Searched refs:melee_weapon (Results 1 – 4 of 4) sorted by relevance
198 item_def* wpn_ptr = mon->melee_weapon(); in _beogh_bless_melee_weapon()307 const item_def* wpn_ptr = mon->melee_weapon(); in _beogh_bless_weapon()400 const item_def* melee_weap = mon->melee_weapon(); in _beogh_bless_armour()
296 item_def *melee_weapon() const;
493 item_def *monster::melee_weapon() const in melee_weapon() function in monster
1687 int melee_weapon = ItemMap[Droidmap[ThisRobot->type].weapon_item.type].weapon_is_melee; in state_machine_attack() local1689 if (melee_weapon) { in state_machine_attack()2795 int melee_weapon = ItemMap[Droidmap[this_robot->type].weapon_item.type].weapon_is_melee; in is_potential_target() local2797 if (!melee_weapon) { in is_potential_target()