/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_combat.cpp | 3604 && meansOfDeath != MOD_SNIPER in player_die() 3748 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die() 4051 && meansOfDeath!=MOD_ROCKET in player_die() 4053 && meansOfDeath!=MOD_THERMAL in player_die() 4055 && meansOfDeath!=MOD_DETPACK in player_die() 4075 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die() 4747 || meansOfDeath == MOD_ROCKET in G_NonLocationSpecificDamage() 4749 || meansOfDeath == MOD_THERMAL in G_NonLocationSpecificDamage() 4751 || meansOfDeath == MOD_DETPACK in G_NonLocationSpecificDamage() 4754 || meansOfDeath == MOD_MELEE in G_NonLocationSpecificDamage() [all …]
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H A D | w_local.h | 44 …y_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,int …
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_combat.cpp | 4078 && meansOfDeath != MOD_SNIPER in player_die() 4228 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die() 4315 …else if ( meansOfDeath == MOD_WATER || meansOfDeath == MOD_GAS || meansOfDeath == MOD_FORCE_DRAIN ) in player_die() 4501 else if ( meansOfDeath == MOD_GAS || meansOfDeath == MOD_FORCE_DRAIN ) in player_die() 4551 && meansOfDeath!=MOD_ROCKET in player_die() 4553 && meansOfDeath!=MOD_CONC in player_die() 4576 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die() 4580 else if ( meansOfDeath == MOD_GAS || meansOfDeath == MOD_FORCE_DRAIN ) in player_die() 5405 || meansOfDeath == MOD_CONC in G_NonLocationSpecificDamage() 5411 || meansOfDeath == MOD_MELEE in G_NonLocationSpecificDamage() [all …]
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H A D | w_local.h | 30 …y_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,int …
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument 489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die() 492 obit = modNames[meansOfDeath]; in player_die() 496 killer, self->s.number, meansOfDeath, killerName, in player_die() 501 ent->s.eventParm = meansOfDeath; in player_die() 518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die() 554 if (meansOfDeath == MOD_SUICIDE) { in player_die() 634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument 489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die() 492 obit = modNames[meansOfDeath]; in player_die() 496 killer, self->s.number, meansOfDeath, killerName, in player_die() 501 ent->s.eventParm = meansOfDeath; in player_die() 518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die() 554 if (meansOfDeath == MOD_SUICIDE) { in player_die() 634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument 489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die() 492 obit = modNames[meansOfDeath]; in player_die() 496 killer, self->s.number, meansOfDeath, killerName, in player_die() 501 ent->s.eventParm = meansOfDeath; in player_die() 518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die() 554 if (meansOfDeath == MOD_SUICIDE) { in player_die() 634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_combat.c | 272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument 439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument 489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die() 492 obit = modNames[meansOfDeath]; in player_die() 496 killer, self->s.number, meansOfDeath, killerName, in player_die() 501 ent->s.eventParm = meansOfDeath; in player_die() 518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die() 554 if (meansOfDeath == MOD_SUICIDE) { in player_die() 634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_events.c | 156 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die() argument 222 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die() 277 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die() 342 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die() 349 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die()
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H A D | g_combat.c | 184 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument 274 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument 315 if ( meansOfDeath < 0 || meansOfDeath >= ARRAY_LEN( modNames ) ) { in player_die() 318 obit = modNames[meansOfDeath]; in player_die() 322 killer, self->s.number, meansOfDeath, killerName, in player_die() 327 ent->s.eventParm = meansOfDeath; in player_die() 434 if ( self->health > GIB_HEALTH && meansOfDeath != MOD_SUICIDE ) { in player_die() 533 if ( g_gametype.integer >= GT_WOLF && meansOfDeath == MOD_SUICIDE ) { in player_die()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_events.c | 158 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die() argument 231 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die() 291 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die() 382 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die() 389 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die()
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H A D | g_combat.c | 232 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument 333 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument 376 if ( meansOfDeath < 0 || meansOfDeath >= ARRAY_LEN( modNames ) ) { in player_die() 379 obit = modNames[ meansOfDeath ]; in player_die() 383 killer, self->s.number, meansOfDeath, killerName, in player_die() 388 ent->s.eventParm = meansOfDeath; in player_die() 406 if ( meansOfDeath == MOD_GAUNTLET ) { in player_die()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_combat.c | 707 (meansOfDeath == MOD_UNKNOWN || in body_die() 708 meansOfDeath == MOD_WATER || in body_die() 709 meansOfDeath == MOD_SLIME || in body_die() 710 meansOfDeath == MOD_LAVA || in body_die() 711 meansOfDeath == MOD_CRUSH || in body_die() 713 meansOfDeath == MOD_FALLING || in body_die() 714 meansOfDeath == MOD_SUICIDE || in body_die() 2437 …(meansOfDeath == MOD_CRUSH || meansOfDeath == MOD_FALLING || meansOfDeath == MOD_TRIGGER_HURT || m… in player_die() 2466 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die() 2469 obit = modNames[ meansOfDeath ]; in player_die() [all …]
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H A D | g_turret.c | 29 …ectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ); 72 …et_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in auto_turret_die() argument 128 ObjectDie( self, inflictor, attacker, damage, meansOfDeath ); in auto_turret_die() 133 …om_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in bottom_die() argument 143 auto_turret_die(self->target_ent, inflictor, attacker, damage, meansOfDeath); in bottom_die()
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H A D | g_turret_G2.c | 29 …ectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ); 253 …G2_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in turretG2_die() argument 323 ObjectDie( self, inflictor, attacker, damage, meansOfDeath ); in turretG2_die()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_combat.c | 132 …yer_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in player_die() argument 185 if( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) in player_die() 188 obit = modNames[ meansOfDeath ]; in player_die() 191 killer, self->s.number, meansOfDeath, killerName, in player_die() 203 ent->s.eventParm = meansOfDeath; in player_die()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_client.c | 185 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 188 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 189 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 475 if(ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_client.c | 212 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 216 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 217 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 669 if((meansOfDeath & ~MOD_FRIENDLY_FIRE) == MOD_TRACKER) in player_die() 682 if ((self->health < -80) && (meansOfDeath == MOD_NUKE)) in player_die()
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H A D | dm_tag.c | 81 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in Tag_Score()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_client.c | 212 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 216 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 217 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 693 if((meansOfDeath & ~MOD_FRIENDLY_FIRE) == MOD_TRACKER) in player_die() 706 if ((self->health < -80) && (meansOfDeath == MOD_NUKE)) in player_die()
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H A D | dm_tag.c | 81 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in Tag_Score()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_client.c | 206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary() 210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary() 211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary() 520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
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