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Searched refs:me_tiletype (Results 1 – 13 of 13) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dfroslew.c130 if ((me_tiletype(o_t) >= TILE_SLOPEUP_N) && (me_tiletype(o_t) <= TILE_SLOPEUP_W)) { in fr_objslew_go_real_height()
132 switch (me_tiletype(o_t)) { in fr_objslew_go_real_height()
166 if (me_tiletype(o_t) == TILE_SOLID) in fr_objslew_allowed()
H A Dfrobj.c57 if ((me_subclip(_fdt_mptr) != SUBCLIP_OUT_OF_CONE) && (me_tiletype(_fdt_mptr) != TILE_SOLID)) { in pick_best_ref()
75 if ((me_subclip(mp) != SUBCLIP_OUT_OF_CONE) && (me_tiletype(mp) != TILE_SOLID)) { in pick_best_ref()
H A Dfrclip.c192 if (me_tiletype(sp_base) == TILE_SOLID) in _fr_sclip_line_check_solid()
559 tt = me_tiletype(ccv->mptr); in _fr_move_ccv_x()
570 tt = me_tiletype(ccv->mptr); in _fr_move_ccv_x()
599 tt = me_tiletype(ccv->mptr); in _fr_move_ccv_x()
612 tt = me_tiletype(ccv->mptr); in _fr_move_ccv_x()
796 …((_face_topedge[(me_tiletype(cv->mptr) << 2)] == 0xff) || (me_clearsolid(cv->mptr) & _face_topmask…
797 …(me_subclip(cv->mptr) & _face_topmask) || (_face_botedge[(me_tiletype((cv->mptr + y_map_step)) << …
802 …((_face_topedge[(me_tiletype(cv->mptr) << 2)] != 0xff) && ((me_clearsolid(cv->mptr) & _face_topmas…
804 …(_face_botedge[(me_tiletype((cv->mptr + y_map_step)) << 2)] != 0xff) && …
H A Damap.c220 switch (me_tiletype(cur)) { in wall_seen_p()
260 switch (me_tiletype(cur)) { in wall_seen_p()
291 switch (me_tiletype(cur)) { in wall_xist_p()
323 if ((me_tiletype(cur) == TILE_SOLID_NW) || (me_tiletype(cur) == TILE_SOLID_SE)) in wall_draw()
700 if (((mt = me_tiletype(curmp)) != TILE_SOLID) && (drw != 0)) { in amap_draw()
731 if ((me_tiletype(curmp) != TILE_SOLID) && (drw != 0)) { in amap_draw()
792 mt = me_tiletype(curmp); in amap_draw()
H A Dfrterr.c1336 oth_fo = face_obstruct[me_tiletype(oth_mptr)][(which + 2) & 3]; in _fr_parse_wall()
1398 mprintf("%d outer (%d) are:\n", useocnt, me_tiletype(oth_mptr)); in _fr_parse_wall()
1401 mprintf("%d inner (%d) are:\n", icnt, me_tiletype(_fdt_mptr)); in _fr_parse_wall()
1444 if ((_fdt_tt = me_tiletype(_fdt_mptr)) == TILE_SOLID) // really, clip should deal in fr_draw_tile()
2038 in_fo = face_obstruct[me_tiletype(mp)][c_edge]; in edge_get_fandc()
2039 if ((me_tiletype(mp) == TILE_SOLID) || (in_fo == 0xff)) { in edge_get_fandc()
2072 in_fo = face_obstruct[me_tiletype(mp)][edge]; in map_get_edge()
H A Dpathfind.c311 switch (me_tiletype(pme)) { in tile_height()
H A Dphysics.c305 if (physics_running && time_passes && (me_tiletype(newElem) == TILE_SOLID)) { in compare_locs()
684 … if (me_tiletype(MAP_GET_XY(OBJ_LOC_BIN_X(newloc), OBJ_LOC_BIN_Y(newloc))) == TILE_SOLID) { in physics_run()
H A Dnewai.c794 if (me_tiletype(MAP_GET_XY(dest.x, dest.y)) == TILE_OPEN) in ai_roam_func()
H A Dtrigger.c475 tiletype = me_tiletype(pme); in trap_monster_func()
H A Dobjsim.c2474 tt = me_tiletype(pme); in obj_level_munge()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/EDMS/Tests/
H A Dhackterr.c52 #define me_tiletype(me_ptr) ((me_ptr)->tiletype) macro
208 if (me_tiletype(adj) == TILE_SOLID) in num_vert_plane_facelets()
258 switch(me_tiletype(pme)) in Indoor_Terrain()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmapnorm.h26 #define me_tiletype _me_tiletype macro
H A Dmapcount.h27 int me_tiletype(MapElem *me_ptr);