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Searched refs:meansOfDeath (Results 1 – 25 of 210) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_combat.cpp3604 && meansOfDeath != MOD_SNIPER in player_die()
3748 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die()
4051 && meansOfDeath!=MOD_ROCKET in player_die()
4053 && meansOfDeath!=MOD_THERMAL in player_die()
4055 && meansOfDeath!=MOD_DETPACK in player_die()
4075 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die()
4747 || meansOfDeath == MOD_ROCKET in G_NonLocationSpecificDamage()
4749 || meansOfDeath == MOD_THERMAL in G_NonLocationSpecificDamage()
4751 || meansOfDeath == MOD_DETPACK in G_NonLocationSpecificDamage()
4754 || meansOfDeath == MOD_MELEE in G_NonLocationSpecificDamage()
[all …]
H A Dw_local.h44 …y_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,int …
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_combat.cpp4078 && meansOfDeath != MOD_SNIPER in player_die()
4228 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die()
4315 …else if ( meansOfDeath == MOD_WATER || meansOfDeath == MOD_GAS || meansOfDeath == MOD_FORCE_DRAIN ) in player_die()
4501 else if ( meansOfDeath == MOD_GAS || meansOfDeath == MOD_FORCE_DRAIN ) in player_die()
4551 && meansOfDeath!=MOD_ROCKET in player_die()
4553 && meansOfDeath!=MOD_CONC in player_die()
4576 if ( meansOfDeath == MOD_KNOCKOUT || meansOfDeath == MOD_MELEE ) in player_die()
4580 else if ( meansOfDeath == MOD_GAS || meansOfDeath == MOD_FORCE_DRAIN ) in player_die()
5405 || meansOfDeath == MOD_CONC in G_NonLocationSpecificDamage()
5411 || meansOfDeath == MOD_MELEE in G_NonLocationSpecificDamage()
[all …]
H A Dw_local.h30 …y_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,int …
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument
489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die()
492 obit = modNames[meansOfDeath]; in player_die()
496 killer, self->s.number, meansOfDeath, killerName, in player_die()
501 ent->s.eventParm = meansOfDeath; in player_die()
518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die()
554 if (meansOfDeath == MOD_SUICIDE) { in player_die()
634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument
489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die()
492 obit = modNames[meansOfDeath]; in player_die()
496 killer, self->s.number, meansOfDeath, killerName, in player_die()
501 ent->s.eventParm = meansOfDeath; in player_die()
518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die()
554 if (meansOfDeath == MOD_SUICIDE) { in player_die()
634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument
489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die()
492 obit = modNames[meansOfDeath]; in player_die()
496 killer, self->s.number, meansOfDeath, killerName, in player_die()
501 ent->s.eventParm = meansOfDeath; in player_die()
518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die()
554 if (meansOfDeath == MOD_SUICIDE) { in player_die()
634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
/dports/games/evq3/evq3/code/game/
H A Dg_combat.c272 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument
439 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument
489 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die()
492 obit = modNames[meansOfDeath]; in player_die()
496 killer, self->s.number, meansOfDeath, killerName, in player_die()
501 ent->s.eventParm = meansOfDeath; in player_die()
518 if( meansOfDeath == MOD_GAUNTLET ) { in player_die()
554 if (meansOfDeath == MOD_SUICIDE) { in player_die()
634 …<= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer) || meansOfDeath == MOD_SUICIDE)… in player_die()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_events.c156 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die() argument
222 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die()
277 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die()
342 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die()
349 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die()
H A Dg_combat.c184 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument
274 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument
315 if ( meansOfDeath < 0 || meansOfDeath >= ARRAY_LEN( modNames ) ) { in player_die()
318 obit = modNames[meansOfDeath]; in player_die()
322 killer, self->s.number, meansOfDeath, killerName, in player_die()
327 ent->s.eventParm = meansOfDeath; in player_die()
434 if ( self->health > GIB_HEALTH && meansOfDeath != MOD_SUICIDE ) { in player_die()
533 if ( g_gametype.integer >= GT_WOLF && meansOfDeath == MOD_SUICIDE ) { in player_die()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_events.c158 …t_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in AICast_Die() argument
231 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die()
291 body_die( self, inflictor, attacker, damage, meansOfDeath ); in AICast_Die()
382 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die()
389 cs->deathfunc( self, attacker, damage, meansOfDeath ); //----(SA) added mod in AICast_Die()
H A Dg_combat.c232 …y_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in body_die() argument
333 …r_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) { in player_die() argument
376 if ( meansOfDeath < 0 || meansOfDeath >= ARRAY_LEN( modNames ) ) { in player_die()
379 obit = modNames[ meansOfDeath ]; in player_die()
383 killer, self->s.number, meansOfDeath, killerName, in player_die()
388 ent->s.eventParm = meansOfDeath; in player_die()
406 if ( meansOfDeath == MOD_GAUNTLET ) { in player_die()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_combat.c707 (meansOfDeath == MOD_UNKNOWN || in body_die()
708 meansOfDeath == MOD_WATER || in body_die()
709 meansOfDeath == MOD_SLIME || in body_die()
710 meansOfDeath == MOD_LAVA || in body_die()
711 meansOfDeath == MOD_CRUSH || in body_die()
713 meansOfDeath == MOD_FALLING || in body_die()
714 meansOfDeath == MOD_SUICIDE || in body_die()
2437 …(meansOfDeath == MOD_CRUSH || meansOfDeath == MOD_FALLING || meansOfDeath == MOD_TRIGGER_HURT || m… in player_die()
2466 if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) { in player_die()
2469 obit = modNames[ meansOfDeath ]; in player_die()
[all …]
H A Dg_turret.c29 …ectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
72 …et_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in auto_turret_die() argument
128 ObjectDie( self, inflictor, attacker, damage, meansOfDeath ); in auto_turret_die()
133 …om_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in bottom_die() argument
143 auto_turret_die(self->target_ent, inflictor, attacker, damage, meansOfDeath); in bottom_die()
H A Dg_turret_G2.c29 …ectDie (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
253 …G2_die ( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in turretG2_die() argument
323 ObjectDie( self, inflictor, attacker, damage, meansOfDeath ); in turretG2_die()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_combat.c132 …yer_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) in player_die() argument
185 if( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) in player_die()
188 obit = modNames[ meansOfDeath ]; in player_die()
191 killer, self->s.number, meansOfDeath, killerName, in player_die()
203 ent->s.eventParm = meansOfDeath; in player_die()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_client.c185 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
188 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
189 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
475 if(ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_client.c212 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
216 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
217 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
669 if((meansOfDeath & ~MOD_FRIENDLY_FIRE) == MOD_TRACKER) in player_die()
682 if ((self->health < -80) && (meansOfDeath == MOD_NUKE)) in player_die()
H A Ddm_tag.c81 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in Tag_Score()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_client.c212 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
216 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
217 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
693 if((meansOfDeath & ~MOD_FRIENDLY_FIRE) == MOD_TRACKER) in player_die()
706 if ((self->health < -80) && (meansOfDeath == MOD_NUKE)) in player_die()
H A Ddm_tag.c81 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in Tag_Score()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_client.c206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_client.c206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_client.c206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_client.c206 meansOfDeath |= MOD_FRIENDLY_FIRE; in ClientObituary()
210 ff = meansOfDeath & MOD_FRIENDLY_FIRE; in ClientObituary()
211 mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; in ClientObituary()
520 if (ctf->value && meansOfDeath == MOD_TELEFRAG && in player_die()

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