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Searched refs:meleestate (Results 1 – 25 of 68) sorted by relevance

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/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dthings.cc205 if (info->missilestate || info->meleestate) score += 91; in CheckIsMonster()
228 (info->missilestate || info->meleestate) ? 'm' : '-', in CheckIsMonster()
497 if (info->attacksound != sfx_None && info->meleestate != S_NULL) in HandleSounds()
548 count += Frames::BeginGroup(info->meleestate, 'L'); in HandleFrames()
573 Frames::OutputGroup(info->meleestate, 'L'); in HandleFrames()
942 else if (info->meleestate && info->name[0] != '*' && in HandleAttacks()
1086 { "Close attack frame", &mobjinfo[0].meleestate, FT_FRAME },
H A Dmobj.h299 int meleestate; member
H A Dattacks.cc235 else if (skull->meleestate != S_NULL) in CheckPainElemental()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_chex.c155 mobjinfo[MT_POSSESSED].meleestate = S_POSS_ATK1; in Chex1_PatchEngine()
158 mobjinfo[MT_SHOTGUY].meleestate = S_SPOS_ATK1; in Chex1_PatchEngine()
H A Df_finale.c565 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
573 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Df_finale.c712 if (st != mobjinfo[castorder[castnum].type].meleestate && in F_CastTicker()
732 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
739 caststate = &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
H A Ddeh_thing.c40 DEH_MAPPING("Close attack frame", meleestate) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Df_finale.c712 if (st != mobjinfo[castorder[castnum].type].meleestate && in F_CastTicker()
732 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
739 caststate = &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
H A Ddeh_thing.c40 DEH_MAPPING("Close attack frame", meleestate) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c40 DEH_MAPPING("Close attack frame", meleestate) in DEH_BEGIN_MAPPING()
H A Df_finale.c428 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
436 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
H A Dp_enemy.c212 if (!actor->info->meleestate) in P_CheckMissileRange()
710 if (actor->info->meleestate in A_Chase()
716 P_SetMobjState (actor, actor->info->meleestate); in A_Chase()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c42 DEH_MAPPING("Close attack frame", meleestate) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c42 DEH_MAPPING("Close attack frame", meleestate) in DEH_BEGIN_MAPPING()
/dports/games/prboom/prboom-2.5.0/src/
H A Df_finale.c447 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
455 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Df_finale.c446 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
454 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_thing.c85 DEH_MAPPING("Close attack frame", meleestate) in DEH_BEGIN_MAPPING()
H A Df_finale.c644 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
652 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
H A Dp_enemy.c233 if (!actor->info->meleestate) in P_CheckMissileRange()
742 if (actor->info->meleestate in A_Chase()
748 P_SetMobjState (actor, actor->info->meleestate); in A_Chase()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Df_finale.c522 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
530 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
H A Dp_enemy.c208 if (!actor->info->meleestate) in P_CheckMissileRange()
216 if (actor->info->meleestate != S_NULL && dist < actor->info->meleethreshold) in P_CheckMissileRange()
1142 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_Chase()
1146 P_SetMobjState(actor, actor->info->meleestate); in A_Chase()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Df_finale.cpp402 caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
410 &states[mobjinfo[castorder[castnum].type].meleestate]; in F_CastTicker()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c193 if(!actor->info->meleestate) in P_CheckMissileRange()
711 if (actor->info->meleestate && P_CheckMeleeRange (actor)) in A_Chase()
717 P_SetMobjState (actor, actor->info->meleestate); in A_Chase()
1220 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_MinotaurChase()
1226 P_SetMobjState (actor, actor->info->meleestate); in A_MinotaurChase()
2006 if (actor->info->meleestate && P_CheckMeleeRange (actor)) in A_SerpentChase()
2012 P_SetMobjState (actor, actor->info->meleestate); in A_SerpentChase()
2207 if (actor->info->meleestate && P_CheckMeleeRange (actor)) in A_SerpentWalk()
2517 P_SetMobjState(actor, actor->info->meleestate); in A_CentaurDefend()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c202 if (!actor->info->meleestate) in P_CheckMissileRange()
740 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_Chase()
746 P_SetMobjState(actor, actor->info->meleestate); in A_Chase()
1273 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_MinotaurChase()
1279 P_SetMobjState(actor, actor->info->meleestate); in A_MinotaurChase()
2072 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_SerpentChase()
2078 P_SetMobjState(actor, actor->info->meleestate); in A_SerpentChase()
2273 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_SerpentWalk()
2590 P_SetMobjState(actor, actor->info->meleestate); in A_CentaurDefend()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c202 if (!actor->info->meleestate) in P_CheckMissileRange()
740 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_Chase()
746 P_SetMobjState(actor, actor->info->meleestate); in A_Chase()
1273 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_MinotaurChase()
1279 P_SetMobjState(actor, actor->info->meleestate); in A_MinotaurChase()
2072 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_SerpentChase()
2078 P_SetMobjState(actor, actor->info->meleestate); in A_SerpentChase()
2273 if (actor->info->meleestate && P_CheckMeleeRange(actor)) in A_SerpentWalk()
2590 P_SetMobjState(actor, actor->info->meleestate); in A_CentaurDefend()

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