searched refs:mdldef (Results 1 – 2 of 2) sorted by relevance
360 CModelDefPtr mdldef = model->GetModelDef(); in RenderModel() local369 …shader->Uniform(str_skinBlendMatrices_0, mdldef->GetNumBones() + 1, model->GetAnimatedBoneMatrices… in RenderModel()370 …shader->Uniform(str_skinBlendMatrices, mdldef->GetNumBones() + 1, model->GetAnimatedBoneMatrices()… in RenderModel()374 size_t numFaces = mdldef->GetNumFaces(); in RenderModel()
277 CModelDefPtr mdldef = model->GetModelDef(); in RenderModel() local297 size_t numFaces = mdldef->GetNumFaces(); in RenderModel()305 pglDrawRangeElementsEXT(GL_TRIANGLES, 0, (GLuint)mdldef->GetNumVertices()-1, in RenderModel()