Home
last modified time | relevance | path

Searched refs:me_flag1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmapflags.h257 #define me_bits_vlock_x(me_ptr) (me_flag1(me_ptr) & MAP_VLOCK_MASK)
259 #define me_bits_flip_x(me_ptr) (me_flag1(me_ptr) & MAP_FLIP_MASK)
261 #define me_bits_family_x(me_ptr) (me_flag1(me_ptr) & MAP_FAMILY_MASK)
263 #define me_bits_fauxrend me_flag1
290 #define me_family_set_x(me_ptr, v) (me_flag1_set(me_ptr, (me_flag1(me_ptr) & ~MAP_FAMILY_MASK…
292 #define me_flip_set_x(me_ptr, v) (me_flag1_set(me_ptr, (me_flag1(me_ptr) & ~MAP_FLIP_MASK) …
306 #define me_bits_mirror_set_x(me_ptr, v) (me_flag1_set(me_ptr, (me_flag1(me_ptr) & ~MAP_MIRROR_MASK…
H A Dmapnorm.h70 #define me_flag1 _me_flag1 macro
H A Dmapcount.h71 int me_flag1(MapElem *me_ptr);